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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
CoriteHardmode exclusive
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeCorite AI
Max Life600/1200/1800
KB Resist80%/82%/84%
BannerCorite BannerCorite Banner(Desktop, Console and Mobile versions)
Immune toShimmeringConfusedHellfireOn Fire!Poisoned

The Corite is a Hardmode, post-Lunatic Cultist enemy that spawns in the area of the Solar Pillar during the Lunar Events. It is a flying enemy that shrouds itself in fire before charging toward the player at high speeds, all while traveling through blocks.


  • As long as a Corite is dashing, its acceleration will continuously rise until it either makes too much of a curve or if it contacts the player.


  • Corites are a major threat to players on the ground; they can always charge the player, while they spend much of their time unreachable by many weapons. High mobility is important, keeping away from Corites and dodging their attacks, while not staying airborne long enough to draw the attention of Crawltipedes. It would be recommended to jump just before they hit the player, as that is one of the few ways to avoid them.
  • The Bubble Gun, in conjunction with sufficient damage and critical hit rate bonuses and the Spectre armor (with the Spectre Mask), is capable of dealing damage rapidly enough to kill individual Corites before they can reach the player. It must be fired early so that there are lingering bubbles that the Corite will dive into.


  • The BestiaryBestiary entry for the Corite: "Resembling a large, sentient meteorite, Corites are infused with celestial energy and will charge at anything that moves."


  • Desktop 1.4.4:
    • Corites' spawn rate is reduced by half.
    • Corites no longer charges at the player from significantly off screen.
    • Corites now have a brief wind up animation before they charge, and charge speed is slightly slower.
  • Desktop Fixed Corites not charging at players who are unreachable.