Wandering Eye
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Classic
Expert
Master
Wandering EyeHardmode exclusive





Statistics
Type | |
---|---|
Environment | |
AI Type | Demon Eye AI |
Damage | 40/80/120 |
Max Life | 300/600/900 |
Defense | 20 |
KB Resist | 20%/28%/36% |
Banner | ![]() |
Sounds
Hurt | |
---|---|
Killed |
- Internal NPC ID: 133
The Wandering Eye is a Hardmode enemy that spawns at night and attacks like a Demon Eye. It initially resembles a larger Demon Eye, but at half health (150 / 300 / 450), its pupil will peel off and reveal a mouth with teeth, similarly to the Eye of Cthulhu. Its attack pattern does not change, although its movements get faster. On the Nintendo version, it can pass through blocks and is completely resistant to knockback in this second form.
Wandering Eyes will flee when the sun rises. They appear more often during a new moon.[1]
Notes
- The Wandering Eye counts towards the Demon Eye Banner.
Trivia
- The
Bestiary entry for the Wandering Eye: "That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies."
- The Wandering Eye resembles the Eye of Cthulhu.
History
- Desktop 1.4.0.1: Can now drop its own respective banner and Wandering Eye Kite.
- Desktop 1.3.0.1:
- Sprite updated.
- Can now drop Lenses, Black Lenses, and Demon Eye Banners.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: No longer passes through blocks.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.3.6 source code, method
SpawnNPC()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.3.6 source code, first
Bestiary_FlavorText.npc_WanderingEye
key inTerraria.Localization.Content.en-US.Game.json
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.