Crimson Axe

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Crimson AxeHardmode exclusive
Crimson Axe.gifOld-gen console version and Nintendo 3DS version
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
Statistics
Type
Environment
AI TypeFlying Weapon AI
Damage80/160/240
Max Life200/400/600
Defense18
KB Resist60%/64%/68%
BannerCrimson Axe BannerCrimson Axe Banner
Immune toOn Fire!ConfusedPoisonedHellfire
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffCursedCursed
Debuff tooltipCannot use any items
Chance33% (Desktop, Console and Mobile versions)
Duration4 seconds8 seconds10 seconds
Drops
Coins10 SC25 SC
Sounds
Hurt
Killed
This article is about the enemy. For the Crimson-themed axe, see Blood Lust Cluster.

The Crimson Axe is a Hardmode enemy which is found in the Underground Crimson. It hovers and spins before lunging at the player, traveling through any blocks to reach them. Any knockback stops its attack, forcing it to pause and spin up again. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, it has a 1/3 (33.33%) chance to inflict the Cursed debuff for 4 / 8 / 10 seconds.

Notes

This content is transcluded from NPC spawning/special rules.

  • The Crimson Axe has special spawning restrictions. It can only spawn if all of the following conditions are fulfilled:
    • No town NPCs are present nearby.
    • The player is not standing in front of a safe background wall.
    • In the last 5 seconds, the player has either used an item or has moved.[1]
All of these restrictions are suspended when the player is within range of a Shadow Candle.

Tips

  • The Arkhalis or the Terragrim are excellent weapons to deal with this enemy, as even a single hit forces to recharge its spin. In effect, these weapons can act as a shield surrounding the player, completely impassable by the Crimson Axe.

Trivia

  • The Crimson Axe uses the pre-1.4.4.9(Desktop, Console and Mobile versions) sprite of the Blood Lust Cluster.
  • The Crimson Axe, as well as all other enemies with Flying Weapon AI, may possibly be influenced by the Sword Familiar from Castlevania: Symphony of the Night; both entities attack by swinging in a circle, then charging forward.
  • The BestiaryBestiary entry for the Crimson Axe: "Ensorcelled by the Crimson collective, this weapon moves about and chops its enemies by its own will."

See also

History

  • Desktop 1.4.4: Fixed the issue of Crimson Axes being dramatically rarer than Enchanted Swords, where they should have be about as common as the latter.

References

  1. Internally, the game checks if the player has moved at a speed of at least 0.1875 tiles/second (approximately 0.26 mph) in horizontal and vertical directions, which is practically any movement at all. Information taken from the Desktop version Desktop 1.4.4.9 source code, property IsStandingStillForSpecialEffects in Terraria.Player.cs and field AFKTimeNeededForNoWorms in Terraria.NPC.cs.