Critters

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Critters
Squirrel.png Bunny.png Monarch Butterfly.png
Statistics
Type
Damage0
Max Life5
Defense0
A Red Squirrel and a Bunny in a Forest.

Critters are harmless characters that do not interact with the player in any way, except in that they can be killed by both players and enemies. All critters have 5 health and serve as ambient entities. Most critters can be summoned by means of a statue, but will otherwise spawn randomly in any environment that supports them.

Most critters can be caught with a Bug Net, except Dolphins(Desktop, Console and Mobile versions), Mystic Frogs(Desktop, Console and Mobile versions) and Sea Turtles(Desktop, Console and Mobile versions). Additionally, critters from The Underworld can only be caught with a Golden Bug Net(Desktop, Console and Mobile versions) or Lavaproof Bug Net(Desktop, Console and Mobile versions). When caught, the critter can be carried around the player's inventory (or placed in storage), and can be released again by being used like any other item. On Desktop version Desktop, Console version Console, and Mobile version Mobile, critters spawned from statues cannot be caught; attempting to do so will cause the critter to disappear in a puff of smoke.

Most caught critters can be used as fishing bait and crafted into food. All caught critters can be caged to create animated display furniture. Once crafted, the critter cannot be released, unless the cage is de-crafted via Shimmer(Desktop, Console and Mobile versions). Most critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and both Goldfish and Pupfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also function as valid light sources.

On Desktop version Desktop, Console version Console, and Mobile version Mobile, some critter types have a rare golden variation that has a 1/400 (0.25%) chance of spawning instead of a normal one, and can be detected by the Lifeform Analyzer. Visual identification is helped by the sparkles they emit when alive in the world.

(Desktop, Console and Mobile versions) To fill out Bestiary entries for critters, they do not need to be killed. Rather, the player just needs to get in close proximity of the critter, a distance of roughly 15 tiles, and that will count towards the bestiary entry.

On Desktop version Desktop, Console version Console, and Mobile version Mobile, naturally spawned critters (i.e. not released by players or spawned by statues) have 1.5 seconds of invincibility after spawning,[1] to prevent accidental kills of critters spawning from tiles (e.g. Worms and Grasshoppers).

There are currently (Desktop, Console and Mobile versions) 86 / (Old-gen console version) 28 / (3DS version) 8 different critters.

Types

Critter Environment AI Type Rarity Sell Bait Power Notes
Bird BirdInternal Item ID: 2015 Forest / Snow biome / The Hallow Bird AI Rarity level: 0 5 SC n/a Bird BannerBird Banner drops after every 50th kill.
Blue Jay Blue JayInternal Item ID: 2016 Forest / Snow biome / The Hallow Bird AI Rarity level: 0 7 SC50 CC n/a
Buggy Buggy(Desktop, Console and Mobile versions)Internal Item ID: 3194 Jungle Passive Worm AI Rarity level: 2 10 SC 40% Found by breaking background objects.
Bunny BunnyInternal Item ID: 2019 Forest Passive AI Rarity level: 0 5 SC n/a Bunny BannerBunny Banner drops after every 50th kill.
Explosive Bunny Explosive BunnyInternal Item ID: 1338 n/a Passive AI Rarity level: 0 7 SC n/a Crafted with a Bunny and Dynamite. Unaffected by the Guide to Critter Companionship(Desktop, Console and Mobile versions).
Amethyst Bunny Amethyst Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4838 Cavern Passive AI Rarity level: 0 10 SC n/a
Topaz Bunny Topaz Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4839 Cavern Passive AI Rarity level: 0 10 SC n/a
Sapphire Bunny Sapphire Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4840 Cavern Passive AI Rarity level: 0 10 SC n/a
Emerald Bunny Emerald Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4841 Cavern Passive AI Rarity level: 0 10 SC n/a
Ruby Bunny Ruby Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4842 Cavern Passive AI Rarity level: 0 10 SC n/a
Diamond Bunny Diamond Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4843 Cavern Passive AI Rarity level: 0 10 SC n/a
Amber Bunny Amber Bunny(Desktop, Console and Mobile versions)Internal Item ID: 4844 Cavern Passive AI Rarity level: 0 10 SC n/a
Cardinal CardinalInternal Item ID: 2017 Forest / Snow biome / The Hallow Bird AI Rarity level: 0 7 SC50 CC n/a
Yellow Cockatiel Yellow Cockatiel(Desktop, Console and Mobile versions)Internal Item ID: 5312 Jungle Bird AI Rarity level: 0 7 SC50 CC n/a
Gray Cockatiel Gray Cockatiel(Desktop, Console and Mobile versions)Internal Item ID: 5313 Jungle Bird AI Rarity level: 0 7 SC50 CC n/a
Dolphin Dolphin(Desktop, Console and Mobile versions) Ocean Swimming AI Rarity level: 0 No value n/a Cannot be caught with a Bug Net.
Duck DuckInternal Item ID: 2123 Surface Passive AI Rarity level: 0 7 SC50 CC n/a
Mallard Duck Mallard DuckInternal Item ID: 2122 Surface Passive AI Rarity level: 0 7 SC50 CC n/a
Enchanted Nightcrawler Enchanted Nightcrawler(Desktop, Console and Mobile versions)Internal Item ID: 3191 Meteor Shower Passive Worm AI Rarity level: 2 20 SC 35% Crafted with a WormWorm and a Fallen StarFallen Star. Spawns during Meteor Showers and Lantern Nights instead of regular Worms. Can also be found by opening a Can Of Worms.
Faeling Faeling(Desktop, Console and Mobile versions)Internal Item ID: 5350 Aether Firefly AI Rarity level: 5 2 SC50 CC n/a Can also be found when most critters transform into them when they come into contact with Shimmer.
Blue Fairy Blue Fairy(Desktop, Console and Mobile versions)Internal Item ID: 4070 Underground Fairy AI Rarity level: 1 1 GC n/a Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt and may guide the player towards nearby treasure.
Green Fairy Green Fairy(Desktop, Console and Mobile versions)Internal Item ID: 4069 Underground Fairy AI Rarity level: 1 1 GC n/a Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt and may guide the player towards nearby treasure.
Pink Fairy Pink Fairy(Desktop, Console and Mobile versions)Internal Item ID: 4068 Underground Fairy AI Rarity level: 1 1 GC n/a Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt and may guide the player towards nearby treasure.
Firefly FireflyInternal Item ID: 1992 Surface Firefly AI Rarity level: 1 3 SC 20%
Lavafly Lavafly(Desktop, Console and Mobile versions)Internal Item ID: 4847 The Underworld Firefly AI Rarity level: 1 20 SC 25% Caught with Lavaproof Bug Net or Golden Bug Net.
Lightning Bug Lightning BugInternal Item ID: 2004 The Hallow / Night Firefly AI Rarity level: 2 5 SC 35%
Frog FrogInternal Item ID: 2121 Jungle Passive AI Rarity level: 0 10 SC n/a
Mystic Frog Mystic Frog(Desktop, Console and Mobile versions) Jungle Passive AI Rarity level: 0 No value n/a Transforms into the Mystic Slime town pet when purified with Purification Powder.
Goldfish GoldfishInternal Item ID: 261 n/a Swimming AI Rarity level: 0 7 SC50 CC n/a Goldfish BannerGoldfish Banner drops after every 50th kill. Walks on land during rain.
Grasshopper GrasshopperInternal Item ID: 2740 Forest Slime AI Rarity level: 0 2 SC50 CC 10% Found by breaking tall grass.
Grebe Grebe(Desktop, Console and Mobile versions)Internal Item ID: 4374 Desert Passive AI Rarity level: 0 7 SC50 CC n/a
Grubby Grubby(Desktop, Console and Mobile versions)Internal Item ID: 3192 Jungle Passive Worm AI Rarity level: 1 2 SC50 CC 15% Found by breaking Jungle grass and bushes.
Ladybug Ladybug(Desktop, Console and Mobile versions)Internal Item ID: 4361 Windy Day Ladybug AI Rarity level: 1 10 SC 17% Increases luck when touched, decreases luck when killed.
Scarlet Macaw Scarlet Macaw(Desktop, Console and Mobile versions)Internal Item ID: 5212 Jungle Bird AI Rarity level: 0 7 SC50 CC n/a
Blue Macaw Blue Macaw(Desktop, Console and Mobile versions)Internal Item ID: 5300 Jungle Bird AI Rarity level: 0 7 SC50 CC n/a
Maggot Maggot(Desktop, Console and Mobile versions)Internal Item ID: 4363 Graveyard Passive Worm AI Rarity level: 1 5 SC 22% Can drop from Maggot Zombies.
Mouse MouseInternal Item ID: 2003 Underground / Cavern Passive AI Rarity level: 0 10 SC n/a Cannot be harmed by enemies.
Owl Owl(Desktop, Console and Mobile versions)Internal Item ID: 4395 Forest+Night Bird AI Rarity level: 0 10 SC n/a Spawns at night.
Penguin PenguinInternal Item ID: 2205 Snow biome Passive AI Rarity level: 0 12 SC50 CC n/a Penguin BannerPenguin Banner(Desktop, Console, Mobile and 3DS versions) drops after every 50th kill.
Pupfish Pupfish(Desktop, Console and Mobile versions)Internal Item ID: 4373 Desert Swimming AI Rarity level: 0 7 SC50 CC n/a
Rat Rat(Desktop, Console and Mobile versions)Internal Item ID: 4375 Graveyard Passive AI Rarity level: 0 10 SC n/a
Scorpion ScorpionInternal Item ID: 2157 Desert Passive AI Rarity level: 0 15 SC 10%
Black Scorpion Black ScorpionInternal Item ID: 2156 Desert Passive AI Rarity level: 1 15 SC 15%
Seagull Seagull(Desktop, Console and Mobile versions)Internal Item ID: 4359 Ocean Passive AI Rarity level: 0 7 SC50 CC n/a
Seahorse Seahorse(Desktop, Console and Mobile versions)Internal Item ID: 4480 Ocean Seahorse AI Rarity level: 0 15 SC n/a
Sluggy Sluggy(Desktop, Console and Mobile versions)Internal Item ID: 3193 Jungle Passive Worm AI Rarity level: 1 5 SC 25% Found by breaking Jungle grass and bushes.
Snail SnailInternal Item ID: 2006 Cavern Snail AI Rarity level: 0 10 SC 10%
Glowing Snail Glowing SnailInternal Item ID: 2007 Glowing Mushroom biome Snail AI Rarity level: 1 50 SC 15%
Magma Snail Magma Snail(Desktop, Console and Mobile versions)Internal Item ID: 4849 The Underworld Snail AI Rarity level: 2 50 SC 35% Caught with Lavaproof Bug Net or Golden Bug Net.
Squirrel SquirrelInternal Item ID: 2018 Forest Passive AI Rarity level: 0 5 SC n/a
Red Squirrel Red Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 3563 Forest Passive AI Rarity level: 0 5 SC n/a
Amethyst Squirrel Amethyst Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4831 Underground Passive AI Rarity level: 0 10 SC n/a
Topaz Squirrel Topaz Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4832 Underground Passive AI Rarity level: 0 10 SC n/a
Sapphire Squirrel Sapphire Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4833 Underground Passive AI Rarity level: 0 10 SC n/a
Emerald Squirrel Emerald Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4834 Underground Passive AI Rarity level: 0 10 SC n/a
Ruby Squirrel Ruby Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4835 Underground Passive AI Rarity level: 0 10 SC n/a
Diamond Squirrel Diamond Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4836 Underground Passive AI Rarity level: 0 10 SC n/a
Amber Squirrel Amber Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 4837 Underground Passive AI Rarity level: 0 10 SC n/a
Stinkbug Stinkbug(Desktop, Console and Mobile versions)Internal Item ID: 5132 Forest Ladybug AI Rarity level: 0 10 SC 10%
Toucan Toucan(Desktop, Console and Mobile versions)Internal Item ID: 5311 Jungle Bird AI Rarity level: 0 7 SC50 CC n/a
Turtle Turtle(Desktop, Console and Mobile versions)Internal Item ID: 4464 Forest+Day Passive AI Rarity level: 0 10 SC n/a
Jungle Turtle Jungle Turtle(Desktop, Console and Mobile versions)Internal Item ID: 4465 Jungle Passive AI Rarity level: 0 10 SC n/a
Sea Turtle Sea Turtle(Desktop, Console and Mobile versions) Ocean Passive AI Rarity level: 0 No value n/a Cannot be caught with a Bug Net.
Water Strider Water Strider(Desktop, Console and Mobile versions)Internal Item ID: 4418 Surface+Day Water Strider AI Rarity level: 1 10 SC 17%
Worm WormInternal Item ID: 2002 Surface Passive Worm AI Rarity level: 1 5 SC 25% Can also be found by breaking background objects or opening a Can Of Worms.

Butterflies

Main article: Butterflies
Butterfly Environment AI Type Rarity Sell Bait Power Notes
Julia Butterfly Julia ButterflyInternal Item ID: 2001 Forest Butterfly AI Rarity level: 1 30 SC 25%
Monarch Butterfly Monarch ButterflyInternal Item ID: 1994 Forest Butterfly AI Rarity level: 0 5 SC 5%
Purple Emperor Butterfly Purple Emperor ButterflyInternal Item ID: 1995 Forest Butterfly AI Rarity level: 2 75 SC 35%
Red Admiral Butterfly Red Admiral ButterflyInternal Item ID: 1996 Forest Butterfly AI Rarity level: 2 40 SC 30%
Sulphur Butterfly Sulphur ButterflyInternal Item ID: 1998 Forest Butterfly AI Rarity level: 0 10 SC 10%
Tree Nymph Butterfly Tree Nymph ButterflyInternal Item ID: 1999 Forest Butterfly AI Rarity level: 3 1 GC 50% Extremely rare.
Ulysses Butterfly Ulysses ButterflyInternal Item ID: 1997 Forest Butterfly AI Rarity level: 1 20 SC 20%
Zebra Swallowtail Butterfly Zebra Swallowtail ButterflyInternal Item ID: 2000 Forest Butterfly AI Rarity level: 1 15 SC 15%
Hell Butterfly Hell Butterfly(Desktop, Console and Mobile versions)Internal Item ID: 4845 The Underworld Butterfly AI Rarity level: 1 20 SC 15% Caught with Lavaproof Bug Net or Golden Bug Net.
Prismatic Lacewing Prismatic Lacewing(Desktop, Console and Mobile versions)Internal Item ID: 4961 The Hallow+Surface+Night Butterfly AI Rarity level: 3 5 GC n/a Only appears after Plantera has been defeated. Summons Empress of Light when killed. Detected by the Lifeform Analyzer.

Dragonflies

Main article: Dragonflies
Dragonfly Environment AI Type Rarity Sell Power Notes
Black Dragonfly Black Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4334 Desert Dragonfly AI Rarity level: 1 10 SC 20%
Blue Dragonfly Blue Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4335 Forest Dragonfly AI Rarity level: 1 10 SC 20%
Green Dragonfly Green Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4336 Forest Dragonfly AI Rarity level: 1 10 SC 20%
Orange Dragonfly Orange Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4337 Desert Dragonfly AI Rarity level: 1 10 SC 20%
Red Dragonfly Red Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4338 Forest Dragonfly AI Rarity level: 1 10 SC 20%
Yellow Dragonfly Yellow Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4339 Desert Dragonfly AI Rarity level: 1 10 SC 20%

Gold critters

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
Critter Environment AI Type Rarity Sell Bait Power Notes
Gold Bird Gold Bird(Desktop, Console and Mobile versions)Internal Item ID: 2889 Forest / Snow biome / The Hallow Bird AI Rarity level: 3 10 GC n/a Rare creature.
Gold Bunny Gold Bunny(Desktop, Console and Mobile versions)Internal Item ID: 2890 Surface Passive AI Rarity level: 3 10 GC n/a Rare creature.
Gold Butterfly Gold Butterfly(Desktop, Console and Mobile versions)Internal Item ID: 2891 Forest Butterfly AI Rarity level: 3 10 GC 50% Rare creature.
Gold Dragonfly Gold Dragonfly(Desktop, Console and Mobile versions)Internal Item ID: 4340 Surface Dragonfly AI Rarity level: 3 10 GC 50% Rare creature.
Gold Frog Gold Frog(Desktop, Console and Mobile versions)Internal Item ID: 2892 Jungle Passive AI Rarity level: 3 10 GC n/a Rare creature.
Gold Goldfish Gold Goldfish(Desktop, Console and Mobile versions)Internal Item ID: 4274 n/a Swimming AI Rarity level: 3 10 GC n/a Rare creature.
Gold Grasshopper Gold Grasshopper(Desktop, Console and Mobile versions)Internal Item ID: 2893 Surface Slime AI Rarity level: 3 10 GC 50% Rare creature. Found by breaking tall grass.
Gold Ladybug Gold Ladybug(Desktop, Console and Mobile versions)Internal Item ID: 4362 Windy Day Ladybug AI Rarity level: 3 10 GC 50% Rare creature. Increases luck when touched, decreases luck when killed.
Gold Mouse Gold Mouse(Desktop, Console and Mobile versions)Internal Item ID: 2894 Underground Passive AI Rarity level: 3 10 GC n/a Rare creature. Cannot be harmed by enemies.
Gold Seahorse Gold Seahorse(Desktop, Console and Mobile versions)Internal Item ID: 4482 Ocean Seahorse AI Rarity level: 3 10 GC n/a Rare creature.
Gold Squirrel Gold Squirrel(Desktop, Console and Mobile versions)Internal Item ID: 3564 Surface Passive AI Rarity level: 3 10 GC n/a Rare creature.
Gold Water Strider Gold Water Strider(Desktop, Console and Mobile versions)Internal Item ID: 4419 Surface+Day Water Strider AI Rarity level: 3 10 GC 50% Rare creature.
Gold Worm Gold Worm(Desktop, Console and Mobile versions)Internal Item ID: 2895 Surface Passive Worm AI Rarity level: 3 10 GC 50% Rare creature. Can also be found by breaking background objects or opening a Can Of Worms. Transmutes into a Gummy Worm when thrown into Shimmer.

Boss summon critters

Boss summon critters are critters that are used as the primary method of summoning certain bosses. They're unusual in that they are classified by the game as enemies but retain most features of critters, such as being unable to deal any sort of damage to the player.

Like most critters, they are affected by factors that boost general spawn rates, such as Blood Moons and Water Candles, are not targeted by minions (though can still be killed by them accidentally), and are affected by the Guide to Critter Companionship. Unlike most critters, however, they are invulnerable to the attacks of enemies and do not spawn more with nearby housed NPCs.

Critter Environment AI Type Rarity Sell Power Notes
Prismatic Lacewing Prismatic Lacewing(Desktop, Console and Mobile versions)Internal Item ID: 4961 The Hallow+Surface+Night Butterfly AI Rarity level: 3 5 GC n/a Summons Empress of Light when killed.
Truffle Worm Truffle WormInternal Item ID: 2673 Glowing Mushroom biome Passive Worm AI Rarity level: 3 10 GC 666% Summons Duke Fishron when used as bait.

Notes

  • Most critters will spawn in the place of enemies near NPCs. Mice, however, will generally not spawn near NPCs.
  • The spawn rates and spawn caps of critters are affected by many of the same factors as those of hostile enemies, so Water Candles, Peace Candles(Desktop, Console and Mobile versions), Battle Potions, adjusting the Enemy Spawn Rate slider in Journey Mode(Desktop, Console and Mobile versions), Calming Potions and Sunflowers will affect critter spawns.
  • Critters caught with a Bug Net when the player has a full inventory will be dropped in the world as items rather than released.
  • Critters regenerate health, this can be seen by hitting them with a low damage weapon/tool, like a Copper Axe, Copper Pickaxe or a Wooden Hammer.
  • Old-gen console version Trying to release a Goldfish will cause the goldfish to be consumed.
  • Once a critter is put inside a cage, bottle, or jar, that single critter can no longer be released, and will stay in there forever. An alternative is to simply release the critter into an enclosed area, though the critter can then despawn if a player travels too far away.
  • (Desktop, Console and Mobile versions) Attempting to catch an Underworld critter with an ordinary Bug Net will result in the player being set On Fire! for 5 seconds and the critter will not be picked up.
  • Many critters which appear to be two or even one blocks tall in fact require a full three blocks height to move. If manually placed in a two-block high space they will be unable to move.
    • Three-block-high critters only includes Penguins.
    • In contrast, Worms, Snails, Mice, Sluggy, Grubby and Buggy can crawl in one-block high spaces.
    • Butterflies can fly in one-block-high spaces.
    • Grasshoppers, if placed in a small space, can jump downward through the blocks beneath them until they reach open space.
    • Birds in a one-high space can fly upwards through at least the block above them.

Tips

  • With several NPCs acquired, keeping Water Candles around suitable housing will cause more critters to spawn, without spawning enemies.
  • To find exactly how much damage an enemy does, a critter can be placed on the enemy. Critters have 0 defense and enemy damage to it will not vary unlike most situations of dealing damage. Projectiles from enemies will do varying and reduced damage to critters, so it will not work for measuring projectile damage.
  • Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching.
  • For eligible critter types, 1/400 spawns get a valuable golden critter. But since all critters are subject to a spawn cap, few new ones will spawn unless the player is industrious about collecting all those "worthless" critters, increasing turnover.
  • During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Corrupt Penguins in a Corruption world ((Desktop, Console and Mobile versions) and Vicious Bunnies, Vicious Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be affected. These same critters can be transformed manually into their corruption form by throwing Vile Powder at them, and their crimson form by throwing Vicious Powder(Desktop, Console and Mobile versions). All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they can no longer be caught with a Bug Net.
  • Having a Guide to Critter Companionship(Desktop, Console and Mobile versions) in the inventory will prevent the player from dealing damage to all critters, except for the Explosive Bunny. This includes traps placed by the player.
  • Lava critters like Hell Butterfly, Lavafly or Magma Snail may be useful for players wanting to fish in lava with any poles (on version 1.4.0.1 or higher), but can be difficult to find. Critters spawn faster when the player does not move much, coming from the sides of the screen. Staying in the same place in The Underworld and killing the various enemies around seems to be the best way to get many lava critters.
  • On platforms with stereo sound, critter sounds will indicate the critter's direction (left or right). This is particularly useful for various birds (including owls and ducks), and for frogs.

Trivia

The glow of the Glowing Snail Cage
  • Birds placed in a Terrarium peck in ascending order, the Blue Jay once, the Bird twice, the Cardinal three times and the Gold Bird four times.
  • The Bunny, Bird, Goldfish, and Penguin are the only four critters that have banners of themselves.
  • All of the gem bunnies and squirrels are the same price when sold, despite representing gems of various, often higher prices.
  • Before 1.4.0.1, the Gold Mouse was probably the rarest non-unique creature in the game; as of 1.4.0.1, the place has probably been taken by either the Gold Seahorse or the Gold Water Strider.

BestiaryBestiary entries

  • Gold critters: "Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!"
  • Gold bait: "Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!"

Gallery

Critters in Terrariums or Bottles placed.

History

  • Desktop 1.2.1: Mice can no longer be killed by enemies and no longer spawn in the underworld.
  • Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
  • Console 1.07:
    • Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Black Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
    • Critters can now be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
    • All other critter content is in sync with Desktop 1.2.4.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.NPC.cs and SubAI_HandleTemporaryCatchableNPCPlayerInvulnerability() in Terraria.NPC.cs.