Skeleton Archer

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Skeleton ArcherHardmode exclusive
Skeleton Archer.pngOld-gen console version and Nintendo 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeFighter AI
Damage45/90/135 (melee)
70140210 (ranged attack)
Max Life210/420/630
KB Resist45%/51%/56%
BannerSkeleton Archer BannerSkeleton Archer Banner
Immune toPoisoned
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffOn Fire!On Fire!
Debuff tooltipSlowly losing life
Duration714 seconds

The Skeleton Archer is a Hardmode enemy that sometimes spawns in the Cavern layer. They move fairly slow compared to other cave enemies. When the player is in their line of sight, they will stop moving and shoot Flaming Arrows at the player, which have a chance of inflicting the On Fire! debuff.


  • Flaming Arrows shot by the Skeleton Archer are not extinguished by water.
  • Unlike Armored Skeletons, Skeleton Archers cannot open doors.
  • Arrows fired by the Skeleton Archer are not retrievable by the player.


  • Several simple pit traps (7 blocks deep) can be very effective against such enemies as Skeleton Archers and Armored Skeletons.
  • Skeleton Archers rarely shoot the first arrow accurately, slowly adjusting aim, so moving around makes it almost impossible for them to hit the player, as does standing above.
  • There is a small delay before the first arrow is shot, during which the Skeleton Archer is vulnerable to attack. If a player lands a hit it will interrupt its aiming, so a quick player can prevent it from firing a single shot.


  • The BestiaryBestiary entry for the Skeleton Archer: "Skeleton Archers have a keen eye, despite the general lack of eyes. Distance offers little protection from their blazing arrows."


  • Desktop Drop rate of the Magic Quiver increased from 1.25*1/80 (1.25%) to 2.5*1/40 (2.5%).