Fairies



Type | |
---|---|
Environment | |
AI Type | Fairy AI |
Damage | 0 |
Max Life | 5 |
Defense | 0 |
KB Resist | 0% |
Hurt | |
---|---|
Killed | |
Idle | |
Dissipate |
- Internal NPC ID: 583 (Pink), 584 (Green), 585 (Blue)
The Pink Fairy, Green Fairy, and Blue Fairy are critters which will attempt to lead the player to valuable treasures, such as Life Crystals, Chests, or ore deposits. They spawn in the bottom half of the Underground layer and in the Cavern layer, but only if at least one Fallen Log is present in the world on the surface (see Fallen Log § Notes for the exact area). If all Fallen Logs have been destroyed, they will no longer spawn independently. The three fairy variants all function identically.
Fairies can also spawn at Fallen Logs and from shaken Pearlwood trees on the surface at night. In this case, they will not lead players to treasure; instead, when approached, they try to flee much like Birds or Faelings. Unlike fairies spawned underground, these fairies can be caught with a Bug Net and carried around in the inventory. If released again, they act like naturally spawned fairies and will attempt to lead the player to treasure. They can also be crafted into animated decorative furniture (Fairy Jars). Once crafted, the fairies cannot be released again.
They are some of the few entities that can be detected by the Lifeform Analyzer or its upgrades.
Crafting
Used in
Result | Ingredients | Crafting station |
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| By Hand |
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Notes
- Fairies have a decreased spawn chance in the Underground and Cavern layers during Hardmode.
- When a fairy spawns naturally in the lower half of the Underground or in the Caverns or is released manually, it will fly to the player and follow them. It does not take any damage, can move through blocks, and cannot be caught.
- As soon as it is within range of a treasure (see below), it will briefly circle the player, emitting a soft chiming noise, then head in the direction of the treasure. It keeps a certain distance from the player in order to encourage being followed. Once the fairy reaches the loot, it will circle it briefly, then disappear in a burst of glowing glitter which illuminates the area for a few seconds before dying out.
- After a maximum of 5 minutes after spawning, the fairy will fly off-screen and despawn, even if it is still leading the player to treasure at that moment.[1]
- Every in-game minute (real-world second) between 9:18 PM and 2:42 AM,[2] there is a 1/180 (0.56%) chance for fairies to spawn three tiles above a random Fallen Log in the world, increased to 1/60 (1.67%) during new moons and full moons.[3]
- In Don't dig up worlds, they can spawn during the entire night, between 7:30 PM and 4:30 AM.
- Fairies will spawn at Fallen Logs in groups of 1–3, with a 1/7 (14.29%) chance of an extra one.[4]
- Fairies can spawn at Fallen Logs only once per night.[4]
- Fairies cannot spawn at the randomly selected Fallen Log if the log in question is on-screen for any player. They also cannot spawn if it is raining, if the Moon Lord is spawning, or if one of the following events is occurring: Blood Moon, Frost Legion, Frost Moon, Goblin Army, Martian Madness, Pirate Invasion, or Pumpkin Moon.[4]
- The chance for a fairy to emerge from a shaken Pearlwood tree at night is 1.39%. Fairies can spawn this way even if all Fallen Logs in the world have been destroyed.
- While a fairy is near the player, enemy spawns are reduced. The reduction effect is same as (and stackable with) Sunflowers' Happy! buff.[5]
- It is possible for a fairy to lead the player to treasures that are out of the world's borders, even though the player cannot see or reach said treasure.
- In Celebrationmk10 worlds, all fairies have a 5/6 (83.33%) chance to be a Pink Fairy, and fairies have an increased spawn chance in the Cavern layer.
Detecting treasure
Fairies search for treasure in a 150×100-tile rectangle centered on themselves.[6] They detect the following types of loot:[7]
- Fairies will detect Chests, ores, and Strange Plants placed by a player. Life or Mana Crystals placed by a player using a Repaired Life Crystal or Repaired Mana Crystal are also detected.
- Ores will only be considered if there are at least 40 of the same type within a 7×7-tile square.[8]
- If multiple treasures are nearby, fairies will follow the same rules as the Metal Detector to determine the most valuable one.[8]
Achievements


Tips
- Capturing a fairy and releasing it allows locating treasure anywhere in the world, not just below the surface.
- The Metal Detector pairs well with fairies, as it will indicate the type of treasure the player is being led to.
- When a fairy leads to a Gold Chest, checking surroundings for traps can be useful, as the Chest might be a Dead Man's Chest.
- It may be useful to destroy Chests after looting them. Fairies can lead the player to previously opened Chests, who would therefore miss the opportunity to locate valuable loot.
- Since Fallen Logs are the reason fairies spawn, it is unwise to destroy them.
- The fairies spawning near Fallen Logs at night are affected by the time alteration in Journey Mode's Power Menu. Freezing time will prevent fairies from spawning at Fallen Logs, whereas speeding time up will increase their spawn rate. This is especially noticeable during full and new moons.
Trivia
- These smaller fairies bear a strong resemblance to the light pet summoned by the Fairy Bell, albeit much smaller in size.
- Like the Pixie and the Fairy light pet, the fairy critters reference the Fairies from the fantasy action-adventure video game franchise The Legend of Zelda.
- The item tooltip and achievement name, 'Hey! Listen!', is a quote from Navi, a Fairy character from The Legend of Zelda: Ocarina of Time.
- Terraria Fairies spawning around Fallen Logs are a nod to The Legend of Zelda: Majora's Mask, where the character Skull Kid meets two Fairies while he is taking shelter inside a log.
- The
Bestiary entry for the Fairies: "Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things."
Gallery
A fairy disappears in a glitter burst after leading the player to a Life Crystal.
See also
Pixie
Empress of Light(Desktop, Console and Mobile versions)
History
- Desktop 1.4.4: Spawn rate reduced by 2/3rds in Hardmode.
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced.
- Switch 1.4.0.5.5: Introduced.
- Mobile 1.4.0.5.0: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_112_FairyCritter()
inTerraria.NPC.cs
. - ↑ Information taken from the
Desktop 1.4.4.2 source code, method
IsAGoodTime()
inTerraria.GameContent.Events.MysticLogFairiesEvent.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.4.2 source code, method
GetOneOverSpawnChance()
inTerraria.GameContent.Events.MysticLogFairiesEvent.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ 4.0 4.1 4.2 Information taken from the
Desktop 1.4.4.2 source code, method
TrySpawningFairies()
inTerraria.GameContent.Events.MysticLogFairiesEvent.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.3.6 source code, method
SpawnNPC()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.3.6 source code, method
GetFairyTreasureCoords()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.3.6 source code, field
Sets.FriendlyFairyCanLureTo
inTerraria.ID.TileID.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ 8.0 8.1 Information taken from the
Desktop 1.4.3.6 source code, method
GetFairyTreasureCoords()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.