Santa-NK1: Difference between revisions
({{npc infobox}}: cleaned up and updated drop rates for 1.4.4, {{gameText}} for projectile names in the sound captions for automatic updates and easier porting to language wikis, improved readability of code) |
(minor reword, capitalization of projectile names as in-game per Project:CAPS, consistent "it" pronouns, removed {{item}} in the Behavior section (there's no longer any reason to use the template here now that the projectile images are in the infobox), reduced width of the projectile table, changed values in the table to use {{#expr:}} (closer to the source code and therefore easier to update), {{formatnum:}} for easier porting to language wikis) |
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-->{{modes|160|320|480}} {{note|small=y|paren=y|{{gameText|ProjectileName.Spike}}}}<br/><!-- |
-->{{modes|160|320|480}} {{note|small=y|paren=y|{{gameText|ProjectileName.Spike}}}}<br/><!-- |
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-->{{modes|84|168|252}} {{note|small=y|paren=y|{{gameText|ProjectileName.Missile}}}}<br/><!-- |
-->{{modes|84|168|252}} {{note|small=y|paren=y|{{gameText|ProjectileName.Missile}}}}<br/><!-- |
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-->{{modes|100|200|300}} {{note|small=y|paren=y|{{gameText|ProjectileName.Present}}}} {{source code ref|v=1.4. |
-->{{modes|100|200|300}} {{note|small=y|paren=y|{{gameText|ProjectileName.Present}}}} {{source code ref|v=1.4.4.9|name=snk1ai|method=Terraria.NPC.AI|t=The relevant part is the <code>aiStyle == 61</code> block.}} |
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|:note:|Higher item drop chances in later waves<ref>See [[Frost Moon#Loot|Frost Moon § Loot]] for more details on the loot drop rates.</ref>| |
|:note:|Higher item drop chances in later waves<ref>See [[Frost Moon#Loot|Frost Moon § Loot]] for more details on the loot drop rates.</ref>| |
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|:group:start|One of the following 2 items may be dropped|---- |
|:group:start|One of the following 2 items may be dropped|---- |
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== Behavior == |
== Behavior == |
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Santa-NK1 has four different attacks, all of which occur independently of each other: |
Santa-NK1 has four different attacks, all of which occur independently of each other:<ref name="snk1ai"/> |
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* Santa-NK1's chain gun arm periodically fires |
* Santa-NK1's chain gun arm periodically fires Bullets at the player. The gun's rate of fire increases as Santa-NK1's health drops. |
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* Santa-NK1 frequently drops large red |
* Santa-NK1 frequently drops a large red Spike ball on the ground that deals very high damage. These increase in frequency as Santa-NK1's health drops. |
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* Santa-NK1 |
* Santa-NK1 randomly fires a barrage of Missiles which can travel through [[blocks]]. These are fired at a constant rate of 5 per second. These barrages become more common as Santa-NK1's health drops. |
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* Santa-NK1 |
* Santa-NK1 also randomly launches a barrage of red Presents high into the air that descend slowly through the ground via parachutes, dealing contact damage to players. These travel through blocks and are fired at a constant rate of 6.67 per second. These barrages also become more common as Santa-NK1's health drops. |
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All of Santa-NK1's attacks either increase their rate of fire or increase their chance of occurring as its health drops, as described above; the specific effects are listed in the following table. Note that these changes happen as Santa-NK1's health passes the listed thresholds, and are not continuous; thus, for example, its chain gun firing rate will be 3.75 bullets/second at 100% health ''and also'' at 75% health, but as soon as its health drops below 75%, the rate of fire will increase to 4.29/sec. |
All of Santa-NK1's attacks either increase their rate of fire or increase their chance of occurring as its health drops, as described above; the specific effects are listed in the following table. Note that these changes happen as Santa-NK1's health passes the listed thresholds, and are not continuous; thus, for example, its chain gun firing rate will be 3.75 bullets/second at 100% health ''and also'' at 75% health, but as soon as its health drops below 75%, the rate of fire will increase to 4.29/sec. |
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{| class="terraria lined |
{| class="terraria lined align-center" |
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! Health !! Chain Gun<br/>Rate of Fire<br/><small>(bullets/sec)</small> !! Average Spiked<br/>Ball Interval<br/><small>(seconds)</small> !! Average Missile<br/>Barrage Interval<br/><small>(seconds)</small> !! Average Present<br/>Barrage Interval<br/><small>(seconds)</small> |
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! rowspan=2 | Health |
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! rowspan=2 | Chain Gun<br/>rate of fire<br/><small>(bullets/sec)</small> |
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! colspan=3 | Average attack interval <small>(seconds)</small> |
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|- |
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! [[File:{{projectileinfo|352|image}}|link=|x35px]]<br/>{{gameText|ProjectileName.Spike}} |
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! [[File:{{projectileinfo|350|image}}|link=|x35px]]<br/>{{gameText|ProjectileName.Missile}} |
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! [[File:{{projectileinfo|351|image}}|link=|x35px]]<br/>{{gameText|ProjectileName.Present}} |
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|- |
|- |
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| ≥ 75% |
| ≥ 75%{{footnote|{{formatnum:{{#expr:floor({{npcinfo|346|hp}}*0.75)}}}} / {{expert|{{formatnum:{{#expr:floor({{npcinfo|346|hp|expert}}*0.75)}}}}}} / {{master|{{formatnum:{{#expr:floor({{npcinfo|346|hp|master}}*0.75)}}}}}}}} |
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| {{formatnum:{{#expr:60/16 round2}}}} |
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| {{formatnum:{{#expr:600/60 round2}}}} |
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| {{formatnum:{{#expr:1200/60 round2}}}} |
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| {{formatnum:{{#expr:2700/60 round2}}}} |
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|- |
|- |
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| ≥ 50% |
| ≥ 50%{{footnote|{{formatnum:{{#expr:floor({{npcinfo|346|hp}}*0.5)}}}} / {{expert|{{formatnum:{{#expr:floor({{npcinfo|346|hp|expert}}*0.5)}}}}}} / {{master|{{formatnum:{{#expr:floor({{npcinfo|346|hp|master}}*0.5)}}}}}}}} |
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| {{formatnum:{{#expr:60/14 round2}}}} |
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| {{formatnum:{{#expr:floor(600*0.9)/60 round2}}}} |
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| {{formatnum:{{#expr:floor(1200*0.9)/60 round2}}}} |
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| {{formatnum:{{#expr:floor(2700*0.9)/60 round2}}}} |
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|- |
|- |
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| ≥ 25% |
| ≥ 25%{{footnote|{{formatnum:{{#expr:floor({{npcinfo|346|hp}}*0.25)}}}} / {{expert|{{formatnum:{{#expr:floor({{npcinfo|346|hp|expert}}*0.25)}}}}}} / {{master|{{formatnum:{{#expr:floor({{npcinfo|346|hp|master}}*0.25)}}}}}}}} |
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| {{formatnum:{{#expr:60/11 round2}}}} |
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| {{formatnum:{{#expr:floor(600*0.75)/60 round2}}}} |
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| {{formatnum:{{#expr:floor(1200*0.75)/60 round2}}}} |
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| {{formatnum:{{#expr:floor(2700*0.75)/60 round2}}}} |
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|- |
|- |
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| < 25% |
| < 25% |
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| {{formatnum:{{#expr:60/8 round2}}}} |
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| {{formatnum:{{#expr:floor(600*0.5)/60 round2}}}} |
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| {{formatnum:{{#expr:floor(1200*0.5)/60 round2}}}} |
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| {{formatnum:{{#expr:floor(2700*0.5)/60 round2}}}} |
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|} |
|} |
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== Notes == |
== Notes == |
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* Santa-NK1 has one of the highest damage rates in the game. |
* Santa-NK1 has one of the highest damage rates in the game. |
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* Santa-NK1 has a higher chance of dropping loot in later waves. See [[Frost Moon#Loot|Frost Moon]] for more details. |
* Santa-NK1 has a higher chance of dropping loot in later waves. See [[Frost Moon#Loot|Frost Moon § Loot]] for more details. |
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== Tips == |
== Tips == |
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* Players should note that |
* Players should note that its Present launcher and Missile barrage attacks are highly inaccurate. |
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* Using [[wings]] to fly over |
* Using [[wings]] to fly over it back and forth will make its chain gun and the Missile barrage harder to hit the player. |
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* The [[Razorpine]] and [[Golden Shower]]/{{eil|Betsy's Wrath}} are very effective against |
* The [[Razorpine]] and [[Golden Shower]]/{{eil|Betsy's Wrath}} are very effective against it. Hitting it first with the Golden Shower/Betsy's Wrath lowers its defense, increasing the {{DPS}} of the Razorpine. This is highly effective with [[Spectre armor]] with the [[Spectre Hood]] as it fully heals the player no matter how low the player's health is. |
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** This seems to be even more effective on the {{3DS version}} because the Spectre Hood still has its old stats, which increases magic damage, instead of lowering it. |
** This seems to be even more effective on the {{3DS version}} because the Spectre Hood still has its old stats, which increases magic damage, instead of lowering it. |
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== Trivia == |
== Trivia == |
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* The |
* The Spike balls can nearly one-shot players in {{eil|Master Mode}}, due to their damage being 480. This is by far the most damage dealt by a single attack in the entire Frost Moon event; it is also stronger than most other bosses' attacks, even dealing higher damage per hit than the [[Moon Lord]]'s Phantasmal Deathray. |
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* ''Santa-NK1'' is a play on the portmanteau of ''Santa'' and ''tank'', ''Santank'', the name used when the enemy was first announced. |
* ''Santa-NK1'' is a play on the portmanteau of ''Santa'' and ''tank'', ''Santank'', the name used when the enemy was first announced. |
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** The image in the game files used for when the face is ripped off uses the name <code>SantaTank.png</code>. |
** The image in the game files used for when the face is ripped off uses the name <code>SantaTank.png</code>. |
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* Its arm appears to be a large [[Chain Gun]], an item which it sometimes drops. |
* Its arm appears to be a large [[Chain Gun]], an item which it sometimes drops. |
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* The face and mask may be a reference to the ''{{wikipedia|Terminator (franchise)|Terminator}}'' science fiction action |
* The face and mask may be a reference to the ''{{wikipedia|Terminator (franchise)|Terminator}}'' science fiction action movie series, as the Terminator has a metal frame and an outside "skin". |
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* It is one of the only three bosses whose map icon does not change after entering its second phase, the others being the [[Brain of Cthulhu]] and {{eil|Queen Slime}}. |
* It is one of the only three (mini-)bosses whose map icon does not change after entering its second phase, the others being the [[Brain of Cthulhu]] and {{eil|Queen Slime}}. |
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* There is no [[Pumpkin Moon]] equivalent to Santa-NK1, unlike the other two Frost Moon bosses ([[Everscream]] and [[Ice Queen]]), who each have counterparts in the Pumpkin Moon event ([[Mourning Wood]] and [[Pumpking]], respectively). |
* There is no [[Pumpkin Moon]] equivalent to Santa-NK1, unlike the other two Frost Moon bosses ([[Everscream]] and [[Ice Queen]]), who each have counterparts in the Pumpkin Moon event ([[Mourning Wood]] and [[Pumpking]], respectively). |
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{{bestiary|article=}} |
{{bestiary|article=}} |
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== References == |
== References == |
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{{reflist}} |
{{reflist}} |
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{{footnotelist}} |
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{{Frost Moon Enemies}} |
{{Frost Moon Enemies}} |
Revision as of 19:59, 14 April 2024
Type | |
---|---|
Environment | |
AI Type | Santa-NK1 AI |
Damage | 120/180/270 (contact) 72144216 (Bullet) 160320480 (Spike) 84168252 (Missile) 100200300 (Present) [1] |
Max Life | 18000/23400/29835 |
Defense | 56 |
KB Resist | 100% |
Immune to |
Coins | 1 GC2 GC50 SC |
---|
- Item (Quantity)Rate
- Higher item drop chances in later waves[2]
- One of these will always be dropped
during wave 14 and up - 6.25–16.67%12.5–50%
- 6.25–16.67%12.5–50%
- Santa-NK1 TrophyDuring wave 15 and up
- Toy Tank(Desktop, Console and Mobile versions)
- Santa-NK1 Relic(Desktop, Console and Mobile versions)
- Deadeye Bullet
- Missile
- Present
- Spike
Hurt | |
---|---|
Killed | |
Bullet | |
Missile |
- Internal NPC ID: 346
- Internal Projectile ID: 180, 350, 351, 352
Santa-NK1 is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. When below half health, the face and beard of the Santa mask are torn apart to reveal a rather morbid mechanical skull underneath.
Defeating Santa-NK1 will add 100 / 200 / 250 points during the Frost Moon.[3]
Behavior
Santa-NK1 has four different attacks, all of which occur independently of each other:[1]
- Santa-NK1's chain gun arm periodically fires Bullets at the player. The gun's rate of fire increases as Santa-NK1's health drops.
- Santa-NK1 frequently drops a large red Spike ball on the ground that deals very high damage. These increase in frequency as Santa-NK1's health drops.
- Santa-NK1 randomly fires a barrage of Missiles which can travel through blocks. These are fired at a constant rate of 5 per second. These barrages become more common as Santa-NK1's health drops.
- Santa-NK1 also randomly launches a barrage of red Presents high into the air that descend slowly through the ground via parachutes, dealing contact damage to players. These travel through blocks and are fired at a constant rate of 6.67 per second. These barrages also become more common as Santa-NK1's health drops.
All of Santa-NK1's attacks either increase their rate of fire or increase their chance of occurring as its health drops, as described above; the specific effects are listed in the following table. Note that these changes happen as Santa-NK1's health passes the listed thresholds, and are not continuous; thus, for example, its chain gun firing rate will be 3.75 bullets/second at 100% health and also at 75% health, but as soon as its health drops below 75%, the rate of fire will increase to 4.29/sec.
Health | Chain Gun rate of fire (bullets/sec) |
Average attack interval (seconds) | ||
---|---|---|---|---|
Spike |
Missile |
Present | ||
≥ 75%[a] | 3.75 | 10 | 20 | 45 |
≥ 50%[b] | 4.29 | 9 | 18 | 40.5 |
≥ 25%[c] | 5.45 | 7.5 | 15 | 33.75 |
< 25% | 7.5 | 5 | 10 | 22.5 |
Notes
- Santa-NK1 has one of the highest damage rates in the game.
- Santa-NK1 has a higher chance of dropping loot in later waves. See Frost Moon § Loot for more details.
Tips
- Players should note that its Present launcher and Missile barrage attacks are highly inaccurate.
- Using wings to fly over it back and forth will make its chain gun and the Missile barrage harder to hit the player.
- The Razorpine and Golden Shower/Betsy's Wrath(Desktop, Console and Mobile versions) are very effective against it. Hitting it first with the Golden Shower/Betsy's Wrath lowers its defense, increasing the DPS of the Razorpine. This is highly effective with Spectre armor with the Spectre Hood as it fully heals the player no matter how low the player's health is.
Trivia
- The Spike balls can nearly one-shot players in Master Mode(Desktop, Console and Mobile versions), due to their damage being 480. This is by far the most damage dealt by a single attack in the entire Frost Moon event; it is also stronger than most other bosses' attacks, even dealing higher damage per hit than the Moon Lord's Phantasmal Deathray.
- Santa-NK1 is a play on the portmanteau of Santa and tank, Santank, the name used when the enemy was first announced.
- The image in the game files used for when the face is ripped off uses the name
SantaTank.png
.
- The image in the game files used for when the face is ripped off uses the name
- Its arm appears to be a large Chain Gun, an item which it sometimes drops.
- The face and mask may be a reference to the Terminator science fiction action movie series, as the Terminator has a metal frame and an outside "skin".
- It is one of the only three (mini-)bosses whose map icon does not change after entering its second phase, the others being the Brain of Cthulhu and Queen Slime(Desktop, Console and Mobile versions).
- There is no Pumpkin Moon equivalent to Santa-NK1, unlike the other two Frost Moon bosses (Everscream and Ice Queen), who each have counterparts in the Pumpkin Moon event (Mourning Wood and Pumpking, respectively).
- The Bestiary entry for Santa-NK1: "This jolly bad boy wants to stuff everyone's stockings with the gift of their entrails. This cranky Kringle's gone postal."
History
- Desktop 1.4.4: Increased the Frost Moon wave point progression per kill in Master Mode from 200 to 250.
- Desktop 1.4.0.1: Now has Master Mode drops: it will always drop the Santa-NK1 Relic on death and also has a 25% chance of dropping the Toy Tank mount.
- Desktop 1.2.3.1:
- Its projectiles now fire slower and do less damage.
- Increased the Frost Moon wave point progression per kill from 80 to 100.
- Desktop 1.2.2: Introduced.
- Console 1.05: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.
- 3DS 1.03: Introduced.
References
- ↑ 1.0 1.1 Information taken from the Desktop 1.4.4.9 source code, method
AI()
inTerraria.NPC.cs
. The relevant part is theaiStyle == 61
block. - ↑ See Frost Moon § Loot for more details on the loot drop rates.
- ↑ Information taken from the Desktop 1.4.4.9 source code, method
CheckProgressFrostMoon()
inTerraria.NPC.cs
.