Gnome
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Classic
Expert
Master
Gnome




Statistics
Type | |
---|---|
Environment | |
AI Type | Fighter AI |
Damage | 10/20›90›108/30›135›162 |
Max Life | 25/50›274›330/75›411›495 |
Defense | 0 |
KB Resist | 0%/10%/20% |
Banner | ![]() |
Immune to | ![]() |
Sounds
Hurt | |
---|---|
Killed |
- Internal NPC ID: 624
The Gnome is an uncommon pre-Hardmode enemy that spawns around the surface, and spawns more commonly in Living Trees. When it is not behind a background wall on the surface during the daytime, it will turn into a Garden Gnome which increases the luck of nearby players.
It is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades. The Gnome requires 25 kills to be awarded completion of its Bestiary entry and corresponding banner, as opposed to the usual 50 kills.[1]
Notes
- Gnomes spawn in front of unsafe Dirt Walls, unsafe Grass Walls, and unsafe Underground Dirt Walls around the surface line (0 feet) and in front of naturally generated Living Wood Walls at any height. If the player is in front of a natural Living Wood Wall, Gnomes also rarely spawn in front of any wall or, at night, anywhere. Spawn rates are significantly higher when spawning in front of natural Living Wood Walls.[2]
- In Don't dig up and Get fixed boi worlds neither of spawning conditions related to natural living wood walls apply, leaving unsafe dirt and grass walls as the only way for Gnomes to spawn. Spawn chance of Gnomes in front of these walls is doubled compared to normal worlds, and they can also only spawn in Cavern layer above the glowing mushroom layer.
- Spawn chances are reduced by 33.33% for each Gnome currently alive in the world, with spawns becoming impossible with three Gnomes alive. This reduction does not apply to spawns in front of Living Wood Walls.[2]
- Gnomes will not spawn during a Blood Moon or a Solar Eclipse except in front of Living Wood Walls.[2] However, they will still turn into Garden Gnomes as normal during a Solar Eclipse.
- Gnomes can not spawn in front of unsafe dirt and grass walls if player is in Crimson or Corruption biomes.[2]
- Gnomes can transform while in front of Fences, unlike most other background walls.[3]
- Gnomes emit white, glittering particles when the conditions are met for them to transform into a Garden Gnome, but only transform when there is an unobstructed block for them to do so. Gnomes will break grass and ambient objects upon transforming into Garden Gnomes, but are unable to break placed furniture items.
- Gnomes turning into Garden Gnomes counts as the player killing them and will grant banners and the Bestiary entry.
- In Don't dig up and Get fixed boi worlds, Gnomes will transform if they are brought down to the glowing mushroom layer above The Underworld or to The Underworld itself, Regardless of time of the day and whether they are in front of background walls or not.[4]
- In Expert Mode, any coins that Gnomes pick up will be permanently lost when they transform into Garden Gnomes.
- Multiple Gnomes are prone to merging into a single apparent figure, e.g. if they happen to gather against a wall. Once they are standing in the same place, the Gnomes will move together without separating, but as soon as they get into sunlight they will transform separately, usually producing multiple Garden Gnomes placed in a row.
Achievements

Heliophobia • “Trick a gnome into turning into stone!”
Category:
Challenger

Tips
- Since Gnomes drop neither coins nor other items, killing them usually has no benefits. Instead, luring them to the surface during the day to turn them into Garden Gnomes is much more useful.
- Gnomes can be commonly found within the root networks of Living Trees. It can be difficult to lure them out from these networks though, especially during the early game as their strong knockback can prevent the player from climbing out of the Living Tree's roots to escape into the sunlight. A Cobalt Shield or upgrade will help with that. Rows of platforms (Gnomes can jump 6 tiles high) or staircases also facilitate a quick escape.
- When farming for Gnomes, Battle Potions and Water Candles can be used to maximize the spawn rate, as with all rarer creatures.
- A Lifeform Analyzer (or one of its upgrades) paired with a Hunter Potion or the Binoculars helps locating Gnomes.
- Lava or traps can be used to kill other creatures in nearby areas to reduce spawn competition. Of course, the traps need to be well away from where they might kill the Gnomes.
- Any nearby Sunflowers should be removed, as these reduce enemy spawns.
- Increasing the player's luck, e.g. via Ladybugs or already obtained Garden Gnomes, will increase the Gnomes' spawn rates.
- Since Gnomes mainly spawn in front of naturally generated walls, Living Wood Walls in particular, the player can expand their spawn area by removing blocks from Living Trees.
- Minions should be dismissed, as these can quickly kill any Gnome within range. Thorns-like effects and items that activate when taking damage (e.g. the Honey Comb), can also inadvertently kill a Gnome.
- Gnomes do not move (or run away) if the player is too far away, so it is crucial to stay close enough to bait them into sunlight.
Trivia
- The
Bestiary entry for the Gnome: "A tiny long-bearded sneak who resides in oversized trees. Becomes a lawn ornament when exposed to sunlight."
History
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced.
- Switch 1.4.0.5.5: Introduced.
- Mobile 1.4.0.5.0: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field
Sets.KillsToBanner
inTerraria.ID.ItemID.cs
. - ↑ 2.0 2.1 2.2 2.3 Information taken from the
Desktop 1.4.4.9 source code, method
SpawnNPC()
inTerraria.NPC.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
InAPlaceWithWind()
inTerraria.WorldGen.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_003_Gnomes_ShouldTurnToStone()
inTerraria.NPC.cs
.