Bestiary/List
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# | Entity | Stars | Filters | Description |
---|---|---|---|---|
1 | Guide | 1 | Surface | The Guide always offers useful advice and crafting recipes. His origins and unusual connections to this world remain a mystery. |
2 | Merchant | 1 | Surface | The Merchant acts as a simple general store of sorts, providing useful starter tools and supplies needed for exploration. |
3 | Nurse | 1 | The Hallow | The Nurse's snarky attitude and poor bedside manner may be scary, but for a price, she will cure all that ails a wounded Terrarian. |
4 | Demolitionist | 1 | Underground | Tread carefully around this dwarf. The Demolitionist is an explosive fanatic and sells dangerous things that go 'Boom!' |
5 | Angler | 2 | Ocean | The Angler, a rude fishing genius, sends others to find weird, rare fish. He rewards random items, entertained by any misfortunes. |
6 | Dryad | 3 | The Jungle | The Dryad is the last of her kind. She is connected with nature and can analyze its purity worldwide. She sells seeds, too! |
7 | Arms Dealer | 1 | Desert | The Arms Dealer has everything anyone could need to shoot things dead, from little round bullets to guns made from sharks. |
8 | Dye Trader | 2 | Desert | Eccentric and rather snobby to a fault, the Dye Trader has expensive tastes. He is passionate about the materials used in the dyes he sells. |
9 | Painter | 2 | The Jungle | The Painter can talk about all the different shades of colors with which one can paint the walls. He'll sell but a handful of them! |
10 | Stylist | 2 | Ocean | The Stylist loves style, gossip, and hair. Aside from performing a miracle makeover, she sells some hair product as well. |
11 | Zoologist | 5 | Surface | The Zoologist, resident lycanthrope, adores animals. Her fox-like biology resulted from a cursed animal bite. |
12 | Tavernkeep | 2 | The Hallow | The Tavern Keep once managed a bar in another universe. He's here to help stop the Old One's Army from conquering this world. |
13 | Golfer | 2 | Surface | The Golfer is a wise, middle-aged man who sells all sorts of golfing equipment. He's got game and knows how to score. |
14 | Goblin Tinkerer | 3 | Underground | Exiled from the rest of goblinkind for being an intelligent pacifist, the Tinkerer sells tools for combining accessories into stronger versions. |
15 | Witch Doctor | 2 | The Jungle | It's unusual for a Lihzahrd to be outside the Temple. Even more unusual are the voodoo things he sells. He prefers his jungle digs. |
16 | Mechanic | 2 | Snow | The Mechanic was imprisoned for her aptitude in engineering. She sells wiring and tools for putting together anything imaginable. |
17 | Clothier | 2 | Underground | Once trapped under a curse, the Clothier is the master of thread. If it's fashion that's desired, he's the man! He talks in a familiar way. |
18 | Wizard | 3 | The Hallow | The Wizard is an absent-minded, demented old man who dabbles in the arcane arts. He sells magical trinkets to train new apprentices. |
19 | Steampunker | 3 | Desert | The Steampunker has a particular taste for steam-fueled machinery and gadgets. She sells her gizmos with an endearing accent. |
20 | Pirate | 2 | Ocean | Ahoy! The only good Pirate Captain is... one that sells cannons and weapons to take out all competing Pirate Captains! |
21 | Truffle | 5 | Surface Mushroom | Harnessing the hidden power of the glowing mushroom, the Truffle forges weapons and tools exclusively in his mushroom home. |
22 | Tax Collector | 5 | Snow | This grumpy Tax Collector has literally been to hell and back. Greedy to a fault, he's truly only concerned with money. |
23 | Cyborg | 3 | Snow | The Cyborg was built with the combined efforts of the Mechanic and the Steampunker to aid in rocket science and world defense. |
24 | Party Girl | 4 | The Hallow | Positive beyond comprehension, the Party Girl will use any excuse to celebrate. She sells party favors and flashy things. |
25 | Princess | 5 | The Hallow | Shy and innocent, this happy young lady sees the positive in everything, and everybody. She appreciates all of her subjects, from all walks of life. |
26 | Santa Claus | 5 | Snow, Christmas | Only present during a specific time of year, Santa Claus makes a big entrance and an even bigger, rather explosive exit. Ho! Ho! Ho! |
27 | Town Cat | 3 | Surface | Lazy, devious, might bring presents. Presents might have once been breathing. |
28 | Town Dog | 3 | Surface | A loyal companion to many. Excitable and always ready for action. |
29 | Town Bunny | 3 | Surface | Guaranteed to keep the vegetable supplies in check. Might possibly become a hat. |
30 | Nerdy Slime | 3 | Surface | Just a smidge cleverer than other slimes, this slime discovered how to coexist with humans. The secret: accessorizing! |
31 | Cool Slime | 3 | Surface | Easily the coolest slime around, no question. You can tell from the backwards hat and indecipherable slang. |
32 | Elder Slime | 3 | Surface | Older, though not necessarily wiser, the other slimes look up to the Elder Slime. If it survived this long, it must know something! |
33 | Clumsy Slime | 3 | Surface | This slime was a little confused when the other slimes started putting on hats and accessories. But it did its best. |
34 | Diva Slime | 3 | Surface | Born of the combined energies of Shimmer and the Queen Slime, this slime is full of boundless energy and enthusiasm! And so fancy! |
35 | Surly Slime | 3 | Surface | Irascible and insufferable, this grumpy slime is probably up to no good. Probably. It's the thought that counts, really. |
36 | Mystic Slime | 3 | Surface | This slime knows that great witches wear impressive hats, but it only found a droopy one. Might explain the backfired polymorph! |
37 | Squire Slime | 3 | Surface | A hero amongst slimes, it wields the greatest arms and armor known to its kind. It doesn't actually know how to use them, but it's a start. |
38 | Traveling Merchant | 3 | Surface | The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time. |
39 | Skeleton Merchant | 4 | Underground | Most skeletons are out for blood, but not the Skeleton Merchant. He just wants to sell supplies, such as rare torches and yo-yo gear. |
40 | Old Man | 2 | The Dungeon | This hapless Old Man carries the burden of a heavy curse. It's said at night he transforms into a horrific demon which guards the Dungeon. |
41 | Mystic Frog | 4 | The Jungle | A curious frog with a funny hat, surrounded by potent magic! Perhaps something can break its curse... you probably shouldn't kiss it! |
42 | Bunny | 1 | Surface, Daytime | Fuzzy wuzzy creatures that prefer safe, friendly locations. |
43 | Bunny (With a Hat) | 2 | Surface, Party, Daytime | Someone put a party hat on a bunny. It must be a real party animal. |
44 | Explosive Bunny | 4 | Underground | Not the typical garden-variety bunny. This one has been tampered with, and has an explosive temper as a result. |
45 | Bunny (Slime) | 4 | Surface, Halloween, Daytime | Is it a bunny in a slime costume? Or is it a slime in a bunny costume? Halloween can be very confusing sometimes. |
46 | Bunny (Xmas) | 4 | Surface, Christmas, Daytime | Judging by the outfit, Santa appears to have recruited some bunnies to be his little helpers this year. |
47 | Gold Bunny | 5 | Surface, Daytime | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
48 | Bird | 1 | Surface, Daytime | A simple white bird which enjoys a calm sunny day. |
49 | Blue Jay | 1 | Surface, Daytime | This little blue bird came looking for worms. |
50 | Cardinal | 2 | Surface, Daytime | A rare, red-crested friend of the forest. |
51 | Scarlet Macaw | 3 | The Jungle, Daytime | A lovely tropical bird with plumage that reminds one of a beautiful sunset over the jungle canopy. |
52 | Blue Macaw | 3 | The Jungle, Daytime | Evoking visions of a bright summer sky over crystal blue waters, this tropical bird can be found foraging for seeds in the trees of the jungle. |
53 | Toucan | 3 | The Jungle, Daytime | You can often find this brightly-plumed and large-beaked bird looping around high in the trees in search of delicious fruit. |
54 | Yellow Cockatiel | 3 | The Jungle, Daytime | The distinct plumage of this bird's crest is a tell-tale sign of its emotional state, often raised when it is excited. |
55 | Gray Cockatiel | 3 | The Jungle, Daytime | A very social animal by nature, these close cousins of parrots can often be taught to say simple phrases. |
56 | Gold Bird | 5 | Surface, Daytime | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
57 | Goldfish | 1 | Surface | A seemingly ordinary goldfish, until it decides to rain. |
58 | Gold Goldfish | 5 | Surface | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
59 | Squirrel | 1 | Surface, Daytime | Fast moving and erratic woodland creatures with grayish-brown fur. Got nuts? |
60 | Red Squirrel | 1 | Surface, Daytime | Rare, red-furred hyperactive rodents which scurry about the woods. |
61 | Gold Squirrel | 5 | Surface, Daytime | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
62 | Mouse | 1 | Underground | Mice squeak around harmlessly, looking for small insects in damp underground locations. |
63 | Gold Mouse | 5 | Underground | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
64 | Frog | 1 | The Jungle | Prefers bodies of water filled with thick growth. Perfectly content both on land and underwater. |
65 | Gold Frog | 5 | The Jungle | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
66 | Grasshopper | 1 | Surface | It leaps tall blades of grass in a single bound. Fish are fairly attracted to these. |
67 | Gold Grasshopper | 5 | Surface | Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait! |
68 | Butterfly | 1 | Surface, Daytime | Beautiful fluttering insects that love sunrises. Fish are attracted to these based on their color variety. |
69 | Gold Butterfly | 5 | Surface, Daytime | Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait! |
70 | Worm | 1 | Surface, Rain | A slick, tubular invertebrate found hiding in rocks, dirt, and grass. Loves the rain. Fish are especially attracted to these. |
71 | Gold Worm | 5 | Surface, Rain | Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait! |
72 | Dragonfly | 3 | Surface, Daytime | A swift-flying insect which hunts mosquitoes. Comes in a variety of colors. Fish are somewhat attracted to these. |
73 | Gold Dragonfly | 5 | Surface, Daytime | Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait! |
74 | Seahorse | 2 | Ocean | A gentle critter which swims harmlessly in the ocean depths. |
75 | Gold Seahorse | 5 | Ocean | Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages! |
76 | Water Strider | 2 | Surface, Daytime | Glides elegantly along the surface of calm bodies of water searching for smaller bugs. Fish are occasionally attracted to these. |
77 | Gold Water Strider | 5 | Surface, Daytime | Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait! |
78 | Ladybug | 3 | Windy Day | A brilliant red insect often associated with luck. Fishing with these as bait may result in unwanted karma. |
79 | Gold Ladybug | 5 | Windy Day | Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait! |
80 | Stinkbug | 3 | Surface, Daytime | These sneaky pests have a knack for invading even the most airtight of homes, projecting their cilantro-like stench everywhere if disturbed. |
81 | Faeling | 5 | Caverns | These scintillating fairy-like creatures are born when animals wander into the glowing depths of a Shimmer pond. |
82 | Mallard Duck | 2 | Surface, Daytime | A water fowl with beautiful plumage. Swims in the purest of water, quacking happily. |
83 | Duck | 2 | Surface, Daytime | A white feathered waterfowl that swims in pure water and basks in the warm sun. |
84 | Turtle | 2 | Surface, Daytime | These slow, stoic creatures travel between lakes and dry land, carrying a hard shell on their backs for protection. |
85 | Owl | 3 | Nighttime | A large, wise predatory bird which hunts nocturnally from the tree tops. |
86 | Firefly | 2 | Nighttime | Appears at night in calm locations, illuminating the sky with strobing green light. Fish are fairly attracted to these. |
87 | Enchanted Nightcrawler | 5 | Nighttime | Worms infused with fallen star magic glow with a glittering light. Fish are extremely attracted to these. |
88 | Pink Fairy | 4 | Nighttime | Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things. |
89 | Green Fairy | 4 | Nighttime | Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things. |
90 | Blue Fairy | 4 | Nighttime | Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things. |
91 | Rat | 1 | Graveyard | These fuzzy rodents sniff about in putrid locations scavenging for food. They are avoided in fear of diseases they may carry. |
92 | Maggot | 1 | Graveyard | An unsavory larval bug which feasts on dead, rotting matter. Fish are somewhat attracted to these. |
93 | Amethyst Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
94 | Topaz Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
95 | Sapphire Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
96 | Emerald Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
97 | Ruby Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
98 | Diamond Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
99 | Amber Squirrel | 1 | Caverns | Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones. |
100 | Amethyst Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
101 | Topaz Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
102 | Sapphire Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
103 | Emerald Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
104 | Ruby Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
105 | Diamond Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
106 | Amber Bunny | 1 | Caverns | These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance. |
107 | Snail | 1 | Caverns | A slimy mollusk that thrives in damp, dark places. Fish are barely attracted to these. |
108 | Truffle Worm | 3 | Underground Mushroom | An extremely rare, difficult to catch glowworm. A specific, powerful sea creature is insatiably attracted to these. |
109 | Penguin | 1 | Snow | Penguins make their home in the coldest regions of the world, waddling around looking for tasty fish. |
110 | Penguin (Black) | 2 | Snow | Penguins make their home in the coldest regions of the world, waddling around looking for tasty fish. |
111 | Scorpion | 1 | Desert, Daytime | Harmlessly scuttles around the desert looking for food. Fish are barely attracted to these. |
112 | Black Scorpion | 2 | Desert, Daytime | Despite its menacing appearance, it is quite docile unless threatened or facing smaller prey. Fish are occasionally attracted to these. |
113 | Grebe | 2 | Desert | An exotic waterfowl that thrives in the desert oasis. |
114 | Pupfish | 2 | Desert | These fish prefer isolated, extreme climates where competition is scarce, such as the lakebeds of a desert oasis. |
115 | Seagull | 1 | Ocean | A larger bird that inhabits coastal areas. Watch out for droppings! |
116 | Sea Turtle | 1 | Ocean | A soft-shelled reptile that prefers saltwater and marine prey. |
117 | Dolphin | 3 | Ocean | A playful sea mammal whose intelligence rivals that of humanity. |
118 | Jungle Turtle | 1 | The Jungle, Daytime | Their hard shells camouflage them from vicious predators by blending in with the thick, jungly environment in which they reside. |
119 | Grubby | 1 | The Jungle | Slimy, yet satisfying! Fish are somewhat attracted to these. |
120 | Sluggy | 2 | The Jungle | Slow and covered in a slick mucus. Fish are especially attracted to these. |
121 | Buggy | 3 | The Jungle | A vibrant beetle-like bug. Fish are extremely attracted to these. |
122 | Lavafly | 3 | The Underworld | A variation of firefly which adapted to the intense conditions of the world's infernal core. It mimics sparking embers. |
123 | Hell Butterfly | 2 | The Underworld | A solemn butterfly seeking blooms rooted in hell. Its wings glimmer with fiery veins. |
124 | Magma Snail | 2 | The Underworld | A unique species of snail which withstands extreme heat. Its boiling slime trail melts down most weaker surfaces. |
125 | Lightning Bug | 3 | Nighttime, The Hallow | Appears at night in blessed locations, filling the sky with flashing cyan light. Fish are especially attracted to these. |
126 | Prismatic Lacewing | 3 | Nighttime, The Hallow | Should one of these luminescent beings perish in the chaos of night, a sleeping tyrant is rumored to violently awaken. |
127 | Glowing Snail | 3 | Surface Mushroom, Underground Mushroom | A snail that has mutated to adapt to the glowing mushroom environment. Fish are significantly attracted to these. |
128 | Gnome | 3 | Rare Creature, Surface | A tiny long-bearded sneak who resides in oversized trees. Becomes a lawn ornament when exposed to sunlight. |
129 | Goblin Scout | 3 | Rare Creature, Surface | The Goblin Army sends lone soldiers out from the beaches to seek out colonies to conquer. They give warning with a tattered sigil. |
130 | Green Slime | 1 | Surface, Daytime | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
131 | Blue Slime | 1 | Surface, Daytime | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
132 | Purple Slime | 1 | Surface, Daytime | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
133 | Pinky | 4 | Rare Creature, Surface, Daytime | The smallest slime ever recorded, their extreme cellular density makes them incredibly durable for their small size. They eat money. |
134 | Windy Balloon | 2 | Windy Day | Some enterprising slimes ride wind currents with balloons in an effort to find food. Pop their balloons to bring them back down to earth. |
135 | Angry Dandelion | 2 | Windy Day | All this wind can make just about anyone angry. Evidently, this includes otherwise harmless dandelions and their deadly seeds. |
136 | Umbrella Slime | 2 | Rain, Surface | The previous owner of this umbrella learned the hard way: umbrellas are good protection against rain, but not against slime. |
137 | Flying Fish | 2 | Rain, Surface | Certain species of fish gain the most peculiar abilities when it rains. They only like one thing about land-dwellers: their flesh. |
138 | Angry Nimbus | 3 | Rain, Surface | When severe storms roll through, it is said that the skies are angry. This cloud in particular is especially livid! |
139 | Demon Eye (Dilated) | 1 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
140 | Demon Eye (Sleepy) | 1 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
141 | Demon Eye (Purple) | 1 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
142 | Demon Eye | 1 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
143 | Demon Eye (Green) | 1 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
144 | Demon Eye (Cataract) | 1 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
145 | Wandering Eye | 2 | Nighttime | That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies. |
146 | Zombie (Female) | 1 | Nighttime | Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that. |
147 | Zombie (Slimed) | 1 | Nighttime | Sometimes, a slime's victim will turn into a zombie mid-digestion. Walking around like that is quite awkward for both parties. |
148 | Zombie (Bald) | 1 | Nighttime | Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that. |
149 | Zombie | 1 | Nighttime | Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that. |
150 | Zombie (Twiggy) | 1 | Nighttime | Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that. |
151 | Zombie (Torch) | 1 | Nighttime | In life, this torch-wielding zombie joined an angry mob to hunt the undead. In death, it joined an undead mob to hunt the living. |
152 | Zombie (Swamp) | 1 | Nighttime | Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that. |
153 | Zombie (Pincushion) | 1 | Nighttime | Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that. |
154 | Raincoat Zombie | 2 | Rain, Nighttime | Some zombies never leave home without their trusty raincoat. Comfy and dry, they pursue human flesh no matter the weather. |
155 | Possessed Armor | 2 | Nighttime | Whatever possessed this suit of armor to suddenly walk about and start killing everyone? It lacks a corporeal body. |
156 | Werewolf | 2 | Nighttime | Cursed by the moonlight, these menacing lupines were once human. Now, they feast on their loved ones instinctively. |
157 | Wraith | 2 | Nighttime | Souls belonging to the darkest of hearts were once sealed in the world's core. Now, they roam the night to add to their kind. |
158 | Corrupt Bunny | 3 | Blood Moon | Bunnies are pure beings that normally resist all forms of Corruption, but will succumb under the effects of a Blood Moon. |
159 | Corrupt Penguin | 3 | Blood Moon | During a Blood Moon, the normally docile penguins fall under the hostile influence of the Corruption. |
160 | Vicious Bunny | 3 | Blood Moon | Bunnies are pure beings that normally cannot be afflicted by Crimson, but will succumb under the effects of a Blood Moon. |
161 | Vicious Penguin | 3 | Blood Moon | During a Blood Moon, the normally docile penguins become infested with the contagious growth of the Crimson. |
162 | Blood Zombie | 1 | Blood Moon | With enough exposure to a Blood Moon, zombies become twisted and cursed with everflowing blood pouring out from their rotten flesh. |
163 | The Groom | 5 | Rare Creature, Blood Moon | Tall, handsome, and dead. This unlucky fellow did not survive his wedding and is ready to take it out on everyone. |
164 | The Bride | 5 | Rare Creature, Blood Moon | It's uncertain if the bride was wed before or after her death, but the story ends tragically for anyone who crosses her path. |
165 | Zombie Merman | 4 | Rare Creature, Blood Moon | Mermen may be rare and exotic demi-humans, but they can still die... and still come back from that a changed merman. |
166 | Clown | 4 | Rare Creature, Blood Moon | His origins unknown, this creepy fiend balances himself on a ball while hurling explosive destruction at everything around him. |
167 | Blood Squid | 2 | Blood Moon | Summoned in small groups by the Nautilus to aid their master in battle. Thick are the streams of blood squirted from their bodies. |
168 | Blood Eel | 5 | Rare Creature, Blood Moon | A large, worm-like demon, dripping with blood - both its own, and its victim's. It's a bloody nightmare of a fiend! |
169 | Corrupt Goldfish | 3 | Blood Moon | Goldfish mutate and become violent when exposed to a Blood Moon, allowing the Corruption to take hold of them. |
170 | Vicious Goldfish | 3 | Blood Moon | Goldfish become grotesque, blood-sucking fiends of the Crimson when exposed to a Blood Moon. |
171 | Drippler | 2 | Blood Moon | Demon eyes become erratic under a Blood Moon, sometimes twisting together into a dripping cluster of cursed blood and eyeballs. |
172 | Chattering Teeth Bomb | 2 | Blood Moon | A playful prank gone wrong, clowns will unleash these explosive chompers on their enemies. Also great for parties! |
173 | Wandering Eye Fish | 4 | Rare Creature, Blood Moon | For mysterious reasons, fish are known to mutate with other living things or even man-made objects. This one is especially violent. |
174 | Hemogoblin Shark | 5 | Rare Creature, Blood Moon | Half-shark, half-goblin, completely murderous! One of the numerous reasons to just stay home during a Blood Moon. |
175 | Dreadnautilus | 5 | Rare Creature, Blood Moon | An enormous shelled water demon which feeds off the negative energy of a Blood Moon. Brutally responds to being pestered. |
176 | Hoppin' Jack | 2 | Graveyard | This particular pumpkin seeks revenge for being carved. His hearty leaps become quicker the more he is carved into. |
177 | Maggot Zombie | 1 | Graveyard | Wanders aimlessly to infest the living with undeath, unaware of its own maggoty infestation. |
178 | Raven | 2 | Graveyard | Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. |
179 | Ghost | 3 | Graveyard | During the most harrowing times, these apparitions float aimlessly through the depths to steal the life from those they envy. |
180 | Red Slime | 1 | Underground | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
181 | Yellow Slime | 3 | Underground | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
182 | Toxic Sludge | 2 | Underground | Distantly related to the common slime, the Toxic Sludge takes down its prey with potent toxins and a disarmingly toothy smile. |
183 | Giant Worm | 1 | Underground | These itty bitty diggy dawgs dig through the earth and take focused spelunkers by surprise, causing unwanted distress. |
184 | Digger | 2 | Underground | Exposure to the effects of ancient magicks flowing throughout the cracks of the world causes unusual rapid growths in giant worms. |
185 | Baby Slime | 1 | Caverns | Clinging tightly to their parents and rarely seen, these miniature slimes will swarm anyone who harms their mother. |
186 | Black Slime | 1 | Caverns | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
187 | Shimmer Slime | 5 | Caverns | After a quick swim in the Shimmer, this prismatic slime has been infused with the powers of the mysterious fluid. |
188 | Mother Slime | 2 | Caverns | Critical to the lifecycle of the slime species, these oversized jiggling masses are often found carrying their young deep underground. |
189 | Cochineal Beetle | 3 | Rare Creature, Caverns | Found in deep, dark caverns, these large beetles are sought out for the deep, blood-red secretions stored in their scaly exoskeleton. |
190 | Skeleton (Misassembled) | 1 | Caverns | Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes. |
191 | Skeleton | 1 | Caverns | Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes. |
192 | Salamander | 2 | Caverns | An unusual amphibious bipedal lizard which inhabits the dark caverns. When threatened, it spews a highly corrosive acid everywhere. |
193 | Skeleton (Headache) | 1 | Caverns | Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes. |
194 | Skeleton (Pantless) | 1 | Caverns | Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes. |
195 | Crawdad | 2 | Caverns | A subterranean form of crayfish which scuttles along the cavern floors, searching for prey to clip apart with its powerful pincers. |
196 | Undead Miner | 3 | Rare Creature, Caverns | There's evidence of spelunkers having explored the caverns in the past... as well as evidence of them having died doing so. |
197 | Skeleton Archer | 2 | Caverns | Skeleton Archers have a keen eye, despite the general lack of eyes. Distance offers little protection from their blazing arrows. |
198 | Nymph | 5 | Rare Creature, Caverns | Masterfully deceives explorers by posing as a lost girl, then attacks with ferocious might, blood-lust in her eyes. |
199 | Armored Skeleton | 2 | Caverns | Remnants of a long lost expeditionary force, these stout warriors mindlessly patrol the caves in which they died. |
200 | Rock Golem | 2 | Caverns | Dense-minded living stone formation. Awaits weary cavern dwellers to pound them into juicy rubble. |
201 | Tim | 5 | Rare Creature, Caverns | An enchanter in life, this funny fellow won't give up his robe or wizard hat without a fight. He prefers warmer caverns. |
202 | Rune Wizard | 5 | Rare Creature, Caverns | Tim's more powerful and much better-looking older brother. He, too, prefers the heat, but not excessively. |
203 | Cave Bat | 1 | Caverns | They are small, hard to see, and swiftly flap about in unpredictable ways. They often carry diseases, such as rabies. |
204 | Giant Bat | 2 | Caverns | The oversized cousins of Cave Bats, these bats are more dangerous and can confuse their enemies with their bite. |
205 | Blue Jellyfish | 1 | Caverns | That strange tingling sensation in the water may be the unwelcome surging of electrical death from a brainless jellyfish. Swim with care. |
206 | Green Jellyfish | 2 | Caverns | That strange tingling sensation in the water may be the unwelcome surging of electrical death from a brainless jellyfish. Swim with care. |
207 | Mimic | 5 | Rare Creature, Caverns | Talking to a chest doesn't cause craziness, but if the chest answers back, it may cause death! It still contains rare treasure, regardless! |
208 | Giant Shelly | 2 | Caverns | To overcome their slow speed, shellies have developed the ability to hide inside their spiked shell and hurl themselves at their foes. |
209 | Lost Girl | 5 | Rare Creature, Caverns | Naked and afraid, this girl stands still, deep in the world, as if waiting for someone to rescue her and lead her to the surface. |
210 | Granite Golem | 2 | Granite | Strong are the magicked spirits which inhabit the granite masses deep below, this type in particular taking on a humanoid shape. |
211 | Granite Elemental | 2 | Granite | Earth elementals manifest through many forms by taking on the properties of different materials, such as this hardy granite. |
212 | Hoplite | 2 | Marble | In the ruins of an ancient civilization now deeply buried, some of its spear-hurling soldiers still walk its marble-adorned paths. |
213 | Medusa | 4 | Rare Creature, Marble | An ancient monster with a petrifying gaze. The snakes which grow from her scalp like hair grant her these powers. |
214 | Spore Skeleton | 1 | Underground Mushroom | Skeletons meandering through more moist caverns become hosts for glowing fungal growth, greatly empowering them. |
215 | Spore Bat | 1 | Underground Mushroom | The tables have turned on a variety of rabid bats, themselves enwrought with a deadly fungal infection. |
216 | Wall Creeper | 2 | Spider Nest | They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim. |
217 | Black Recluse | 2 | Spider Nest | They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim. |
218 | Ice Slime | 1 | Snow, Daytime | Slimes that spent too long in arctic temperatures may begin to partially freeze, developing a shifting layer of ice on their surface. |
219 | Frozen Zombie | 2 | Nighttime, Snow | Zombies found in snow biomes are often found bundled up in winter clothing. It doesn't help them any, they are still dead cold! |
220 | Ice Golem | 5 | Rare Creature, Rain, Snow | Sub-zero temperatures, blinding snow flurries, and being blasted apart by an icy construct are some of the dangers of blizzards. |
221 | Wolf | 2 | Nighttime, Snow | Living in the harshest of climates, these savage lupines hunt in the dark of night desperately for sustenance. |
222 | Spiked Ice Slime | 2 | Underground Snow | This Ice Slime has large ice shards in its mass from excessive exposure to the cold. Somehow, it is able to launch these at its prey. |
223 | Cyan Beetle | 3 | Rare Creature, Underground Snow | Hardy to extremely cold temperatures, these beetles contain a desired bluish fluid which can be used to dye textiles. |
224 | Undead Viking | 2 | Underground Snow | Long before there were pirates, stories tell of powerful vikings who raged the seas. Their remains roam the icy caverns below. |
225 | Snow Flinx | 3 | Underground Snow | A strange, round furry mammal with an unusually large, protruding nose. They are extremely lightweight. |
226 | Armored Viking | 2 | Underground Snow | The most elite vikings were worthy of the strongest armor. It seems that it wasn't terribly effective, given their state now. |
227 | Icy Merman | 3 | Underground Snow | Mermen rarely stray far from the ocean. Those that do can become lost, wander into cold caverns, and become icy undead fish men. |
228 | Ice Bat | 1 | Underground Snow | As if bats weren't enough of a nuisance already, Ice Bats can freeze flesh solid with a touch, leaving their prey defenseless. |
229 | Ice Elemental | 2 | Snow, Underground Snow | Water elementals become icy when dense strong magicks accumulate in the coldest places. Their frosty shards freeze all. |
230 | Ice Mimic | 5 | Rare Creature, Underground Snow | Talking to a chest doesn't cause craziness, but if the chest answers back, it may cause death! It still contains rare treasure, regardless! |
231 | Ice Tortoise | 2 | Underground Snow | Like their jungle cousins, ice tortoises are an unexpectedly serious threat, possessing surprising speed and mobility. |
232 | Vulture | 1 | Desert | Built to survive the desert heat, avian scavengers such as these will peck apart those who come near their carrion. |
233 | Sand Slime | 2 | Underground Desert | Deserts are very dry, but the Sand Slime seems to have successfully adapted to the harsh conditions by becoming a pile of living sand. |
234 | Antlion Larva | 1 | Underground Desert | Freshly hatched from their eggs, larval antlions should not be underestimated. Though young, they are still very aggressive. |
235 | Giant Antlion Charger | 2 | Underground Desert | The soldiers of the antlion species, Antlion Chargers ferociously chase after intruders with a surprising speed. |
236 | Mummy | 2 | Desert, Underground Desert | With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill. |
237 | Ghoul | 2 | Underground Desert | Wandering the dark caverns below the desert dunes, ghouls are the dessicated husks of zombies preserved by the arid environment. |
238 | Basilisk | 2 | Underground Desert | Sturdy as a rock, these lizard-like beasts roam the desert in search of food. Their hardened bodies make them formidable threats. |
239 | Tomb Crawler | 1 | Underground Desert | The desert is home to one of the largest varieties of worms across the land. It has a voracious appetite for careless explorers. |
240 | Antlion | 1 | Desert, Underground Desert | When antlions are nesting, they hide in the surface. To defend their eggs, they projectile vomit hard globs of sand at trespassers. |
241 | Sand Poacher | 2 | Underground Desert | These unnaturally large scorpions have adapted to swiftly pursuing their prey along the walls with their sharp, venomous tails. |
242 | Giant Antlion Swarmer | 2 | Underground Desert | Antlion Swarmers patrol their nests with a watchful eye. Should anyone threaten their eggs, they will defend them fiercely. |
243 | Antlion Charger | 2 | Desert, Underground Desert | The soldiers of the antlion species, Antlion Chargers ferociously chase after intruders with a surprising speed. |
244 | Dune Splicer | 2 | Desert, Underground Desert | The world's largest, most deadly worm. Strengthened by ancient magicks, it can devour a spicy Terrarian quicker than they realize. |
245 | Angry Tumbler | 2 | Desert | Powerful winds have blown this tumbleweed around the desert, and it is none too pleased. They roll faster with the wind than against it. |
246 | Antlion Swarmer | 2 | Desert, Underground Desert | Antlion Swarmers patrol their nests with a watchful eye. Should anyone threaten their eggs, they will defend them fiercely. |
247 | Sand Elemental | 4 | Rare Creature, Desert | The most intense sandstorms draw forth powerful earth elementals. With this feminine form, her tornadoes tear all asunder. |
248 | Sand Shark | 2 | Desert | In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand. |
249 | Crab | 1 | Ocean | This hard shelled coastal creature could snip the toes right off a man, among other things. They are not to be trifled with. |
250 | Sea Snail | 4 | Rare Creature, Ocean | This unusually large snail makes its home deep in the ocean. Its mucus can be manufactured into a purple dye. |
251 | Shark | 2 | Ocean | Once these ocean predators catch a whiff of blood, they become relentless and unstoppable in their ravenous pursuit. |
252 | Squid | 3 | Rare Creature, Ocean | A betentacled marine creature which discharges a thick, black ink when threatened. The ink is collected for aesthetic purposes. |
253 | Pink Jellyfish | 2 | Ocean | That strange tingling sensation in the water may be the unwelcome surging of electrical death from a brainless jellyfish. Swim with care. |
254 | Jungle Slime | 1 | The Jungle, Daytime | A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything. |
255 | Snatcher | 1 | The Jungle | A sharp-toothed plant with a taste for human flesh. It has the ability to hide inside the mud and reach over great distances. |
256 | Giant Flying Fox | 2 | Nighttime, The Jungle | An oversized cousin of the bat found only in the Jungle, giant flying foxes hunt the night skies looking for prey. |
257 | Derpling | 2 | The Jungle | These large, sapphire-shelled fleas leap around incessantly. They can drain the blood content of one man within seconds. |
258 | Spiked Jungle Slime | 2 | Underground Jungle | Frequent consumption of the Jungle's toxins and thorns has resulted in a slime covered in venomous spikes. |
259 | Lac Beetle | 3 | Rare Creature, Underground Jungle | These scaly insects thrive in thick subterranean foliage. Their secretions stain many materials in a beautiful violet color. |
260 | Doctor Bones | 5 | Rare Creature, The Jungle, Underground Jungle, Nighttime | This particular zombie has a knack for finding historical artifacts, but has a terrible disdain towards snakes. |
261 | Bee | 1 | Underground Jungle | Found in hives and nests all throughout the jungle, these tiny pests will swarm an adventurer at every turn. |
262 | Bee (Larger) | 1 | Underground Jungle | Found in hives and nests all throughout the jungle, these tiny pests will swarm an adventurer at every turn. |
263 | Hornet (Stingy) | 1 | Underground Jungle | Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity. |
264 | Hornet (Spikey) | 1 | Underground Jungle | Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity. |
265 | Hornet | 1 | Underground Jungle | Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity. |
266 | Hornet (Fatty) | 1 | Underground Jungle | Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity. |
267 | Hornet (Honey) | 1 | Underground Jungle | Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity. |
268 | Hornet (Leafy) | 2 | Underground Jungle | Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity. |
269 | Moss Hornet | 2 | Underground Jungle | The empowered flora of the Jungle has merged with these species of Hornet, strengthening their exoskeletons and stingers. |
270 | Moth | 4 | Rare Creature, Underground Jungle | Rarely, exposure to jungle toxins causes certain moths to mutate to enormous size. They release a valuable dust on death. |
271 | Man Eater | 2 | Underground Jungle | A sharp-toothed plant with a taste for human flesh. It has the ability to hide inside the mud and reach over great distances. |
272 | Angry Trapper | 2 | The Jungle, Underground Jungle | When a Man Eater consumes enough human flesh, it undergoes a cocoon-like metamorphosis into a far deadlier form. |
273 | Jungle Bat | 1 | The Jungle, Underground Jungle | These small, annoying creatures aren't to be underestimated. A deadly end awaits for those swarmed by these fangy rodents. |
274 | Piranha | 1 | Underground, The Jungle, Underground Jungle | Just one of these sharp-toothed fish can easily end a life. Luckily, they tend to swarm their victims in large groups! Life is grand. |
275 | Angler Fish | 2 | Caverns, The Jungle, Underground Jungle | Some angler fish are content to lie in wait for their prey, but these are perfectly happy to aggressively chase down an underwater meal. |
276 | Arapaima | 2 | The Jungle, Underground Jungle | These enormous fish thrive in the jungle waters near veins of unstable magicks, which make them unusually strong and hostile. |
277 | Giant Tortoise | 2 | The Jungle, Underground Jungle | No one takes the giant tortoises seriously. Not until they come hurtling through the air, a spinning, spiky ball of death. |
278 | Jungle Creeper | 2 | Underground Jungle | The itsy bitsy spider climbed up a jungle vine, down came a hapless explorer and the spider got to dine. The End. |
279 | Meteor Head | 2 | Meteor | When meteorites strike the surface, their fragments lay scattered for the taking. Some pieces are alive, and will attack. |
280 | Dungeon Slime | 4 | Rare Creature, The Dungeon | Slimes in the Dungeon became powerful by feeding off the cursed energy throughout the place. They seem particularly attracted to keys. |
281 | Angry Bones | 2 | The Dungeon | Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury. |
282 | Angry Bones (Big) | 2 | The Dungeon | Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury. |
283 | Angry Bones (Big Muscle) | 2 | The Dungeon | Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury. |
284 | Angry Bones (Big Helmet) | 2 | The Dungeon | Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury. |
285 | Blue Armored Bones (Mace) | 2 | The Dungeon | Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way. |
286 | Skeleton Sniper | 4 | Rare Creature, The Dungeon | These eagle-eyed sharpshooters let nothing escape their crosshairs. Part of an elite military unit in their past lives. |
287 | Tactical Skeleton | 4 | Rare Creature, The Dungeon | With thick armor and mighty boomsticks, it's clear these bones are prepared for a siege. Part of an elite military unit in their past lives. |
288 | Skeleton Commando | 4 | Rare Creature, The Dungeon | Rocket-powered and fueled with rage, these cursed skeletons prefer the nuclear option. Part of an elite military unit in their past lives. |
289 | Hell Armored Bones | 2 | The Dungeon | The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way. |
290 | Rusty Armored Bones (Sword No Armor) | 2 | The Dungeon | Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes. |
291 | Rusty Armored Bones (Flail) | 2 | The Dungeon | Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes. |
292 | Hell Armored Bones (Mace) | 2 | The Dungeon | The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way. |
293 | Blue Armored Bones | 2 | The Dungeon | Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way. |
294 | Rusty Armored Bones (Sword) | 2 | The Dungeon | Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes. |
295 | Hell Armored Bones (Spike Shield) | 2 | The Dungeon | The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way. |
296 | Blue Armored Bones (No Pants) | 2 | The Dungeon | Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way. |
297 | Hell Armored Bones (Sword) | 2 | The Dungeon | The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way. |
298 | Rusty Armored Bones (Axe) | 2 | The Dungeon | Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes. |
299 | Blue Armored Bones (Sword) | 2 | The Dungeon | Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way. |
300 | Bone Lee | 4 | Rare Creature, The Dungeon | It's said that centuries ago, there was once a clan of ninjas that hid in the shadows of the world. It seems they are long dead now. |
301 | Paladin | 5 | Rare Creature, The Dungeon | In distant history, these mighty undead knights once guarded a prosperous city before a massive curse befell them. |
302 | Dark Caster | 1 | The Dungeon | Doomed to watch over the Dungeon, these mages teleport to confuse their prey, before striking them down with a blast of water. |
303 | Diabolist (Red) | 2 | The Dungeon | The undead who bear the Diabolic Sigil wield flames as intense as any in the underworld, consuming all in a scorching inferno. |
304 | Diabolist (White) | 2 | The Dungeon | The undead who bear the Diabolic Sigil wield flames as intense as any in the underworld, consuming all in a scorching inferno. |
305 | Necromancer | 2 | The Dungeon | In life, these sorcerers bore the Necromantic Sign of their order, and they shall continue to do so forever . . . even in death. |
306 | Ragged Caster | 2 | The Dungeon | With their cursed magic, the members of the Ragged Brotherhood leave their victims helplessly lost in utter darkness. |
307 | Necromancer (Armored) | 2 | The Dungeon | In life, these sorcerers bore the Necromantic Sign of their order, and they shall continue to do so forever . . . even in death. |
308 | Ragged Caster (Open Coat) | 2 | The Dungeon | With their cursed magic, the members of the Ragged Brotherhood leave their victims helplessly lost in utter darkness. |
309 | Cursed Skull | 2 | The Dungeon | Exposed to dark rituals, this skull has begun floating around on its own, chasing the living. Its touch leaves its victims defenseless. |
310 | Giant Cursed Skull | 2 | The Dungeon | No one knows where these giant skulls came from, but like their smaller cousins, they seek out and curse the living with their magic. |
311 | Dungeon Guardian | 4 | The Dungeon | A lethal sentry that stands watch over the Dungeon's gates. Those who are deemed unworthy to enter shall not pass! |
312 | Dungeon Spirit | 2 | The Dungeon | Sometimes, highly concentrated ectoplasm gathers inside the more powerful of the cursed inhabitants of the Dungeon. |
313 | Lava Slime | 1 | The Underworld | Due to the heat of the underworld, these slimes have taken on the properties of lava. Slaying them is difficult and dangerous. |
314 | Tortured Soul | 5 | Rare Creature, The Underworld | Sentenced to an eternity of punishment for his lifelong greedy ambitions, this man has long been corrupted into a demonic state. |
315 | Bone Serpent | 2 | The Underworld | Mighty serpentine dragons once ruled hell, but long ago shed their obsidian scales. A skeletal husk is all that remains. |
316 | Fire Imp | 2 | The Underworld | A lesser demon imbued with hell magic. Capable of teleporting and hurling phantom fireballs towards their foes. |
317 | Hellbat | 2 | The Underworld | What's worse than a rabid, fast-flying, and annoying flying rodent? One that is on fire, of course! |
318 | Demon | 2 | The Underworld | Demons are the infantry of the underworld. Unlike their lesser brothers, they cast shadow magic rather than hell magic. |
319 | Voodoo Demon | 3 | Rare Creature, The Underworld | Higher ranking demons can possess a voodoo doll of the chosen one, whose soul is linked with the world's guardian himself. |
320 | Lava Bat | 2 | The Underworld | What's worse than a rabid, fast-flying, and annoying flying rodent? One that is on fire, of course! |
321 | Red Devil | 2 | The Underworld | Conjuring potent spears of dark magic, these elite demons are a serious threat to any who dare enter their abode. |
322 | Wyvern | 3 | Sky | A colossal dragon-like creature unleashed along with the ancient spirits. It rules the skies with its unrivaled might. |
323 | Harpy | 2 | Sky | Winged, demi-human women defend their territory against invaders by impaling them with their razor-sharp feathers. |
324 | Martian Probe | 4 | Rare Creature, Sky | Sensing growing power on the planet, otherworldly beings send space-age technology to scan for advanced lifeforms. |
325 | Slimeling | 2 | The Corruption, Underground Corruption | The still-animate severed pieces of an injured Corrupt Slime, Slimelings can still put up a fight, and have strength in numbers. |
326 | Corrupt Slime | 2 | The Corruption, Underground Corruption | Steeped in the power of Corruption, these slimes can survive being cut apart into smaller pieces, unlike their untainted brethren. |
327 | Eater of Souls | 1 | The Corruption, Underground Corruption | Birthed from the Corruption as a being of pure malice, its sole instincts are to pursue, punish, and kill. |
328 | Corruptor | 2 | The Corruption, Underground Corruption | Like a cancer, the putrid creatures born from the Corruption mutate and grow into bigger, more deadly forms which discharge acids. |
329 | Devourer | 2 | The Corruption, Underground Corruption | Worm-like monstrosities are the Corruption's most favored creatures, tunneling underneath unsuspecting victims. |
330 | World Feeder | 2 | The Corruption, Underground Corruption | Ancient magicks have unleashed the dark influences that gave birth to the Eater of Worlds, producing smaller, but just as deadly worms. |
331 | Clinger | 2 | Underground Corruption | In the depths of the darkest corruption lies cursed-fire belching, betentacled nightmares stretching from the very walls themselves. |
332 | Slimer | 2 | The Corruption, Underground Corruption | The Slimer has become airborne with wings of unknown origin. The wings are easily knocked off with force, depriving it of its flight. |
333 | Cursed Hammer | 2 | Underground Corruption | Magicked through the pure hatred of the Corruption, this weapon flails about attempting to smash anything that breathes. |
334 | Corrupt Mimic | 5 | Rare Creature, Underground Corruption | Mimics which fall to Corruption grow larger and more powerful as a result. They can be birthed from ordinary chests by force. |
335 | Pigron (Corrupt) | 3 | Corrupt Ice | This elusive dragon-pig hybrid has excellent stealth capabilities despite its rotund figure. It is uncertain how they came to exist. |
336 | Bone Biter | 2 | Corrupt Desert | In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand. |
337 | Dark Mummy | 2 | Corrupt Desert, Corrupt Cave Desert | With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill. |
338 | Vile Ghoul | 2 | Corrupt Cave Desert | Ghouls twisted by the Corruption ooze a nasty green bile that ignites on contact with skin, scorching their prey with cursed flames. |
339 | Crimslime | 2 | The Crimson, Underground Crimson | Taking on the consistency of congealed blood and flesh, Crimslimes seek out and digest more raw material for the Crimson. |
340 | Face Monster | 2 | The Crimson, Underground Crimson | It would be unwise to face off with one of these unfeeling, hungry mutations. Their mouths are large enough to devour all things. |
341 | Crimera | 1 | The Crimson, Underground Crimson | The most common horror to be born from the Crimson, it seeks to consume pure things with unrelenting hunger. |
342 | Blood Feeder | 2 | The Crimson, Underground Crimson | Like the piranha, these swarming fish thirst for blood. Birthed from tainted blood themselves, their hunger is truly intense. |
343 | Blood Jelly | 2 | The Crimson, Underground Crimson | Jellyfish swimming in the bloody waters of the Crimson become infected, converting them to its all-consuming cause. |
344 | Floaty Gross | 2 | Underground Crimson | These buoyant terrors of the darkest crimson depths most definitely, without question, are both floaty and gross. |
345 | Ichor Sticker | 2 | Underground Crimson | Filled to the brim with powerful ichor, these squid-like abominations spew their corrosive bio-fluid at their prey. |
346 | Crimson Axe | 2 | Underground Crimson | Ensorcelled by the Crimson collective, this weapon moves about and chops its enemies by its own will. |
347 | Blood Crawler | 2 | The Crimson, Underground Crimson | Most spiders operate independently, but ones touched by the Crimson hive coordinate together to consume life. |
348 | Herpling | 2 | The Crimson, Underground Crimson | These hyper, demented, slug-like fiends serve the crimson horde with an unstoppable appetite for blood and flesh. |
349 | Crimson Mimic | 5 | Rare Creature, Underground Crimson | Mimics which are enthralled by the Crimson are empowered dramatically. They can be birthed from ordinary chests by force. |
350 | Pigron (Crimson) | 3 | Crimson Ice | This elusive dragon-pig hybrid has excellent stealth capabilities despite its rotund figure. It is uncertain how they came to exist. |
351 | Flesh Reaver | 2 | Crimson Desert | In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand. |
352 | Blood Mummy | 2 | Crimson Desert, Crimson Cave Desert | The blood-dripping organic matter in these mummies display far better preservation than the rest of their ilk. |
353 | Tainted Ghoul | 2 | Crimson Cave Desert | Ghouls infested by the Crimson leak vile ichor from their mouths, weakening the defenses of their foes with every bite. |
354 | Lamia | 2 | Corrupt Cave Desert, Crimson Cave Desert | By the time glowing red eyes appear in the darkness of the desert caves, it is already too late. The lamias have found their prey. |
355 | Desert Spirit | 2 | Corrupt Cave Desert, Crimson Cave Desert | Ancient magicks corrupted the minds of the once friendly desert djinns, releasing them full of hostility from their lamps. |
356 | Rainbow Slime | 4 | Rare Creature, Rain, The Hallow | These blessing-infused gelatin menaces glow vibrantly in a rainbow of hues. As a result, they require a constant liquid intake. |
357 | Pixie | 2 | The Hallow | A larger, more luminous form of fairy. Pixies provide the Hallow with more blessed light and aid in the cleansing of the land. |
358 | Gastropod | 2 | Nighttime, The Hallow | Touched by the blessing, these nocturnal slimes evolved into a levitating snail-like creature which spits powerful beams of light. |
359 | Unicorn | 2 | The Hallow | These majestic single-horned equines storm angrily through the hallowed land in search of lowly intrusions needing to be cleansed away. |
360 | Illuminant Slime | 2 | Underground Hallow | Slimes exposed to the light of the Hallow's crystals begin to emit that very same light, glowing brightly in the darkness. |
361 | Chaos Elemental | 2 | Underground Hallow | Once living beings infused by the blessing, they erratically make chase with an uncontrollable surge of luminous power. |
362 | Illuminant Bat | 2 | Underground Hallow | Blessed with the prismatic light of the Hallow, the Illuminant Bats are a vibrant pink blur arcing across the darkness of the Underground. |
363 | Enchanted Sword | 2 | Underground Hallow | Animated by the blessed light of the crystals, it will slice through anything to cleanse the world's evils. |
364 | Hallowed Mimic | 5 | Rare Creature, Underground Hallow | Mimics struck with the blessing surge with energy and become powerful. They can be birthed from ordinary chests by force. |
365 | Pigron | 3 | Hallow Ice | This elusive dragon-pig hybrid has excellent stealth capabilities despite its rotund figure. It is uncertain how they came to exist. |
366 | Crystal Thresher | 2 | Hallow Desert | In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand. |
367 | Light Mummy | 2 | Hallow Desert, Hallow Cave Desert | With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill. |
368 | Dreamer Ghoul | 2 | Hallow Cave Desert | Ghouls cleansed by the Hallow possess a psychedelic saliva that renders their victims confused and distracted by visions and mirages. |
369 | Lamia | 2 | Underground Desert, Hallow Cave Desert | By the time glowing red eyes appear in the darkness of the desert caves, it is already too late. The lamias have found their prey. |
370 | Spore Zombie (Mushroom) | 2 | Surface Mushroom | The fungus controlling the minds of these zombies wants only one thing: brains! This is very convenient for the zombie. |
371 | Spore Zombie (Hat Mushroom) | 2 | Surface Mushroom | The fungus controlling the minds of these zombies wants only one thing: brains! This is very convenient for the zombie. |
372 | Anomura Fungus | 2 | Surface Mushroom, Underground Mushroom | These crab-like creatures scuttle about in glowing mushroom fields, heavily infested by the fungal spores. |
373 | Mushi Ladybug | 2 | Surface Mushroom, Underground Mushroom | This aggressive species of ladybug is quite at home near glowing mushrooms, living symbiotically with the fungus. |
374 | Fungi Bulb | 1 | Surface Mushroom, Underground Mushroom | When the glowing fungus is ready to spread, these bulbs will sprout to spread its spores to other locations and hosts. |
375 | Giant Fungi Bulb | 2 | Surface Mushroom, Underground Mushroom | When the glowing fungus is ready to spread, these bulbs will sprout to spread its spores to other locations and hosts. |
376 | Fungo Fish | 2 | Surface Mushroom, Underground Mushroom | Some fish exposed to glowing mushroom spores become a curious mushroom-jellyfish hybrid, glowing softly in the watery depths. |
377 | Lihzahrd | 2 | The Temple | A reclusive race of reptilian folk found exclusively in the mysterious jungle Temple. They look primitive, but are quite advanced. |
378 | Flying Snake | 2 | The Temple | Kept as pets and guardians by the Lihzahrd race, the flying snakes will attack any who trespass on the Temple's protected grounds. |
379 | Goblin Peon | 1 | Goblin Invasion | Common footsoldiers of the Goblin Army, these foul creatures are good for little more than cannon fodder... and breaking down doors. |
380 | Goblin Thief | 1 | Goblin Invasion | Quick strike units of the Goblin Army, these pesky foes specialize in nimble movement and close-quarters combat. |
381 | Goblin Archer | 1 | Goblin Invasion | Lending ranged support to the Goblin Army, archers keep a distance and pick off distracted and overwhelmed foes. |
382 | Goblin Warrior | 2 | Goblin Invasion | The backbone of the Goblin Army infantry, these heavily-armored soldiers can take tremendous damage as they march undeterred. |
383 | Goblin Warlock | 4 | Rare Creature, Goblin Invasion | Gifted in the darkest of magics, she conjures unfathomable shadowflame ghasts through a powerful hex. |
384 | Goblin Sorcerer | 2 | Goblin Invasion | As primitive as they are, some goblins have the potential for manipulating magicked shadow energy through a form of hexing. |
385 | Shadowflame Apparition | 2 | Goblin Invasion | The shadowflame magicks are powerful spiritual remnants of twisted goblin ancestors, wrought from powerful summoning. |
386 | Old One's Skeleton | 2 | Old One's Army | Small armies of these skeletons are summoned from the ground by Dark Mages, loyally serving their master's will. |
387 | Etherian Goblin | 2 | Old One's Army | A unique goblin species from Etheria, they are not related Terrarian goblins. The ferocious footsoldiers of the Old One's Army. |
388 | Etherian Goblin Bomber | 2 | Old One's Army | Hurling bombs with reckless abandon, these sappers serve the Old One's Army with maniacal passion. |
389 | Kobold | 2 | Old One's Army | Rigged with an explosive payload, Kobolds have no regard for safety. They eagerly blow themselves up, hoping to take their foes with them. |
390 | Etherian Javelin Thrower | 2 | Old One's Army | These bulky brutes are awkward and ungainly, but their javelins are still razor sharp, and their aim is deadly. |
391 | Wither Beast | 2 | Old One's Army | Wither beasts emit a defense-sapping aura from the crystals on their back. While rooted in place, they heal rapidly. |
392 | Drakin | 3 | Old One's Army | Etherian reptiles in service of the Old One's Army. Powerful beasts, they are capable of spewing deadly purple flames. |
393 | Ogre | 3 | Old One's Army | A tall, hulking demi-human from the Old One's Army with unfathomable strength and vitality. He carries a big stick. |
394 | Kobold Glider | 2 | Old One's Army | Taking the explosive approach to a whole new level, Kobold Gliders soar the skies, seeking to bring death from above. |
395 | Etherian Wyvern | 2 | Old One's Army | Etherian Wyverns come in a variety of shapes and sizes, and behave more like bats than the majestic Wyverns of this world. |
396 | Dark Mage | 3 | Old One's Army | A small, levitating sorcerer from Etheria who wields dark magic and can even raise fresh minions for the Old One's Army. |
397 | Betsy | 4 | Old One's Army | A vicious Etherian dragon who leads the minions of the Old One's Army that found their way to this world. |
398 | Etherian Lightning Bug | 2 | Old One's Army | Lightning Bugs from Etheria aren't just named that for their pretty lights! These ones blast their foes with shocking bolts of electricity. |
399 | Pirate Deadeye | 2 | Pirate Invasion | Nobody knows if 'Dead Eye' refers to their precise aim, or the fact that one of their eyes is indeed 'dead'... like their targets. |
400 | Pirate Deckhand | 2 | Pirate Invasion | They are either washing the deck of their ship of seaweed and ale, or wiping the dirt with the faces of unsuspecting Terrarians. |
401 | Pirate Crossbower | 2 | Pirate Invasion | Some wee lasses aren't content staying at port waiting for their men to return from a raid, so they join in on the deadly fun! |
402 | Pirate Corsair | 2 | Pirate Invasion | Once mercenaries from a distant land, Corsairs brandish deadly scimitars with unyielding skill and a cut-throat agenda. |
403 | Pirate Captain | 3 | Rare Creature, Pirate Invasion | A pirate captain's love for riches is only rivaled by his obsession with heavy gunpowder and large, rampart-shattering cannons! |
404 | Parrot | 2 | Pirate Invasion | A pirate's best friend, the parrot, will tear the eyes out of any greasy landlubber with its sharp, pointy talons. |
405 | Flying Dutchman | 4 | Pirate Invasion | When the pirates face strong opposition in their pillaging raids, they bring their majestic floating galleon as backup. Cannons away! |
406 | Brain Scrambler | 2 | Martian Madness | These Martian soldiers brandish crude laser weaponry that releases dangerous short-range radiation, hence the protective helmets. |
407 | Ray Gunner | 2 | Martian Madness | The elite specialists in the Martian Invasion Force are equipped with more precise and deadly laser rifles; effectively snipers. |
408 | Martian Engineer | 2 | Martian Madness | Martian soldiers who lack combat ability may instead be deployed for their mechanical aptitude, constructing turrets on the field. |
409 | Martian Officer | 2 | Martian Madness | Lacking offensive weaponry, officers in the Martian forces favor defensive measures to focus on relaying tactics to the soldiers. |
410 | Gigazapper | 2 | Martian Madness | Martians who show great potential in close combat are equipped with powerful energy spears that can atomize anything. |
411 | Scutlix | 2 | Martian Madness | Native to the Martian homeworld, these creatures function similarly to horses. That is, if horses could fire lasers from their eyes. |
412 | Gray Grunt | 2 | Martian Madness | Martians are conscripted into military service, and those who do not make the cut are sent out unarmed to distract the enemy as fodder. |
413 | Martian Walker | 3 | Martian Madness | A wonder of Martian technology constructed from the strongest metals and infused with biological components. |
414 | Tesla Turret | 2 | Martian Madness | Named after a historic Terrarian, these turrets are built by Martian engineers and rain devastating energy upon anyone nearby. |
415 | Martian Drone | 2 | Martian Madness | The data collected from these drones are sent back to the motherships moments before they self-destruct onto their foes. |
416 | Scutlix Gunner | 2 | Martian Madness | Elite Ray Gunners often ride these powerful alien creatures into battle as cavalry. If their mount dies, they will pursue on foot. |
417 | Fritz | 2 | Eclipse | Rumors speak of a small-minded hunchback who assisted in mad science. This small fellow reacts unpredictably when approached. |
418 | Frankenstein | 2 | Eclipse | Built from parts of deceased Terrarians, this stout monster resulted from a crazy man's desire to create life with his own hands. |
419 | Creature from the Deep | 2 | Eclipse | Said to have emerged from the blackest lagoons, these fish-men lash at their victims with unmatched submerged mobility. |
420 | Swamp Thing | 2 | Eclipse | Creeping from the depths of the darkest swamps, this algae-dripped beast desires to drown away anyone in his path. |
421 | Dr. Man Fly | 2 | Eclipse | Part man, part fly, all doctor. He's brought his most volatile and dangerous chemicals, and he's buzzing to try them out. |
422 | The Possessed | 2 | Eclipse | A Terrarian girl possessed by the most evil of spirits, she gains superhuman abilities and behaves both arbitrarily and violently. |
423 | Psycho | 2 | Eclipse | This masked killer's quiet demeanor and cunning ability to hunt allows him to ambush his victims without being detected. |
424 | Butcher | 2 | Eclipse | Soulless and cruel, this pig-masked psychotic killer brandishes a powerful chainsaw in which to dismember every living thing. |
425 | Vampire | 2 | Eclipse | Whether he is a man who turns into a bat, or a bat who turns into a man, one thing is for sure: he's out for blood! |
426 | Eyezor | 5 | Rare Creature, Eclipse | A powerful zombie-like creature whose eye can see for miles, and blow away opponents with powerful lasers. |
427 | Nailhead | 3 | Eclipse | An intelligent being who seeks out souls to steal, utilizing nails from his own body both as a weapon and as defensive measures. |
428 | Reaper | 2 | Eclipse | The reaper's list stretches endlessly with the names of those who will soon depart this world. His sickle will make sure of that. |
429 | Deadly Sphere | 2 | Eclipse | By means unknown, this silvery metamorphic sphere levitates about on its own. It moves about quickly, often producing spikes. |
430 | Mothron | 5 | Rare Creature, Eclipse | A behemoth of an insect attracted to the eerie anti-glow of a solar eclipse. With a rapid gestation period, it multiplies quickly. |
431 | Baby Mothron | 2 | Eclipse | The creatures which burst from the eggs laid by mothron can be as deadly and as relentless as their daunting mothers. |
432 | Scarecrow (Cloth Face Stick) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
433 | Scarecrow (Cloth Face) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
434 | Scarecrow (Guy Fawkes Stick) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
435 | Scarecrow (Guy Fawkes) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
436 | Scarecrow (Cloth Hat Stick) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
437 | Scarecrow (Cloth Hat) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
438 | Scarecrow (Pumpkin Hat Stick) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
439 | Scarecrow (Pumpkin Hat) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
440 | Scarecrow (Pumpkin Head Stick) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
441 | Scarecrow (Pumpkin Head) | 2 | Pumpkin Moon | Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore. |
442 | Splinterling | 2 | Pumpkin Moon | Mourning Woods reproduce by snapping cuttings from their bodies and thrusting them into the soil. Splinterlings are the result. |
443 | Poltergeist | 2 | Pumpkin Moon | The intense hateful energies emanating from these spirits grant them the ability to move objects, truly for the purpose of killing. |
444 | Hellhound | 3 | Pumpkin Moon | Most certainly not a good boy, this vicious demon dog is more than eager to guide living beings to the underworld with every bite. |
445 | Headless Horseman | 3 | Pumpkin Moon | This menacing nightmare rides out into the night to harvest living souls on his seeing-eye horse, for he has no head of his own. |
446 | Mourning Wood | 3 | Pumpkin Moon | These enormous murder trees nightmarishly stomp about, prepared to shower endless fiery destruction upon all life. |
447 | Pumpking | 4 | Pumpkin Moon | A pumpkin has many faces. A pumpkin will murder all with many sharp blades. A pumpkin is king of the harvest. |
448 | Zombie Elf (Girl) | 2 | Frost Moon | Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers. |
449 | Zombie Elf | 2 | Frost Moon | Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers. |
450 | Zombie Elf (Beard) | 2 | Frost Moon | Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers. |
451 | Gingerbread Man | 2 | Frost Moon | A gingerbread man seeking vengeance for his long-eaten brethren. He may look yummy, but this is one tough cookie. |
452 | Elf Archer | 2 | Frost Moon | These aren't your typical elven archers. Tinkering all year long, they are excited to gift you with the hottest new arrows this season. |
453 | Nutcracker | 3 | Frost Moon | Bringing his massive chompers to bear, the Nutcracker frolics through the wintery night. Nuts aren't the only thing he can crack. |
454 | Krampus | 3 | Frost Moon | Every year, Krampus is tasked to punish all of the naughty children, but he's taken the day off to participate in this mayhem instead! |
455 | Yeti | 3 | Frost Moon | An ill-tempered ape from cold, snowy regions to the north. They do not appreciate festivity, so they've come to spoil all the fun. |
456 | Present Mimic | 2 | Frost Moon | Surprise! The most unexpected gift this holiday season, the Present Mimic is a nicely gift-wrapped box of teeth and death. |
457 | Everscream | 3 | Frost Moon | If trees could scream, this evil evergreen would do so constantly. Deadly are the ornaments hurled from its branches. |
458 | Ice Queen | 4 | Frost Moon | If this icy towering monstrosity wishes for someone's soul, they'll surely let it go... right from their cold, dead hands. |
459 | Santa-NK1 | 3 | Frost Moon | This jolly bad boy wants to stuff everyone's stockings with the gift of their entrails. This cranky Kringle's gone postal. |
460 | Elf Copter | 2 | Frost Moon | The elves aren't just flying toy helicopters, these are fully combat ready. All that inventing finally paid off! |
461 | Flocko | 2 | Frost Moon | These ferocious flakes are the frozen minions of the Ice Queen. Where this sinister snow falls, so shall her icy judgment. |
462 | Slime (Bunny Mask) | 3 | Halloween, Surface, Daytime | Is it a slime in a bunny costume? Or is it a bunny in a slime costume? Halloween can be very confusing sometimes. |
463 | Demon Eye (Spaceship) | 3 | Nighttime, Halloween | No one knows who dressed these demon eyes up in cute costumes, but the whole process hasn't made them any friendlier. |
464 | Demon Eye (Owl Mask) | 3 | Nighttime, Halloween | No one knows who dressed these demon eyes up in cute costumes, but the whole process hasn't made them any friendlier. |
465 | Zombie (Doctor) | 3 | Nighttime, Halloween | Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating. |
466 | Zombie (Superman) | 3 | Nighttime, Halloween | Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating. |
467 | Zombie (Pixie) | 3 | Nighttime, Halloween | Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating. |
468 | Skeleton (Astronaut) | 3 | Halloween, Caverns | Skeletons need to wear very elaborate costumes during Halloween, or else people think they are dressing up as skeletons. |
469 | Skeleton (Alien) | 3 | Halloween, Caverns | Skeletons need to wear very elaborate costumes during Halloween, or else people think they are dressing up as skeletons. |
470 | Skeleton (Top Hat) | 3 | Halloween, Caverns | Skeletons need to wear very elaborate costumes during Halloween, or else people think they are dressing up as skeletons. |
471 | Slime (Red Present Slime) | 3 | Surface, Christmas, Daytime | A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion. |
472 | Slime (Yellow Present Slime) | 3 | Surface, Christmas, Daytime | A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion. |
473 | Slime (White Present Slime) | 3 | Surface, Christmas, Daytime | A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion. |
474 | Slime (Green Present Slime) | 3 | Surface, Christmas, Daytime | A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion. |
475 | Zombie (Xmas) | 3 | Nighttime, Christmas | Even zombies can celebrate the holidays. Their festive outfits are just right, but their holiday spirit could use some work. |
476 | Zombie (Sweater) | 3 | Nighttime, Christmas | Even zombies can celebrate the holidays. Their festive outfits are just right, but their holiday spirit could use some work. |
477 | Snowman Gangsta | 2 | Frost Legion | While the world's inhabitants celebrate festivities, gangster snowmen party by slaying everyone with their tommy guns. |
478 | Snow Balla | 2 | Frost Legion | Nobody underestimates the throwing arm on this disturbed member of the snowman mafioso. He's a real slugger! |
479 | Mister Stabby | 2 | Frost Legion | This stone-cold, yet maniacal gangster never snuffs the celebrating do-gooders without bringing along his 'Lil' Pokey'. |
480 | Predictor | 2 | Nebula Pillar | The cosmic power held by these humanoid warriors grant them psychic abilities, in which they use to accurately shoot down foes. |
481 | Evolution Beast | 2 | Nebula Pillar | Celestial power fuels the aggression of these violent beasts, allowing them to run down those who trespass the pillar's area. |
482 | Brain Suckler | 2 | Nebula Pillar | These psionic, squid-like beasts levitate with celestial energy and latch onto the head of their prey, disrupting brain functions. |
483 | Nebula Floater | 2 | Nebula Pillar | These brain-like celestial beings have psionic capabilities, phasing through space and summoning powerful optical minions. |
484 | Drakomire | 2 | Solar Pillar | These celestial beasts harness the power of the sun, releasing violent flares towards any intruders nearing the pillar. |
485 | Selenian | 2 | Solar Pillar | These acrobatic celestial warriors can deflect incoming threats whilst spinning with their solar-infused blades. |
486 | Drakanian | 2 | Solar Pillar | These highly aggressive celestial soldiers carry a large, fiery spear that can melt nearly anything it penetrates. |
487 | Crawltipede | 3 | Solar Pillar | Wrapped in celestial energy, this worm-like creature seems invincible. Having no eyes, it seeks vibrations throughout the air. |
488 | Sroller | 2 | Solar Pillar | These humanoid celestial monsters assault their foes by rolling up into a ball and charging them with their sharp, fiery spikes. |
489 | Corite | 2 | Solar Pillar | Resembling a large, sentient meteorite, Corites are infused with celestial energy and will charge at anything that moves. |
490 | Drakomire Rider | 2 | Solar Pillar | Many drakanians ride the beastly Drakomires as a form of battle steed. Should the Drakomire be slain, they will pursue on foot. |
491 | Alien Larva | 2 | Vortex Pillar | The larval stage of the alien hornets. They may seem weak and harmless, but if ignored they will evolve into powerful beings. |
492 | Alien Hornet | 2 | Vortex Pillar | These flying insectoids utilize wormholes to ambush intruders near the celestial pillars. They hunt in pairs and may swiftly evolve. |
493 | Vortexian | 2 | Vortex Pillar | The cosmic energy surging through these warriors builds up until their untimely demise, resulting in an explosion of lightning. |
494 | Storm Diver | 2 | Vortex Pillar | These alien soldiers carry a versatile arsenal of celestial rifles and cosmic accessories that allow them to defy gravity. |
495 | Alien Queen | 2 | Vortex Pillar | The final evolutionary stage of the alien hornet. They fire powerful disruptive energy at their prey, and give birth to many larvae. |
496 | Stargazer | 2 | Stardust Pillar | This slow-moving celestial soldier fires cosmic rays at unsuspecting invaders, defending the pillar without hesitation. |
497 | Twinkle Popper | 2 | Stardust Pillar | This beastly celestial arachnid rapidly spawns swift and relentless offspring to distract its prey as it prepares to devour them. |
498 | Milkyway Weaver | 2 | Stardust Pillar | The celestial energies of which this worm is born give its body and tail near unstoppable power as it twists through the skies. |
499 | Star Cell | 2 | Stardust Pillar | A biological single-celled organism that divides and multiplies rapidly with the limitless power of celestial energy. |
500 | Mini Star Cell | 2 | Stardust Pillar | A biological single-celled organism that divides and multiplies rapidly with the limitless power of celestial energy. |
501 | Flow Invader | 2 | Stardust Pillar | A cosmic jellyfish-type creature infused with abundant celestial energies which summons smaller minions to serve as its weaponry. |
502 | Martian Saucer | 4 | Boss Enemy, Martian Madness | An advanced flying saucer from somewhere well beyond this world. The destruction from its weaponry is unimaginable. |
503 | The Torch God | 5 | Boss Enemy, Underground, Caverns | An unseen deity responsible for a torch's eternal flicker, however easily angered by the unsightly, ungrateful abuse of torch placement. |
504 | Eye of Cthulhu | 2 | Boss Enemy, Nighttime | A piece of Cthulhu ripped from his body centuries ago in a bloody war. It wanders the night seeking its host body... and revenge! |
505 | Servant of Cthulhu | 1 | Nighttime | Young Demon Eyes newly birthed from the Eye of Cthulhu, brought forth to protect their master by any means necessary. |
506 | King Slime | 2 | Boss Enemy, Surface | Slimes normally aren't intelligent, but occasionally they merge together to become a powerful force to swallow all things. |
507 | Eater of Worlds | 3 | Boss Enemy, The Corruption | Conceived from the bottomless malice of the Corruption, this mighty abyssal worm tunnels wildly to devour all in its path. |
508 | Brain of Cthulhu | 3 | Boss Enemy, The Crimson | A piece of Cthulhu torn asunder, this vile mastermind pulses with agony and aids the Crimson in an attempt to avenge its master. |
509 | Creeper | 2 | The Crimson | Manipulated through the hive mind of the Crimson, Creepers serve as the brain's eyes and orbit around it for defense in numbers. |
510 | Deerclops | 3 | Boss Enemy, Snow | Hailing from a distant land, this cyclopic monstrosity lurks in cold places, wreaking havoc on those who disturb it. |
511 | Skeletron | 3 | Boss Enemy, The Dungeon | The disembodied bones of a former tyrant pulsed with a hatred so strong, it left behind a mighty curse which guards the Dungeon. |
512 | Queen Bee | 3 | Boss Enemy, Underground Jungle | This highly aggressive monstrosity responds violently when her larva is disturbed; the honey-laden hives are her home turf. |
513 | Wall of Flesh | 4 | Boss Enemy, The Underworld | Serving as the world's core and guardian, the towering demon lord exists to keep powerful ancient spirits sealed away. |
514 | Leech | 1 | The Underworld | A worm-like parasite spit forth from the Wall of Flesh, filled with the lifeblood of its host. This blood has healing properties. |
515 | The Hungry (Attached) | 2 | The Underworld | The Wall of Flesh's many mouths, attached by bloody veins. As a last resort, they can tear away and hungrily chase down threats. |
516 | The Hungry (Flying) | 2 | The Underworld | The Wall of Flesh's many mouths, attached by bloody veins. As a last resort, they can tear away and hungrily chase down threats. |
517 | Queen Slime | 4 | Boss Enemy, The Hallow | Hallowed slimes consolidated into a haughty, crushing force adorned in dazzling crystals. She is rumored to grow wings. |
518 | Crystal Slime | 2 | The Hallow | The blue-spectrumed crystal slimes specialize in growing and ejecting pointed crystal shards from their gelatinous bodies. |
519 | Bouncy Slime | 2 | The Hallow | On the pink side of the crystal spectrum, these crystal slimes pop off tumor-like gel growths to assault their enemies. |
520 | Heavenly Slime | 2 | The Hallow | Crystal slimes on the purple spectrum grow wings much like their royal creator, becoming aerial threats. |
521 | Retinazer | 4 | Boss Enemy, Nighttime | Belonging to a pair of mechanically recreated Eyes of Cthulhu, this one focuses its energy into firing powerful lasers. |
522 | Spazmatism | 4 | Boss Enemy, Nighttime | Belonging to a pair of mechanically recreated Eyes of Cthulhu, this one chases at high speed, exhaling cursed flames. |
523 | The Destroyer | 4 | Boss Enemy, Nighttime | A mechanical simulacrum of Cthulhu's spine decorated in laser-armed probes, which detach from its body when damaged. |
524 | Probe | 2 | Nighttime | A singular probe detached from the Destroyer's body serves as a remote laser battery, often in a swarm of other probes. |
525 | Skeletron Prime | 4 | Boss Enemy, Nighttime | Mechanically reconstructed for reviving Cthulhu, this Skeletron has more arms than ever before, and a variety of fierce weapons. |
526 | Plantera | 4 | Boss Enemy, Underground Jungle | A dormant, yet powerful floral guardian awoken by the fallout of Cthulhu's destroyed machinations. Its reach spans the entire jungle. |
527 | Empress of Light | 5 | Boss Enemy, Nighttime, The Hallow | Beneath the Hallow's cleansing blanket lies a vengeful fae goddess bent on scrubbing the land of any and all impurity. |
528 | Golem | 4 | Boss Enemy, The Temple | A remarkable display of ingenuity constructed by the Lihzahrd clan. Powered by solar energy cells, it is ready to guard the Temple. |
529 | Duke Fishron | 5 | Boss Enemy, Ocean | An aquatic pigron mutation from the depths of the ocean who surfaces in search of a rare, savory type of worm. |
530 | Sharkron | 2 | Ocean | Duke Fishron's nature as a form of chimera causes his offspring to emerge more shark-like, which he uses as minions in battle. |
531 | Lunatic Cultist | 4 | Boss Enemy, The Dungeon | A fanatical leader hell-bent on bringing about the apocalypse by reviving the great Cthulhu through behind-the-scenes scheming. |
532 | Lunatic Devotee | 2 | The Dungeon | Utterly devoted, Lunatic Devotees unfailingly worship their deity, even when threatened with death. Fear only makes them worship harder. |
533 | Blue Cultist Archer | 2 | The Dungeon | Sworn to protect the cultist's ritual, these robed archers will fight to the death defending the lunatic devotees. |
534 | Ancient Vision | 3 | The Dungeon | A vision of a deadly omen wrought forth by a powerful cultist, often appears with reckless cosmic summoning of wyvern spirits. |
535 | Phantasm Dragon | 3 | The Dungeon | Wyvern souls are entwined in the atmosphere of the world. Powerful magicks can summon them through the veil with physical form. |
536 | Nebula Pillar | 4 | Boss Enemy, Nebula Pillar | Representing a stormy celestial body known as 'nebula', this tower holds the seal locking away a terrifying tyrant. |
537 | Solar Pillar | 4 | Boss Enemy, Solar Pillar | Representing a flaming celestial event known as 'solar flares', this tower holds the seal locking away a terrifying tyrant. |
538 | Vortex Pillar | 4 | Boss Enemy, Vortex Pillar | Representing a deep celestial void known as 'vortex', this tower holds the seal locking away a terrifying tyrant. |
539 | Stardust Pillar | 4 | Boss Enemy, Stardust Pillar | Representing a glittering celestial remnant known as 'stardust', this tower holds the seal locking away a terrifying tyrant. |
540 | Moon Lord | 5 | Boss Enemy | The mastermind behind all terrors which befall the world, freed from his lunar prison. Practically a god, his power knows no limits. |