Traveling Merchant

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
For Old-gen console version Old-gen console differences, see Legacy:Traveling Merchant.
Traveling Merchant
Traveling Merchant.png
Map Icon Traveling Merchant.png
Map Icon
Statistics
Type
AI TypePassive AI
Damage10
Max Life250
Defense15
KB Resist50%
Drops
  • Item (Quantity)Rate
  • Peddler's HatPeddler's Hat(Desktop, Console, Old-gen console and Mobile versions)
    100%
Projectiles created
  • Bullet
    Bullet
  • Pulse Bolt
    Pulse Bolt
This article is about the NPC that occasionally visits temporarily with a random inventory. For the early-game NPC unlocked by having 50 SC or more, see Merchant. For the Underground skeleton-like NPC, see Skeleton Merchant.

A thrift shop? No, I am only selling the highest quality items on the market.

Emote Town Travelling Merchant.gif The Traveling Merchant

The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling approximately 4–10 different items listed below.

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not.[1] He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, or Martian Madness.[2] He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.

If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.

Items sold

Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items might be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance for every possible item where n is 100 × the rarity slot. This chance is affected by luck, more specifically the luckiest player currently in the world. When multiple items pass this chance, of the item that was tested, the latest will be the selected.

Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun (on average), because it is higher in the list.

The Traveling Merchant always sells exactly one painting, which is always in his last inventory slot. In Hardmode, at least one of the sold items is guaranteed to be from the rarity slot 3 ("Rare") or rarer.

Common

Inventory – Common items (slot 1/6)
Item Cost Availability

Yuuma, The Blue TigerYuuma, The Blue Tiger 50 SC
Sunshine of IsraponySunshine of Israpony 50 SC
Do Not Eat the Vile Mushroom!Do Not Eat the Vile Mushroom! 50 SC
Parsec PalsParsec Pals 50 SC
Cheesy Pizza PosterCheesy Pizza Poster 50 SC
DualityDuality 50 SC
Benny WarholBenny Warhol 50 SC
Kargoh's SummonKargoh's Summon 50 SC
StopwatchStopwatch 5 GC
Lifeform AnalyzerLifeform Analyzer 5 GC
DPS MeterDPS Meter 5 GC
Lawn FlamingoLawn Flamingo 5 GC
Pink Team BlockPink Team Block 1 SC Only selling one color
of Team Blocks at maximum
Pink Team PlatformPink Team Platform 1 SC Always when selling
Pink Team Blocks
Yellow Team BlockYellow Team Block 1 SC Only selling one color
of Team Blocks at maximum
Yellow Team PlatformYellow Team Platform 1 SC Always when selling
Yellow Team Blocks
Green Team BlockGreen Team Block 1 SC Only selling one color
of Team Blocks at maximum
Green Team PlatformGreen Team Platform 1 SC Always when selling
Green Team Blocks
Blue Team BlockBlue Team Block 1 SC Only selling one color
of Team Blocks at maximum
Blue Team PlatformBlue Team Platform 1 SC Always when selling
Blue Team Blocks
Red Team BlockRed Team Block 1 SC Only selling one color
of Team Blocks at maximum
Red Team PlatformRed Team Platform 1 SC Always when selling
Red Team Blocks
White Team BlockWhite Team Block 1 SC Only selling one color
of Team Blocks at maximum
White Team PlatformWhite Team Platform 1 SC Always when selling
White Team Blocks
Dynasty WoodDynasty Wood 50 CC
Red Dynasty ShinglesRed Dynasty Shingles 50 CC Always when selling
Dynasty Wood
Blue Dynasty ShinglesBlue Dynasty Shingles 50 CC Always when selling
Dynasty Wood
Fancy DishesFancy Dishes 20 SC
ChaliceChalice 50 SC
Zebra SkinZebra Skin 1 GC
Leopard SkinLeopard Skin 1 GC
Tiger SkinTiger Skin 1 GC
SakeSake 5 SC

Uncommon

Inventory – Uncommon items (slot 2/6)
Item Cost Availability

The BereavedThe Bereaved 1 GC When in The Constant world
The StrongmanThe Strongman 1 GC When in The Constant world
The FirestarterThe Firestarter 1 GC When in The Constant world
The Gentleman ScientistThe Gentleman Scientist 1 GC When in The Constant world
Ultrabright TorchUltrabright Torch 3 SC
KatanaKatana 10 GC When not in Don't dig up or Get fixed boi worlds
KeybrandKeybrand 10 GC When in Don't dig up or Get fixed boi worlds
PresseratorPresserator 10 GC
Portable Cement MixerPortable Cement Mixer 10 GC
Paint SprayerPaint Sprayer 10 GC
Extendo GripExtendo Grip 10 GC
Brick LayerBrick Layer 10 GC
Pad ThaiPad Thai 55 SC

Rare

Inventory – Rare items (slot 3/6)
Item Cost Availability

The SeasonThe Season 50 SC After defeating Frost Legion
SnowfellasSnowfellas 50 SC After defeating Frost Legion
Cursed SaintCursed Saint 50 SC After defeating Frost Legion
Cold SnapCold Snap 50 SC After defeating Frost Legion
AcornsAcorns 50 SC After defeating Frost Legion
Moonman & CompanyMoonman & Company 3 GC After defeating
Moon Lord
The Truth Is Up ThereThe Truth Is Up There 2 GC After defeating
Martian Madness
Martia LisaMartia Lisa 2 GC After defeating
Martian Madness
Castle MarsbergCastle Marsberg 2 GC After defeating
Martian Madness
Not a Kid, nor a SquidNot a Kid, nor a Squid 3 GC After defeating
Moon Lord
Code 2Code 2 25 GC After defeating
any mechanical boss
Code 1Code 1 5 GC After defeating
the Eye of Cthulhu
Gray ZapinatorGray Zapinator 17 GC During pre-Hardmode
after defeating the Eye of Cthulhu,
Eater of Worlds/Brain of Cthulhu,
Queen Bee, or Skeletron
Orange ZapinatorOrange Zapinator 50 GC During Hardmode
Pretty Pink RibbonPretty Pink Ribbon 15 GC
Pretty Pink DressPretty Pink Dress 20 GC Always when selling
Pretty Pink Ribbon
Pretty Pink StockingsPretty Pink Stockings 20 GC Always when selling
Pretty Pink Ribbon
Fake Unicorn HornFake Unicorn Horn 2 GC50 SC
Heart HairpinHeart Hairpin 2 GC
Star HairpinStar Hairpin 2 GC
FedoraFedora 2 GC50 SC
Goblorc EarsGoblorc Ears 2 GC50 SC
Vulkelf EarsVulkelf Ears 2 GC50 SC
Panda EarsPanda Ears 2 GC50 SC
Devil HornsDevil Horns 2 GC50 SC
Demon HornsDemon Horns 2 GC50 SC
Raynebro's HoodRaynebro's Hood 1 GC
Raynebro's HoodieRaynebro's Hoodie 1 GC Always when selling
Raynebro's Hood
Raynebro's PantsRaynebro's Pants 1 GC Always when selling
Raynebro's Hood
Star Princess CrownStar Princess Crown 50 GC
Star Princess DressStar Princess Dress 50 GC Always when selling
Star Princess Crown
Celestial WandCelestial Wand 1 PC Always when selling
Star Princess Crown
Master Gamer's JacketMaster Gamer's Jacket 5 GC
Master Gamer's PantsMaster Gamer's Pants 5 GC Always when selling
Master Gamer's Jacket
Chef HatChef Hat 2 GC50 SC
Chef UniformChef Uniform 2 GC50 SC Always when selling
Chef Hat
Chef PantsChef Pants 2 GC50 SC Always when selling
Chef Hat
GiGi 2 GC
Mystic RobeMystic Robe 3 GC50 SC
Magic HatMagic Hat 3 GC
FezFez 3 GC50 SC
RevolverRevolver 10 GC After smashing a
Shadow Orb/Crimson Heart
PhoPho 75 SC

Very Rare

Inventory – Very rare items (slot 4/6)
Item Cost Availability

The BereavedThe Bereaved 1 GC When not in The Constant world
The StrongmanThe Strongman 1 GC When not in The Constant world
The FirestarterThe Firestarter 1 GC When not in The Constant world
The Gentleman ScientistThe Gentleman Scientist 1 GC When not in The Constant world
Bamboo LeafBamboo Leaf 1 PC
Bedazzled NectarBedazzled Nectar 1 PC
Blue Chicken EggBlue Chicken Egg 25 GC
Exotic Chew ToyExotic Chew Toy 1 PC
Birdie RattleBirdie Rattle 1 PC
Anti-Portal BlockAnti-Portal Block 1 SC During Hardmode
Companion CubeCompanion Cube 5 PC
Sitting Duck's Fishing PoleSitting Duck's Fishing Pole 35 GC After defeating Skeletron
Hunter CloakHunter Cloak 15 GC
Winter CapeWinter Cape 5 GC
Red CapeRed Cape 5 GC
Mysterious CapeMysterious Cape 5 GC
Crimson CloakCrimson Cloak 5 GC
Diamond RingDiamond Ring 2 PC
Water GunWater Gun 1 GC50 SC
Pulse BowPulse Bow 45 GC After defeating all mechanical bosses
Yellow CounterweightYellow Counterweight 5 GC

Extremely Rare

Inventory – Extremely rare items (slot 5/6)
Item Cost Availability

Arcane Rune WallArcane Rune Wall 2 SC50 CC
KimonoKimono 1 GC
Sergeant United ShieldSergeant United Shield 35 GC During Hardmode
GatligatorGatligator 35 GC During Hardmode
Black CounterweightBlack Counterweight 5 GC

Extraordinarily Rare

Inventory – Extraordinarily rare items (slot 6/6)
Item Cost Availability

Angel HaloAngel Halo 40 GC

Number of sold items

The number of items available for sale in the Traveling Merchant's inventory randomly varies between visits. The average number of sold items is 5.47 / 6.37. The concrete chances for each number are shown in the table below.[4]

As some items are always sold together, the number of sold items can only include the "base" items. This means that Dynasty Shingles and Team Platforms are not counted in this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively. All two/three pieces of the Pretty Pink set, Raynebro's set, Star Princess set, Master Gamer's set, and Chef set are similarly counted as one item.

Moreover, paintings are also excluded from this number, as the Traveling Merchant always sells exactly one painting in addition to his non-painting wares.

# Chance
Classic Expert
4 19.87%
(3255/16384)
19.87%
(3255/16384)
5 31.29%
(5127/16384)
25.58%
(4191/16384)
6 33.22%
(16327/49152)
32.26%
(7927/24576)
7 13.46%
(1103/8192)
23.34%
(22945/98304)
8 2.04%
(1003/49152)
7.75%
(7621/98304)
9 0.12%
(19/16384)
1.08%
(265/24576)
10 0.002%
(1/49152)
0.06%
(29/49152)
11 n/a 0.001%
(1/98304)

The number of sold "base" items is affected by the player's luck. Higher luck shifts the chances towards the Traveling Merchant selling more than 6 "base" items, while lower luck increases the chances of him only selling 4 to 6 "base" items. Luck merely shifts the chances within the existing bounds, however, so the Traveling Merchant will always sell at least 4 and at most 10 / 11 "base" items (or more under the conditions described below), even with particularly low or high luck. In multiplayer, only the luck of the player with the highest luck currently in the world is considered for this.

Under certain circumstances, the number of sold "base" items is increased:

  • If the current world is in Hardmode, the number is increased by 1.
  • If a Peddler's Satchel has been used in the current world, the number is increased by 1.
  • In Get fixed boi worlds, the number is always increased by 1.
  • In Celebrationmk10 worlds, the number is always increased by 2.
Pre-Hardmode
Effect Number of sold "base" items
Classic Expert
(none of the below) 4–10 (avg. 5.47) 4–11 (avg. 6.37)
Peddler's SatchelPeddler's Satchel 5–11 (avg. 6.47) 5–12 (avg. 7.37)
Celebrationmk10Celebrationmk10 6–12 (avg. 7.47) 6–13 (avg. 8.37)
Get fixed boiGet fixed boi 5–11 (avg. 6.47) 5–12 (avg. 7.37)
Peddler's SatchelPeddler's Satchelin
Celebrationmk10Celebrationmk10
7–13 (avg. 8.47) 7–14 (avg. 9.37)
Peddler's SatchelPeddler's Satchelin
Get fixed boiGet fixed boi
6–12 (avg. 7.47) 6–13 (avg. 8.37)
Hardmode
Effect Number of sold "base" items
Classic Expert
(none of the below) 5–11 (avg. 6.47) 5–12 (avg. 7.37)
Peddler's SatchelPeddler's Satchel 6–12 (avg. 7.47) 6–13 (avg. 8.37)
Celebrationmk10Celebrationmk10 7–13 (avg. 8.47) 7–14 (avg. 9.37)
Get fixed boiGet fixed boi 6–12 (avg. 7.47) 6–13 (avg. 8.37)
Peddler's SatchelPeddler's Satchelin
Celebrationmk10Celebrationmk10
8–14 (avg. 9.47) 8–15 (avg. 10.37)
Peddler's SatchelPeddler's Satchelin
Get fixed boiGet fixed boi
7–13 (avg. 8.47) 7–14 (avg. 9.37)

Shimmered form

Shimmered Traveling Merchant
Traveling Merchant (Shimmered).png Map Icon Traveling Merchant (Shimmered).png
NPC Map icon

When submerged in Shimmer, the Traveling Merchant will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.

Notes

  • The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how most other events are determined. Instead, the roll is performed every tick[5].
    • For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1/108000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12% chance of arriving each day.
    • This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
  • The Traveling Merchant does not leave during events.
  • The Traveling Merchant can throw a Party.

Tips

  • The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. This does not, however, change his inventory.

Names

The Traveling Merchant may have any of the following names:

  • Abraham
  • Aedan
  • Aphraim
  • Bohemas
  • Eladon
  • Gallius
  • Llewellyn
  • Mercer
  • Rawleigh
  • Riley
  • Romeo
  • Shipton
  • Willy

Quotes

    • "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!"
    • "I don't refund for "buyer's remorse..." Or for any other reason, really."
    • "Buy now and get free shipping!"
    • "I sell wares from places that might not even exist!"
    • "You want two penny farthings!? Make it one and we have a deal."
    • "Combination hookah and coffee maker! Also makes julienne fries!"
    • "Come and have a look! One pound fish! Very, very good! One pound fish!"
    • "If you're looking for junk, you've come to the wrong place."
    • "A thrift shop? No, I am only selling the highest quality items on the market."

    When Merchant is present:

    • "That <name of Merchant>, he really has no appreciation for a really good deal."

    When Clothier is present:

    • "I sell only what I can get. <name of Clothier> keeps hounding me for exotic clothing."

    When Guide is present:

    • "Meet me behind <name of Guide>'s house in about three hours, I think I have something you will find very appealing."

    During a Party(Desktop, Console and Mobile versions):

    • "Many say that parties give you the richest of memories. So buy something and make this memory rich!"

    During Rain (Desktop, Console and Mobile versions):

    • "Rain or blue skies, I come from afar to serve you! Do you have some coin?"
    • "If my exotic coat shrinks, I will be a tad upset!"

    During a Thunderstorm(Desktop, Console and Mobile versions):

    • "Hurry up and buy!"
    • "Whew! That was close! Brick and mortar sounds like a pretty good investment right now."

    During a Windy Day(Desktop, Console and Mobile versions):

    • "I go where winds take me, but this is ridiculous!"
    • "I would sell you exotic wind socks, but I'm afraid I forgot to stock them!"

    When in a Graveyard(Desktop, Console and Mobile versions):

    • "Whew! Look at my many wares! I totally did NOT take them off the dead buried here, to sell to you."
    • "In my travels, I've never run across anyone living in a dismal place like this! Ah, well, as long as you have coin..."
  • Trivia

    • Many of the things he sells are of Asian origin, often from the Qing dynasty.
      • Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
      • He wears an Asian-inspired outfit in his Shimmered form.
    • The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character, Willy Loman, is a traveling salesman.
    • His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as the One Pound Fish Man, who found fame as an internet sensation for his viral novelty song "One Pound Fish".
    • The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
    • His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant.
    • Along with the Cyborg, the Zoologist, and the Princess, the Traveling Merchant is one of the only NPCs to sell a new item post-Moon Lord, which is Not a Kid, nor a Squid and Moonman & Company.
    • The BestiaryBestiary entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."

    History

    • Desktop 1.4.4:
      • No longer sells the Ammo Box and Celestial Magnet.
      • Now has an extra guaranteed item slot in his inventory in Hardmode. This slot can only contain items from the 4 less common item pools, with the most common items being excluded.
      • Now also has an extra guaranteed item slot in his inventory at all times, which always contains a painting. Paintings have been removed from all of his other inventory slots, which will slightly increase the odds of obtaining the rest of his wares.
      • Pad Thai has been increased from Tier 1 to Tier 2, making it less common; buy price increased from 30 SC to 55 SC.
      • Pho has been increased from Tier 1 to Tier 3, making it less common; buy price increased from 50 SC to 75 SC.
      • Christmas paintings will now be sold any time after Frost Legion has been defeated, rather than only when Christmas season is active.
      • Gray/Orange Zapinator have been reduced from Tier 5 to Tier 3, making them more common.
      • Pulse Bow is now sold after mechanical bosses are defeated instead of after Plantera.
    • Desktop 1.2.3.1:
      • The Traveling Merchant can no longer spawn in lava.
      • Fixed bug where Queen/King Statues did not teleport the Stylist and Traveling Merchant, respectively.
    • Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. (Xbox One)
    • Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. (PlayStation 4)
    • Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
    • Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.

    References

    1. Information taken from the Desktop version Desktop 1.3.5.3 source code, method UpdateTime() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
    2. Information taken from the Desktop version Desktop 1.3.5.3 source code, method SpawnTravelNPC() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
    3. Information taken from the Desktop version Desktop 1.4.3.6 source code, method SetupTravelShop() in Terraria.Chest.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
    4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetupTravelShop() in Terraria.Chest.cs.
    5. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.