Ice Queen
Type | |
---|---|
Environment | |
AI Type | Ice Queen AI |
Damage | 120/180/270 (Desktop, Console and Mobile versions) (contact) 110 (Old-gen console version) (contact) 84 (Frost Wave) 70–74 (Frost Shard)(contact) 168 (Frost Wave) 140–148 (Frost Shard)(contact) 252 (Frost Wave) 210–222 (Frost Shard)[1] |
Max Life | 34000/44200/56355 |
Defense | 38 |
KB Resist | 100% |
Immune to |
Debuff | Chilled |
---|---|
Debuff tooltip | Your movement speed has been reduced |
Chance | 100% (Frost Wave) 66.67% (Frost Shard) |
Duration | 5–10 seconds10–20 seconds12.5–25 seconds (see Notes) |
Debuff | Frozen |
---|---|
Debuff tooltip | You can't move! |
Chance | 16.54% (Frost Wave) |
Duration | ≤ 1 second≤ 2 seconds≤ 2.5 seconds (see Notes) |
Coins | 5 GC12 GC50 SC |
---|
- Item (Quantity)Rate
- Higher item drop chances in later waves [2]
- 4.44%–7.78%15.56%–31.11%
- 4.44%–7.78%15.56%–31.11%
- 4.44%–7.78%15.56%–31.11%
- 0.95%–1.67%3.33%–6.67%
- Reindeer BellsDuring Wave 15 and up
- Ice Queen TrophyDuring Wave 15 and up(Desktop, Console and Mobile versions) During Wave 15 and up
(Old-gen console and 3DS versions) During Wave 8 and up[3]4.17%–12.5% (Desktop, Console and Mobile versions)
25%–50% (Old-gen console and 3DS versions)27.27%–60% - Frozen Crown(Desktop, Console and Mobile versions)
- Ice Queen Relic(Desktop, Console and Mobile versions)
- Frost Wave
- Frost Shard
Hurt | |
---|---|
Killed | |
Frost Wave | |
Frost Shard |
- Internal NPC ID: 345
- Internal Buff ID: 46, 47
- Internal Projectile ID: 348, 349
The Ice Queen is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. She is the event's final enemy and can move freely through blocks. Defeating an Ice Queen will add 150 / 300 / 375 points during the Frost Moon, giving the most number of points for any enemy in the event.[4] She is the equivalent to the Pumpking from the Pumpkin Moon, being the Frost Moon's most powerful enemy, coming in at the last waves of the event, and being the event's only flying boss.
Like the Everscream and Santa-NK1, the later the Frost Moon wave the Ice Queen is killed in, the more likely she is to drop items. An Ice Queen defeated during wave 20 has a guaranteed chance to drop at least one weapon from her standard drop table.
Behavior
The Ice Queen's behavior is characterized by astonishingly fast movement and evasive maneuvers while constantly firing off ranged attacks aimed toward the player. She will hover and attempt to position herself above the player while randomly cycling through the following attacks:
- The Ice Queen flies across the screen from left to right while shooting Frost Waves at the player.
- The Ice Queen hovers above the player while raining Frost Shards from below her. The Frost Shards from this attack deal slightly more damage (74 / 148 / 222).
- The Ice Queen remains stationary before spinning in the air and shooting Frost Shards in randomized directions. The Frost Shards from this attack fly in long horizontal arcs before being affected by gravity and deal slightly less damage (70 / 140 / 210).
As the Ice Queen's health is depleted, her acceleration and maximum horizontal speed increase. Additionally, the firing rates of her attacks increase, as detailed in the following table. Note that these changes happen as the Ice Queen's health passes the listed thresholds, and are not continuous; thus, for example, her frost wave firing rate will be 2.07 waves/second at 100% health and also at 75% health, but as soon as her health drops below 75%, the rate of fire will increase to 2.22/sec.
Health | Frost Wave rate of fire (waves/sec) |
Frost Shard rain rate of fire (shards/sec) |
Twirl attack rate of fire (shards/sec) |
---|---|---|---|
≥ 75% (25500 / 33150 / 42266) |
2.07 (1 every 29 ticks[5])
|
3.33 (1 every 18 ticks)
|
7.5 (1 every 8 ticks)
|
≥ 50% (17000 / 22100 / 28177) |
2.22 (1 every 27 ticks)
|
3.53 (1 every 17 ticks)
|
8.57 (1 every 7 ticks)
|
≥ 25% (8500 / 11050 / 14088) |
2.4 (1 every 25 ticks)
|
4 (1 every 15 ticks)
|
12 (1 every 5 ticks)
|
≥ 10% (3400 / 4420 / 5635) |
2.61 (1 every 23 ticks)
|
4.62 (1 every 13 ticks)
|
30 (1 every 2 ticks)
|
< 10% | 5.46 (1 every 11 ticks)
|
60 (1 every tick)
|
Notes
- During the final waves of the Frost Moon there may be several Ice Queens on the screen at once.
- The Ice Queen has a higher chance of dropping loot in later waves. See Frost Moon for more details.
- The Ice Queen's projectiles inflict the following debuffs:[6]
Debuff From
projectileDuration Chance Classic Expert(Desktop, Console and Mobile versions) Master(Desktop, Console and Mobile versions) Chilled
Frost Wave5 seconds 10 seconds 12.5 seconds 1/2 (50%) 10 seconds 20 seconds 25 seconds 1/2 (50%)
Frost Shard5 seconds 10 seconds 12.5 seconds 1/3 (33.33%) 10 seconds 20 seconds 25 seconds 1/3 (33.33%) Frozen
Frost Wave0.33 seconds 0.67 seconds 0.83 seconds 55/768 (7.16%) 0.67 seconds 1.33 seconds 1.67 seconds 5/96 (5.21%) 1 second 2 seconds 2.5 seconds 1/24 (4.17%)
Tips
- Both of the Ice Queen's attacks will inflict the Chilled debuff, which slows the player's movement speed, and Frost Waves will sometimes inflict the Frozen debuff which completely immobilizes the player. Equipping a Hand Warmer(Desktop, Console, Old-gen console and Mobile versions) or Ankh Shield in the Desktop, Console, and Mobile versions will negate these effects and potentially make the fight much less frustrating.
- Drinking a Warmth Potion(Desktop, Console, Old-gen console and Mobile versions) is recommended as it will significantly lower the damage the Ice Queen can inflict on the player, and will last for the entire duration of the event.
- The Frozen debuff causes players to exit their mounts. This may kill a player without immunity to fall damage if inflicted at a high enough point in the sky.
- The Ice Queen is most vulnerable while executing her "Ice Twirl" attack, when she begins to spin in place rapidly, shooting Frost Shards in all directions. This is the only time she stays in one spot.
- The distribution of the Ice Queen's frost shards during her twirl attack is weighted such that the projectiles have a significantly higher chance of shooting near-diagonally than near-vertically or near-horizontally. Thus, players standing roughly along one cardinal direction from the Ice Queen (up, down, left, or right from her) have a lesser chance of being hit than players standing diagonally from her.[7]
- To mitigate her damage, using wings and possibly movement-enhancing accessories for chasing and dodging, in addition to equipping a Cross Necklace/Star Veil combined with lifesteal (Spectre armor or Vampire Knives), proves very effective.
Trivia
- On the Old-gen console version and Nintendo version, the Ice Queen is considered the third strongest enemy in the game, the strongest being the Dungeon Guardian and the second strongest being Duke Fishron.
- The Bestiary entry for the Ice Queen: "If this icy towering monstrosity wishes for someone's soul, they'll surely let it go... right from their cold, dead hands."
- This entry may be a reference to Elsa from the Disney media franchise Frozen, since Elsa's most famous song is "Let It Go" and the Bestiary entry for the Ice Queen references the title of that song. Furthermore, Elsa is loosely based on the title character of The Snow Queen, a Danish fairy tale by Hans Christian Andersen.
- The comment about stealing souls is almost certainly derived from the Hans Christian Andersen story.
Gallery
History
- Desktop 1.4.4:
- Increased the Frost Moon wave point progression per kill in Master Mode from 300 to 375.
- Reindeer Bells drop rate has been doubled.
- Desktop 1.4.0.1: Now has Master Mode drops: it will always drop the Ice Queen Relic on death and also has a 25% chance of dropping the Frozen Crown pet.
- Desktop 1.3.0.1: Damage decreased from 130 to 120.
- Desktop 1.2.3.1:
- Damage decreased from 160 to 130.
- Increased the Frost Moon wave point progression per kill from 120 to 150.
- Desktop 1.2.2: Introduced.
- Console 1.05: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.
- 3DS 1.03: Introduced.
References
- ↑ 1.0 1.1 Information taken from the Desktop 1.4.0.5 source code, method
AI()
inTerraria.NPC.cs
. The relevant part is theaiStyle == 60
block. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ 2.0 2.1 See Frost Moon for more details on the loot drop rates. Information taken from the Desktop 1.4.0.5 source code, method
RegisterBoss_FrostMoon()
inTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
and classFrostMoonDropGatingChance
inTerraria.GameContent.ItemDropRules.Conditions.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Trophies have a different drop rate than other loot from Frost Moon minibosses; see Frost Moon for more detail on these loot drop rates. Information taken from the Desktop 1.4.0.5 source code, method
RegisterBoss_FrostMoon()
inTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
and classFrostMoonDropGateForTrophies
inTerraria.GameContent.ItemDropRules.Conditions.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
CheckProgressFrostMoon()
inTerraria.NPC.cs
. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ In total, the chance to inflict the Chilled debuff is 100% for the Frost Wave and 2/3 (66.67%) for the Frost Shard. The Frozen debuff is inflicted with an overall chance of 127/768 (16.54%). Information taken from the Desktop 1.4.0.5 source code, methods
StatusPlayer()
inTerraria.Projectile.cs
,AddBuff()
inTerraria.Player.cs
, andAddBuff_DetermineBuffTimeToAdd()
inTerraria.Player.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ For this attack, the frost shards are assigned an angle by being given a random, uniformly-distributed X-velocity and a random, uniformly-distributed Y-velocity, and their velocity vectors are then normalized to have a length of 15.0 (which does not change the angle). Thus, the distribution of the polar angles of their velocity vectors is nonuniform, being proportional to . One external source which illustrates and explains this can be found here.[1]