Ice Queen

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Ice Queen
Ice Queen.png
Map Icon Ice Queen.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeIce Queen AI
Damage120/180/270 (melee)
110 (melee)
84168252 (Frost Wave)
70–74140–148210–222 (Frost Shard) [1]
Max Life34000/44200/56355
Defense38
KB Resist100%
Immune toFrostburnConfusedPoisonedFrostbite
Inflicts debuffs
Inflicts debuffs
Inflicts debuffs
DebuffChilledChilled
Debuff tooltipYour movement speed has been reduced
Chance100% (Frost Wave)
66.67% (Frost Shard)
Duration5–10 seconds10–20 seconds12.5–25 seconds (see Notes)
DebuffFrozenFrozen
Debuff tooltipYou can't move!
Chance16.54% (Frost Wave)
Duration≤ 1 second≤ 2 seconds≤ 2.5 seconds (see Notes)
Drops
Coins51250

The Ice Queen is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. She is the event's final enemy and can move freely through blocks. Defeating an Ice Queen will add 150 points (300 points) during the Frost Moon.[4] She is the equivalent to the Pumpking from the Pumpkin Moon, being the Frost Moon's most powerful enemy, coming in at the last waves of the event, and being the event's only flying boss.

Like the Everscream and Santa-NK1, the later the wave the Ice Queen is killed in, the more likely she is to drop items. An Ice Queen defeated during wave 20 has a guaranteed chance to drop at least one weapon from her standard drop table.

Behavior

The Ice Queen's behavior is characterized by astonishingly fast movement and evasive maneuvers while firing off constant ranged attacks aimed toward the player. She will hover and attempt to position herself above the player while randomly cycling through the following attacks:

  • The Ice Queen flies across the screen from left to right while shooting frost wavesfrost waves at the player.
  • The Ice Queen hovers above the player while raining frost shardsfrost shards from below her. The frost shards from this attack deal slightly more damage (74 / 148 / 222).
  • The Ice Queen remains stationary before spinning in the air and shooting frost shards in randomized directions. The frost shards from this attack fly in long horizontal arcs before being affected by gravity and deal slightly less damage (70 / 140 / 210).

As the Ice Queen's health is depleted, her acceleration and maximum horizontal speed increase. Additionally, the firing rates of her attacks increase, as detailed in the following table. Note that these changes happen as Ice Queen's health passes the listed thresholds, and are not continuous; thus, for example, her frost wave firing rate will be 2.07 waves/second at 100% health and also at 75% health, but as soon as its health drops below 75%, the rate of fire will increase to 2.22/sec.

Health Frost Wave
Rate of Fire
(waves/sec)
Frost Shard Rain
Rate of Fire
(shards/sec)
Twirl Attack
Rate of Fire
(shards/sec)
≥ 75%
(25500 / 33150 / 42266)
2.07
(1 every 29 ticks)
3.33
(1 every 18 ticks)
7.5
(1 every 8 ticks)
≥ 50%
(17000 / 22100 / 28177)
2.22
(1 every 27 ticks)
3.53
(1 every 17 ticks)
8.57
(1 every 7 ticks)
≥ 25%
(8500 / 11050 / 14088)
2.4
(1 every 25 ticks)
4
(1 every 15 ticks)
12
(1 every 5 ticks)
≥ 10%
(3400 / 4420 / 5635)
2.61
(1 every 23 ticks)
4.62
(1 every 13 ticks)
30
(1 every 2 ticks)
< 10% 5.46
(1 every 11 ticks)
60
(1 every tick)

Notes

  • During the final waves of the Frost Moon there may be several Ice Queens on the screen at once.
  • The Ice Queen has a higher chance of dropping loot in later waves. See Frost Moon for more details.
  • The Ice Queen's projectiles inflict the following debuffs:
Debuff From Projectile Duration [db 1] Chance
Classic Expert Master
ChilledChilled Frost Wave Frost Wave 5 seconds 10 seconds 12.5 seconds 50*1/2 (50%)
10 seconds 20 seconds 25 seconds 50*1/2 (50%)
Frost Shard Frost Shard 5 seconds 10 seconds 12.5 seconds 33.33*1/3 (33.33%)
10 seconds 20 seconds 25 seconds 33.33*1/3 (33.33%)
FrozenFrozen Frost Wave Frost Wave 1/3 of a second 2/3 of a second 5/6 of a second 7.16*55/768 (7.16%)
2/3 of a second 1 + 1/3 seconds 1 + 2/3 seconds 5.21*5/96 (5.21%)
1 second 2 seconds 2.5 seconds 4.17*1/24 (4.17%)
  1. In total, the chance to inflict the Chilled debuff is 100% for the Frost Wave and 66.67*2/3 (66.67%) for the Frost Shard. The Frozen debuff is inflicted with an overall chance of 16.54*127/768 (16.54%). Information taken from the Desktop version Desktop 1.4.0.5 source code, methods StatusPlayer() in Terraria.Projectile.cs, AddBuff() in Terraria.Player.cs, and AddBuff_DetermineBuffTimeToAdd() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.

Tips

For more elaborate strategies on defeating Ice Queen, including weapon and arena recommendations, see Guide:Frost Moon strategies.
  • Both of the Ice Queen's attacks will inflict the Chilled debuff, which slows the player's movement speed, and Frost Waves will sometimes inflict the Frozen debuff which completely immobilizes the player. Drinking a Warmth Potion, equipping a Hand Warmer, or equipping an Ankh Shield in the Desktop version Desktop, Console version Console, and Mobile version Mobile versions will negate these effects and potentially make the fight much less frustrating.
  • The Frozen debuff causes players to exit their mount. This may kill a player without immunity to fall damage if inflicted at a high point in the sky.
  • The Ice Queen is most vulnerable while executing her "Ice Twirl" attack, when she begins to spin in place rapidly, shooting Frost Shards in all directions. This is the only time she stays in one spot.
  • The distribution of the Ice Queen's frost shards during her twirl attack is weighted such that the projectiles have a significantly higher chance of shooting near-diagonally than near-vertically or near-horizontally. Thus, players standing roughly along one cardinal direction from the Ice Queen (up, down, left, or right from her) have a lesser chance of being hit than players standing diagonally from her.[5]
  • To mitigate her damage, using wings and possibly movement enhancing accessories for chasing and dodging, in addition to equipping a Cross Necklace/Star Veil combined with healing (Spectre armor/Vampire Knives), proves very effective.

Trivia

  • The BestiaryBestiary entry for the Ice Queen: "If this icy towering monstrosity wishes for someone's soul, they'll surely let it go... right from their cold, dead hands."
  • The Ice Queen's bestiary entry may be a reference to Elsa, from the Frozen franchise, since Elsa's most famous song is "Let it Go" and the bestiary entry for the Ice Queen references the title of that song. Furthermore, Elsa is known as the Ice Queen because of her royal status, but also because Frozen is based on a book by Hans Christian Andersen written in 1844, called "The Snow Queen".

History

References

  1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs. The relevant part is the aiStyle == 60 block. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. 2.0 2.1 See Frost Moon for more details on the loot drop rates. Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGatingChance in Terraria.GameContent.ItemDropRules.Conditions.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Trophies have a different drop rate than other loot from Frost Moon minibosses; see Frost Moon for more detail on these loot drop rates. Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGateForTrophies in Terraria.GameContent.ItemDropRules.Conditions.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.0.5 source code, method CheckProgressFrostMoon() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. For this attack, the frost shards are assigned an angle by being given a random, uniformly-distributed X-velocity and a random, uniformly-distributed Y-velocity, and their velocity vectors are then normalized to have a length of 15.0 (which does not change the angle). Thus, the distribution of the polar angles of their velocity vectors is nonuniform, being proportional to \frac{1}{8 \cos^2 \theta},\quad -\pi \leq \theta < \pi. One external source which illustrates and explains this can be found here.[1]