Crimson Axe
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Classic
Expert
Master
Crimson AxeHardmode exclusive


Statistics
| Type | |
|---|---|
| Environment | |
| AI Type | Flying Weapon AI |
| Damage | 80/160/240 |
| Max Life | 200/400/600 |
| Defense | 18 |
| KB Resist | 60%/64%/68% |
| Banner | |
| Immune to |
| Debuff | |
|---|---|
| Debuff tooltip | Cannot use any items |
| Chance | 33% (Desktop, Console and Mobile versions) |
| Duration | 4 seconds8 seconds10 seconds |
Sounds
| Hurt | |
|---|---|
| Killed |
This article is about the enemy. For the Crimson-themed axe, see Blood Lust Cluster.
The Crimson Axe is a Hardmode enemy which is found in the Underground Crimson. It hovers and spins before lunging at the player, traveling through any blocks to reach them. Any knockback stops its attack, forcing it to pause and spin up again. On the
Desktop version,
Console version, and
Mobile version, it has a 1/3 (33.33%) chance to inflict the Cursed debuff for 4 / 8 / 10 seconds.
Notes
This content is transcluded from NPC spawning/special rules.
- The Crimson Axe has special spawning restrictions. It can only spawn if all of the following conditions are fulfilled:
- No town NPCs are present nearby.
- The player is not standing in front of a safe background wall.
- In the last 5 seconds, the player has either used an item or has moved.[1]
- All of these restrictions are suspended when the player is within range of a Shadow Candle.
- Like most other Crimson enemies, Crimson Axes can only spawn on top of Crimson grass, Crimstone, Crimsand, or Red Ice Blocks. They can do so even if the player is not specifically in a Crimson biome.
Tips
- The Arkhalis or the Terragrim are excellent weapons to deal with this enemy, as even a single hit forces to recharge its spin. In effect, these weapons can act as a shield surrounding the player, completely impassable by the Crimson Axe.
Trivia
- The Crimson Axe uses the pre-1.4.4.9(Desktop, Console and Mobile versions) sprite of the Blood Lust Cluster.
- The Crimson Axe, as well as all other enemies with Flying Weapon AI, may possibly be influenced by the Sword Familiar from Castlevania: Symphony of the Night; both entities attack by swinging in a circle, then charging forward.
- The
Bestiary entry for the Crimson Axe: "Ensorcelled by the Crimson collective, this weapon moves about and chops its enemies by its own will."
See also
- Enchanted Sword, the Hallow counterpart
- Cursed Hammer, the Corruption counterpart
History
- Desktop 1.4.4: Fixed the issue of Crimson Axes being dramatically rarer than Enchanted Swords, where they should have be about as common as the latter.
- Desktop 1.4.0.1: Now inflicts Cursed debuff.
- Desktop 1.3.5: Sprite updated.
- Desktop 1.2.3: Fixed bug where Crimson Axe wouldn't drop Nazar.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Internally, the game checks if the player has moved at a speed of at least 0.1875 tiles/second (approximately 0.26 mph) in horizontal and vertical directions, which is practically any movement at all. Information taken from the
Desktop 1.4.4.9 source code, property IsStandingStillForSpecialEffectsinTerraria.Player.csand fieldAFKTimeNeededForNoWormsinTerraria.NPC.cs.