Whips: Difference between revisions

From Terraria Wiki
Jump to navigation Jump to search
Hoho48 (talk | contribs)
MushaShukou (talk | contribs)
No edit summary
Line 1: Line 1:
{{purge cargo}}
{{exclusive|1.4.0.1}}
{{exclusive|1.4.0.1}}
{{about|the group of summon weapons|the hook|[[Ivy Whip]]}}
{{about|the group of summon weapons|the hook|[[Ivy Whip]]}}
Line 9: Line 10:


Whips can have the same [[modifiers]] as [[swords]], including Legendary. Their best modifier is '''Legendary''' ({{eicons|1.4.0.1|not=1.4.1}} or '''Sluggish''' for range).
Whips can have the same [[modifiers]] as [[swords]], including Legendary. Their best modifier is '''Legendary''' ({{eicons|1.4.0.1|not=1.4.1}} or '''Sluggish''' for range).

[[Whips/row]]
[[Minion Summon Items/row]]


== Types ==
== Types ==
{{weapon type count|Whips}}
{{weapon type count}}
<!-- Range changes in 1.4.1 not documented yet-->
<!-- Range changes in 1.4.1 not documented yet-->
{| class="terraria sortable lined align-center"
<!-- This section is transcluded on [[Summon weapons]]. This clear is needed for that:-->{{-}}
|-
{| class="terraria lined align-center sortable" id="whips-table"
! colspan="2" | Name
! colspan=2 | Name
! Damage
! data-sort-type=number | Damage
! Velocity
! Special
! data-sort-type=number | Use time
! Range<br/><small>(tiles)</small>
! data-sort-type=number | Knockback
! [[Use time]]
! [[Knockback|<abbr title="Knockback">KB</abbr>]]
! [[Critical strike chance|<abbr title="Critical strike chance">Crit</abbr>]]
! [[File:Auto icon.png|16px|Autoswing|link=]]
! [[Rarity]]
! [[Hardmode|<abbr title="Hardmode">HM</abbr>]]
! [[Hardmode|<abbr title="Hardmode">HM</abbr>]]
! data-sort-type=number | Rarity
! Sell
! data-sort-type=number | Sell
! Source
! class=unsortable | Source
|-
|-
{{#cargo_query:tables=Items
| {{item|mode=table|Leather Whip}}
|fields=_pageName, itemid, name, damage, velocity, usetime, knockback, critical, autoswing, hardmode, rare, sell
| {{iteminfo|Leather Whip|damage}}
|where={{#var:wtcount:where_total}}
|
|group by=itemid
* 4 summon tag damage
|no html
* Damage reduced by 50% each hit in a single swing.
|format=template
| 11
|template=:{{PAGENAME}}/row
| {{iteminfo|Leather Whip|use time}}
|named args=yes
| {{iteminfo|Leather Whip|knockback}}
}}
| {{iteminfo|Leather Whip|rarity}}
| {{no}}
| align=right | {{iteminfo|Leather Whip|sell}}
| align=left | {{itemsource|Leather Whip|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Snapthorn}}
| {{iteminfo|Snapthorn|damage}}
|
* 6 summon tag damage
* Hitting enemies increases attack speed with the Jungle's Fury [[buff]].
* Damage reduced by 40% each hit in a single swing.
| 15
| {{iteminfo|Snapthorn|use time}}
| {{iteminfo|Snapthorn|knockback}}
| {{iteminfo|Snapthorn|rarity}}
| {{no}}
| align=right | {{iteminfo|Snapthorn|sell}}
| align=left | {{itemsource|Snapthorn|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Spinal Tap}}
| {{iteminfo|Spinal Tap|damage}}
|
* 7 summon tag damage
* Performs better against multiple targets than most whips.
* Damage reduced by 10% each hit in a single swing.
| 18
| {{iteminfo|Spinal Tap|use time}}
| {{iteminfo|Spinal Tap|knockback}}
| {{iteminfo|Spinal Tap|rarity}}
| {{no}}
| align=right | {{iteminfo|Spinal Tap|sell}}
| align=left | {{itemsource|Spinal Tap|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Firecracker}}
| {{iteminfo|Firecracker|damage}}
|
* Instead of increasing minion damage, a struck enemy is surrounded by fiery energy which explodes the next time a minion attacks it, which deals {{eicons|1.4.1.2}} 2.75× / {{eicons|Firecracker|not=1.4.1.2}} 3× the minion's usual damage.
* Damage reduced by 33% each hit in a single swing.
| 21
| {{iteminfo|Firecracker|use time}}
| {{iteminfo|Firecracker|knockback}}
| {{iteminfo|Firecracker|rarity}}
| {{yes}}
| align=right |{{iteminfo|Firecracker|sell}}
| align=left | {{itemsource|Firecracker|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Cool Whip}}
| {{iteminfo|Cool Whip|damage}}
|
* Hitting enemies summons a snowflake minion that attacks that enemy and any nearby enemies, doing 10 damage and ignoring 30 defense.
* {{eicons|1.4.1.2}} Also inflicts [[Frostburn]] debuff for 4 seconds.
* Damage reduced by 30% each hit in a single swing.
| 23
| {{iteminfo|Cool Whip|use time}}
| {{iteminfo|Cool Whip|knockback}}
| {{iteminfo|Cool Whip|rarity}}
| {{yes}}
| align=right | {{iteminfo|Cool Whip|sell}}
| align=left | {{itemsource|Cool Whip|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Durendal}}
| {{iteminfo|Durendal|damage}}
|
* 9 summon tag damage
* Hitting enemies increases attack speed with the Durendal's Blessing [[buff]].
* Damage reduced by 20% each hit in a single swing.
| 24
| {{iteminfo|Durendal|use time}}
| {{iteminfo|Durendal|knockback}}
| {{iteminfo|Durendal|rarity}}
| {{yes}}
| align="right" | {{iteminfo|Durendal|sell}}
| align="left" | {{itemsource|Durendal|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Dark Harvest}}
| {{iteminfo|Dark Harvest|damage}}
|
* Hitting an enemy adds dark energy to it. When minions attack an enemy with dark energy, the dark energy flares and damages nearby enemies (not the original target) for 10 damage per hit. This damage ignores up to 50 defense.
* Hitting enemies increases attack speed with the Harvest Time [[buff]].
* Damage reduced by 10% each hit in a single swing.
| 28
| {{iteminfo|Dark Harvest|use time}}
| {{iteminfo|Dark Harvest|knockback}}
| {{iteminfo|Dark Harvest|rarity}}
| {{yes}}
| align=right | {{iteminfo|Dark Harvest|sell}}
| align=left | {{itemsource|Dark Harvest|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Morning Star}}
| {{iteminfo|Morning Star|damage}}
|
* 5 summon tag damage
* +5% summon tag critical strike chance
* Damage reduced by 5% each hit in a single swing.
| 28
| {{iteminfo|Morning Star|use time}}
| {{iteminfo|Morning Star|knockback}}
| {{iteminfo|Morning Star|rarity}}
| {{yes}}
| align=right | {{iteminfo|Morning Star|sell}}
| align=left | {{itemsource|Morning Star|sep=<hr class="incell-border"/>}}
|-
| {{item|mode=table|Kaleidoscope}}
| {{iteminfo|Kaleidoscope|damage}}
|
* 20 summon tag damage
* +10% summon tag critical strike chance
* Damage reduced by 10% each hit in a single swing.
| 33
| {{iteminfo|Kaleidoscope|use time}}
| {{iteminfo|Kaleidoscope|knockback}}
| {{iteminfo|Kaleidoscope|rarity}}
| {{yes}}
| align=right | {{iteminfo|Kaleidoscope|sell}}
| align=left | {{itemsource|Kaleidoscope|sep=<hr class="incell-border"/>}}
|}
|}


Line 188: Line 79:
{{history|Desktop 1.4.0.1|Introduced.}}
{{history|Desktop 1.4.0.1|Introduced.}}
{{history|Mobile 1.4.0.5.0|Introduced.}}
{{history|Mobile 1.4.0.5.0|Introduced.}}

== See also ==
* [[Minion Summon Items]]
* [[Sentry Summon Items]]]]


{{Master Template Weapons
{{Master Template Weapons
| show-main = yes
| show-summon = yes
| show-summon = yes
}}
}}

[[Category:Sentry Summon Items| ]]


[[fr:Fouets]]
[[fr:Fouets]]

Revision as of 09:46, 6 December 2021

Template:Purge cargo

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
This article is about the group of summon weapons. For the hook, see Ivy Whip.

Whips are close-ranged summon weapons that swing in an arcing motion and produce a unique sound. Like all summoning weapons, whips receive damage bonuses from minion damage and cannot normally deal critical hits.

When an enemy has been hit with a whip, any minions the player has summoned will target that enemy, much like when right-clicking an enemy with a summoning weapon.

Most whips have damage bonuses that apply to any attacking minions, in addition to their regular damage statistic. These damage bonuses last 3 seconds after striking an enemy. Sentries receive no benefit from these bonuses.

Whips can have the same modifiers as swords, including Legendary. Their best modifier is Legendary (!!Error: Invalid EICONS input! or Sluggish for range).

Whips/row Minion Summon Items/row

Types

There are 9 different types of whips, 6 of which are Hardmode-exclusive.

Name Damage Velocity Use time Knockback Crit Autoswing HM Rarity Sell Source
Cool Whip Cool Whip(Desktop, Console and Mobile versions)Internal Item ID: 4911 45 8 30
(Average)
1.5
(Extremely weak)
✔️ Rarity level: 4 4 GC Crafted: 8 Soul of Light + 8 Soul of Night + Frost Core ( @ Mythril Anvil / Orichalcum Anvil )
Dark Harvest Dark Harvest(Desktop, Console and Mobile versions)Internal Item ID: 4680 100 12 27
(Average)
3
(Very weak)
✔️ Rarity level: 8 10 GC Dropped by Pumpking.
Durendal Durendal(Desktop, Console and Mobile versions)Internal Item ID: 4678 55 12 28
(Average)
2
(Very weak)
✔️ Rarity level: 5 4 GC60 SC Crafted: 12 Hallowed Bar ( @ Mythril Anvil / Orichalcum Anvil )
Firecracker Firecracker(Desktop, Console and Mobile versions)Internal Item ID: 4912 37 8 30
(Average)
2
(Very weak)
✔️ Rarity level: 4 3 GC Dropped by Wall of Flesh.
Kaleidoscope Kaleidoscope(Desktop, Console and Mobile versions)Internal Item ID: 4914 180 12 30
(Average)
4
(Weak)
✔️ Rarity level: 8 5 GC Dropped by Empress of Light.
Leather Whip Leather Whip(Desktop, Console and Mobile versions)Internal Item ID: 4672 14 8 30
(Average)
1
(Extremely weak)
Rarity level: 1 2 GC Purchased from the Zoologist (10 GC).
Morning Star Morning Star(Desktop, Console and Mobile versions)Internal Item ID: 4679 165 8 35
(Slow)
11
(Extremely strong)
✔️ Rarity level: 8 6 GC Dropped by Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones.
Snapthorn Snapthorn(Desktop, Console and Mobile versions)Internal Item ID: 4913 18 8 30
(Average)
1.5
(Extremely weak)
Rarity level: 3 1 GC Crafted: 15 Stinger + 3 Vine + 12 Jungle Spores ( @ Iron Anvil / Lead Anvil )
Spinal Tap Spinal Tap(Desktop, Console and Mobile versions)Internal Item ID: 5074 27 10 30
(Average)
2
(Very weak)
Rarity level: 2 1 GC50 SC Crafted: 90 Bone + 55 Cobweb ( @ Work Bench )

Tips

  • Because the primary hit of a whip operates similarly to a piercing melee weapon, they are effective against enemies that pass through blocks, such as worms, cursed skulls, and casters with destructible projectiles.
    • However, all Whips will deal less damage to each successive enemy hit close together in a single swing, all the way down to 1 damage. This penalty is heavier on earlier whips, and lighter on later whips.
      • This does not stop whips with debuff effects such as Snapthorn from applying their respective debuff. However, Firecracker's Explosive Burst effect will only be applied to the first enemy hit, even if the whip causes a different enemy to be targeted instead.
  • Whips are affected by melee attack speed bonuses. This means that melee-oriented armor sets and equipment, such as Shadow armor and Feral Claws, can greatly increase their effectiveness.
    • This includes melee speed bonuses from Snapthorn, Durendal and Dark Harvest. If the player is fast enough, they can strike once with a speed-increasing whip, then switch to a higher-damage whip to gain immense damage bonuses. The autoswing effect of Feral Claws ((Desktop, Console and Mobile versions)) / Titan Glove (!!Error: Invalid EICONS input!) makes this much easier, as the player can simply hold the attack button down and use the numbers on the keyboard to switch between whips.
    • Whips will gain benefits from flasks.
    • Whips do not gain benefits from any other melee bonuses.
  • The summon tag damage gives significant bonuses to minions. For instance, the pre-Hardmode whips can more than triple the DPS of the Slime Staff against the Eye of Cthulhu, and Kaleidoscope increases the damage of the Xeno Staff, an already-powerful summon, by more than 50%.
    • Summon tag damage can be stacked with the use of multiple different whips which has an even greater effect on minion DPS than using only one.
  • Whips have excellent synergy with the Valhalla Knight armor, which has a +60% summon damage bonus, high defense and regeneration, and several sentry slots, but few bonuses to other types of weapons. For more risk/reward, the Shinobi Infiltrator armor has a +60% damage bonus and a +20% speed bonus (which affects whips more than most melee late game weapons), but less armor and no healing.
  • Whips are exceptionally useful for clearing foliage due to their range and broad area of effect. Combined with the ability to break plants behind solid walls, a whip can erase an entire thorn bush in a single swing, quickly bring down vines, and can safely trigger rolling cacti to roll away.
  • Speed modifiers from armor, accessories, and buffs do not affect the range of whips; only the modifiers on whips affect the range of said whip.
  • The 1.4.1 update fixed an issue where size modifiers on whips had an inverse effect on speed, meaning big whips were always slow and small whips were always fast. Therefore, on Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, Sluggish is no longer a viable modifier for them.
  • Whips can be an excellent tool for an early game head start, as they have high damage and are easy to get straight away.

Trivia

  • Whips were added as a homage to summoners with whips from the Final Fantasy series, notably Rydia from Final Fantasy 4. They also reference the monster-catching and summoning Beastmaster class from Final Fantasy V.
  • In real life, whips are generally used on animals, for training and performance purposes. This is potentially why the Zoologist sells the Leather Whip.
  • Despite their similarities with Melee weapons, whips are classified as Summon weapons.
  • Despite its current name, the Ivy Whip is not a weapon. It is a hook, present before whips were added to the game.

History

  • Desktop 1.4.1.2:
    • Buffed Cool Whip, now inflicts Frostburn and increased Snowflake minion's movement speed by 50%.
    • Nerfed Firecracker, explosion damage reduced from 3× minion damage to 2.75× minion damage.
  • Desktop 1.4.1:
    • Added Spinal Tap.
    • Whips now benefit from the effects of flasks.
    • Every whip (except for Leather) got a range increase.
      • Speed modifiers no longer have an inverse effect on range.
    • Whip damage penalty is now heavier on early whips and lighter on later whips.

See also