Martian Saucer

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Martian SaucerHardmode exclusive
Martian Saucer.png
Map Icon Martian Saucer.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeRider AI
Damage50/100/150 (contact)
100200300 (Martian Deathray)
160320480 (Martian Deathray berserk)
60100150 (Saucer Scrap)
Max Life270005400081000 (all parts)
Defense100
KB Resist100%
Immune toAll debuffs
Drops

The Martian Saucer is a large flying Hardmode, post-Golem mini-boss that spawns during the Martian Madness event. It can only spawn if the Martian Madness event is 30% completed or higher, and it can move through blocks. It has four turrets with independent health meters that each must be destroyed, which include two rocket launchers and two laser machine guns. In addition, the Martian Saucer itself fires a large yellow beam ("Martian Deathray") which can only fire directly downward and cannot be destroyed independently.

Behavior

Upon spawning, the Martian Saucer cycles through three different attacks that are performed in the following order. In between attacks, the Martian Saucer will move a short distance toward the player.

  1. If at least one Martian Saucer Turret is still active, the Martian Saucer remains stationary while its turrets rapidly fire a volley of yellow lasers at whatever location the player was before the attack was initiated.
  2. If at least one Martian Saucer Cannon is still active, the Martian Saucer remains stationary while its cannons launch several homing missiles that explode upon contact with the player or solid blocks.
  3. The Martian Saucer positions itself above the player before unleashing Martian Deathray from underneath it while traveling in the direction the player is currently moving.

All four weapons must be destroyed in order to defeat the Martian Saucer. However, upon destroying each of the Martian Saucer's turrets, destroyed sections are replaced by unprotected gaps of exposed wiring. The usual projectile attacks of any destroyed turrets will be replaced by those sections releasing sparkling Saucer Scraps, which fall to the ground, linger on solid tiles for several seconds, and damage the player upon contact.

In Expert Mode and Master Mode, instead of being defeated immediately after the destruction of its four turrets, the Martian Saucer enters its second phase, which exposes its core component and causes it to jostle violently for several seconds before continuing to pursue and attack the player. Upon depleting the health of its core, the Martian Saucer will be defeated. During the second phase, the Martian Saucer attempts to position itself above the player to their left or right before sweeping towards them while firing Martian Deathray, which passes through solid blocks and deals extremely large amounts of damage. The Martian Saucer alternates between positioning itself to the player's left and right between deathray attacks while its four exposed sections continuously release Saucer Scrap projectiles.

Parts

Martian Saucer Turret
Martian Saucer Turret.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Boss Part
Environment
AI TypeRider AI
Damage60/120/180 (contact)
70120180 (Saucer Laser)
Max Life5000/10000/15000
Defense20
KB Resist100%
Immune toAll debuffs except Whip debuffs
Martian Saucer Cannon
Martian Saucer Cannon.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Boss Part
Environment
AI TypeRider AI
Damage60/120/180 (contact)
100148222 (Martian Rocket)
Max Life3500/7000/10500
Defense20
KB Resist100%
Immune toAll debuffs except Whip debuffs
Martian SaucerMartian Saucer Core
Martian Saucer Core.png
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Flying EnemyBoss Part
Environment
AI TypeMartian Saucer AI
Damage80/160/240 (contact)
Max Life10000/20000/30000
Defense0
KB Resist100%
Immune toAll debuffs except Whip debuffs

Notes

  • If the Martian Saucer is transitioning into its second phase during its deathray attack, the deathray will stay in one place until the transition is complete.
  • Killing a Martian Saucer adds 5 percent completion to the event.
  • Unlike other event bosses (except for Pumpking), the Martian Saucer leaves if all players are killed.
  • The Radar counts the Martian Saucer as 6 enemies total: one for each turret/cannon, one for the Martian Saucer Core, and one for the large invulnerable piece.
  • The Martian Deathray may appear to be unable to pass through solid blocks (the ground, for example), but it can shoot through solid blocks to reach the player. This functions similarly to Moon Lord's Phantasmal Deathray.

Tips

For more elaborate strategies on defeating Martian Saucer, including weapon and arena recommendations, see Guide:Martian Madness strategies.
  • To dodge Martian Saucer's first attack, hover above or below its lasers. To dodge its second attack, run away from it as it shoots so that most of the missiles hit the ground in front of the player.
  • To avoid getting caught by its deathray, fly over the Martian Saucer or dash away or use the Rod of Discord/Hook of Dissonance. During the second phase, move counter to the Martian Saucer's movement during the pauses in its deathray. With well timed dashes, the deathray can be completely avoided.
  • When the Cute Fishron's "wet" bonus is activated, the player can fly slightly faster than the Martian Saucer.

Trivia

  • The Martian Saucer is a unique mini-boss in several ways:
    • It is the only mini-boss that has a status message appear in the chat when defeated.
    • It is the only mini-boss to drop recovery potions.
  • The Martian Saucer was once named "Mothership" during development, according to an unimplemented achievement.
  • The BestiaryBestiary entry for the Martian Saucer: "An advanced flying saucer from somewhere well beyond this world. The destruction from its weaponry is unimaginable."

History

  • Desktop 1.4.4: Increased the hitbox of the core during the second phase.