Christmas Tree Sword
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Obtained from
Classic
Expert
Master
Christmas Tree Sword
Statistics
Type | |
---|---|
Damage | 86 (Desktop, Console and Mobile versions) / 73 (Old-gen console and 3DS versions) (Melee) |
Knockback | 7 (Strong) |
Critical chance | 4% |
Use time | 23 (Fast) |
Velocity | 5 |
Tooltip | Shoots Christmas ornaments |
Rarity | ![]() |
Sell | 10 GC |
Research | 1 required |
Projectiles created
- Ornament (friendly)
- Ornament
Sounds
Use | |
---|---|
Impact |
- Internal Item ID: 1928
- Internal Projectile ID: 335, 907




Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 3.46–10.37%6.22–31.11% |
The Christmas Tree Sword is a Hardmode, post-Plantera sword that fires ornament projectiles when swung that vary significantly depending on the version.
- On the
Desktop version,
Console version, and
Mobile version, the Christmas Tree Sword hurls a star ornament projectile in a straight line in the direction of the cursor which releases an ornament once every 10 ticks[1] (0.167 seconds), releasing a maximum of four ornaments and one star ornament per every swing. The star lingers in midair for 100 ticks[1] (1.67 seconds), and pierces one enemy before dissipating, while its secondary ornament projectiles travel for 50 ticks[1] (0.83 seconds) before dropping directly downwards. The first and third ornaments will be released to the right (in the direction of flight) and the second and fourth to the left. Since each consecutive ornament has slightly less range, the five projectiles usually align in a roughly triangular shape. Ornament projectiles break upon contact with enemies and solid blocks and deal 100% of the weapon's base damage (86 damage). While the primary star ornament inflicts the weapon's base knockback, colored ornaments only inflict a quarter of its knockback (1.75 (Very weak)).[2]
- On the
Old-gen console version and Nintendo
version, swinging the Christmas Tree Sword launches a single ornament in the direction of the cursor which is affected by gravity. It deals 100% of the sword's damage and breaks upon contact with enemies or blocks. Unlike most other late-game swords, the Christmas Tree Sword is not capable of autoswing in these versions.
The Christmas Tree Sword is dropped by the Everscream during the Frost Moon event with a 3.46%–10.37% (6.22%–31.11%) chance depending on the current wave.[3]
Its best modifier is Legendary.
Notes
- The interval for the Christmas Tree Sword to launch the star-shaped ornament is 0.38 seconds, which can only be affected by the weapon's modifier.
Tips
- (Desktop, Console and Mobile versions) An effective strategy for using the Christmas Tree Sword during events is to use flasks and rain down ornament projectiles upon groups of enemies from above using wings or other movement accessories.
- (Desktop, Console and Mobile versions) Since most of Christmas Tree Sword's damage comes from the projectiles, Ichor or Betsy's Wrath debuffs can increase its DPS.
Trivia
- Prior to 1.3.5(Desktop, Console and Mobile versions), this item was also referred to as Christmas Sword in the source code.
See also
- Christmas Tree, a decorative item sold by Santa Claus.
History
- Desktop 1.4.4: Projectiles now deal 100% of the base damage instead of 75%.
- Desktop 1.4.1.2: Projectiles now deal 75% of the base damage instead of 50%.
- Desktop 1.4.0.1:
- Now fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground instead of only one ball ornament.
- Projectiles now only deal 50% of the base damage.
- Now autoswings.
- Desktop 1.3.0.1:
- Damage increased from 73 to 86.
- Use time reduced from 25 to 22.
- Desktop 1.2.2: Introduced.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Damage increased from 73 to 86.
- Use time reduced from 25 to 22.
- Console 1.05: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7:
- Damage increased from 73 to 86.
- Use time reduced from 25 to 22.
- Mobile 1.2.11212: Introduced.
- 3DS 1.03: Introduced.
References
- ↑ 1.0 1.1 1.2 A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.1.2 source code, method
AI()
inTerraria.Projectile.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Detailed drop rates in each wave:
See Frost Moon § Loot for more information.W4: 3.46% 6.22% W5: 3.46% 6.22% W6: 3.89% 7.78% W7: 3.89% 7.78% W8: 3.89% 7.78% W9: 4.44% 10.37% W10: 4.44% 10.37% W11: 5.19% 15.56% W12: 5.19% 15.56% W13: 5.19% 15.56% W14: 6.22% 31.11% W15: 6.22% 31.11% W16: 7.78% 31.11% W17: 7.78% 31.11% W18: 7.78% 31.11% W19: 10.37% 31.11% W20: 10.37% 31.11%