Phasesabers
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Phasesabers
Statistics
| Type | |
|---|---|
| Damage | 50 (Melee) |
| Knockback | 3 (Very weak) |
| Critical chance | 4% |
| Use time | 16 (Very fast) |
| Velocity | 14 |
| Rarity | |
| Sell | 1 GC |
| Research | 1 required |
Projectiles created
- Blue Phasesaber

- Red Phasesaber

- Green Phasesaber

- Purple Phasesaber

- White Phasesaber

- Yellow Phasesaber

- Orange Phasesaber

- Pink Phasesaber

- Rainbow Phasesaber

Sounds
| Use | |
|---|---|
- Internal Item ID: 3764–3769, 4259, 5536, 5671
- Internal Projectile ID: 1065, 1066, 1067, 1068, 1069, 1070, 1072, 1076, 1102
Using a Blue Phasesaber to attack a Target Dummy.
Phasesabers are a group of Hardmode broadswords and the direct upgrades to the phaseblades. There are nine different color variations with identical statistics. All phasesabers emit a small amount of light when swung. Letting go of ⚒ Use / Attack while swinging will throw the weapons, causing them to sharply drop down after travelling for 0.5 seconds[1] or upon contact with blocks, then embed themselves in the ground and continuously damage any enemy that touches them. They can be recalled by pressing ⚒ Use / Attack again, which will damage enemies along the way. They can also be recalled mid-throw.
Their best modifier is Legendary.
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
Blue PhasesaberInternal Item ID: 3764 | or | |
Green PhasesaberInternal Item ID: 3766 | ||
Orange Phasesaber(Desktop, Console and Mobile versions)Internal Item ID: 4259 |
| |
Pink PhasesaberInternal Item ID: 5536 |
| |
Purple PhasesaberInternal Item ID: 3767 | ||
| ||
Red PhasesaberInternal Item ID: 3765 | ||
White PhasesaberInternal Item ID: 3768 | ||
Yellow PhasesaberInternal Item ID: 3769 |
Notes
- Thrown Phasesabers deal 150% of the weapons damage and 125% of its knockback while midair, and 75% of its damage and knockback while resting on ground.[2]
- Thrown Rainbow Phasesaber deals 125% of the weapon's damage while midair. It is otherwise the same as other thrown Phasesabers.
- Thrown Phasesabers inflict 10 ticks[3] of local invincibility frames upon hit, meaning they can hit for up to 6 times per second.[4]
- Only one throwable sword can be embedded in the ground at a time. Using a different throwable sword will cause the previously embedded sword to be recalled.
- After being embedded, the sword will be automatically recalled after 1 minute.
Tips
- The different colors can be used to represent teams in PvP.
Trivia
- Both the weapon's visual appearance and its sound effect bear a striking resemblance to the fictional energy sword lightsaber featured in the American epic space-opera media franchise Star Wars. This reference is further reinforced by the requirement of crystals and gems in the crafting of phaseblades and phasesabers, alluding to the colored kyber crystals which are used in the construction of lightsabers.
In order to fix a bug where phasesabers placed on Weapon Racks would be unbreakable, the developers remade all phasesabers into new items (IDs 3764 through 3769), ones presumably that are impervious to the bug. Therefore, the "old" phasesabers that had negative IDs (IDs −19 through −24) are no longer obtainable; instead, a new one is received. This is most likely the reason the fix is not retroactive yet.
History
- Desktop 1.4.5.0:
- Can now be thrown by releasing the attack button mid-swing. The weapon will embed itself in the ground and will continuously damage any enemy that touches it. Can be recalled by pressing the attack button again.
- Added Pink and Rainbow Phasesabers.
- Desktop 1.4.4.9: Sprites updated.
- Desktop 1.4.4:
- Damage increased from 42 to 48.
- Use time decreased from 20 to 16.
- Now requires 25 Crystal Shards to craft, instead of 50.
- Desktop 1.4.1: Orange Phasesaber sprite updated. Previous sprite was
.
- Desktop 1.4.0.1:
- Added the Orange Phasesaber.
- Damage increased from 41 to 42.
- Use time decreased from 25 to 20.
- Desktop 1.3.2:
- Fixed phasesabers in Weapon Racks creating unbreakable Weapon Racks. This fix is not retroactive: issues existing in worlds will not be fixed.
- Sprites updated.
- Desktop 1.3.0.1: Now requires a Hardmode Anvil to craft.
- Desktop 1.1: Introduced.
- Console 1.17: Sprite updated.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Now requires a Hardmode Anvil to craft.
- Sprite updated to match Desktop 1.3.2.
- Console-Release: Introduced.
- Switch 1.0.1096.2: Sprite updated.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Now requires a Hardmode Anvil to craft, thereby making it a Hardmode item.
- Mobile-Release: Introduced, requires only a pre-Hardmode Anvil.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.5.4 source code, method AI()inTerraria.Projectile.cs. The relevant part is theaiStyle == 3code block. - ↑ Information taken from the
Desktop 1.4.5.4 source code, methods ItemCheck_Shoot()inTerraria.Player.csandDamage_PvE_Inner()inTerraria.Projectile.cs. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.5.4 source code, method SetDefaults()inTerraria.Projectile.cs.

