True Night's Edge

From Terraria Wiki
Jump to navigation Jump to search
Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This is the main page whose information relates to the Desktop, Console, and Mobile versions of Terraria.
On the differences of this information with Old-gen console and 3DS is at Legacy:True Night's Edge.
True Night's Edge
  • True Night's Edge item spriteold True Night's Edge item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage70 (Melee)
Knockback4.75 (Average)
Critical chance4%
Use time32 (Slow)
Velocity14
RarityRarity level: 8
Sell10 GC
Research1 required
Projectiles created
  • Night's Edge
    Night's Edge
  • True Night's Edge
    True Night's Edge

The True Night's Edge is a Hardmode sword that is a stronger version of the Night's Edge, doing more damage and firing a projectile when swung. It is one of the ingredients necessary to craft the Terra Blade. The True Night's Edge is capable of autoswing.

The sword itself has a large aura of dark energy around the blade when swung, which significantly increases the range at which the weapon can deal damage to enemies, including coverage behind the player. Each time the sword swings, a projectile resembling a spinning disc of energy will be fired. The projectile will move relative to the player, staying on the same course on the screen as the player moves. The projectile deals 50% base damage (35 base damage),[1] and strikes up to 3 times. The projectile applies 10 ticks[2] of immunity frames on the target it hits, and is possible to hit the same target for multiple times (e.g. if the target is large enough for the projectiles to still stay on it after 10 ticks).[3] If the blade or its aura strikes an enemy, a purple flash is created. If its projectile strikes an enemy, a green flash is created.

Its best modifier is Legendary.

Crafting

Recipes

ResultIngredientsCrafting station
Desktop versionConsole versionMobile version only:
True Night's EdgeTrue Night's Edge
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Old-gen console versionNintendo 3DS version only:
True Night's EdgeTrue Night's Edge

Crafting tree

Used in

ResultIngredientsCrafting station
Terra BladeTerra BladeMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Notes

Animation of the True Night's Edge. Notice its circular projectile striking 3 times.

Although previously compared due to their similarities and being obtained in the same place in progression, changes in 1.4.4 have made the True Night's Edge and True Excalibur much more distinct weapons.

Trivia

  • Unlike most projectile swords, the True Night's Edge fires a spinning projectile instead of a straight one.
  • The True Night's Edge resembles the old sprite for the Night's Edge, with duller shading.
  • The True Night's Edge is the item referenced in the foil Terraria badge on Steam.

History

  • Desktop 1.4.4:
    • True Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
    • Instead of a sword projectile, it now fires a large, spinning disc of energy which travels a medium-long distance, striking multiple times.
    • Damage reduced from 105 to 70.
    • Use Time increased from 26 to 32.
  • Desktop 1.4.1:
    • Crafting recipe now requires 20 Souls from each mechanical boss rather than a Broken Hero Sword.
    • Can now autoswing.
    • Projectile does 1.5× base damage instead of 1×.
  • Desktop 1.3.0.1:
    • Damage increased from 78 to 90.
    • Use time increased from 24 to 26.
  • Desktop 1.2.3:
    • Damage increased from 70 to 78.
    • Projectile cooldown decreased from 0.75 to 0.4 seconds.
  • Console 1.0.750.0: (PlayStation 4)
    • Damage increased from 78 to 90.
    • Use time increased from 24 to 26.
  • Console 1.06:
    • Damage increased from 70 to 78.
    • Projectile cooldown decreased from 0.75 to 0.4 seconds.
  • Mobile 1.2.11212:
    • Damage increased from 70 to 78.
    • Shoots projectiles more rapidly.

References

  1. Information taken from the Desktop version Desktop 1.4.4.4 source code, method ItemCheck_Shoot() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  3. Information taken from the Desktop version Desktop 1.4.4.4 source code, method SetDefaults() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.