Slimes
“You look half digested. Have you been chasing slimes again?
—
The Nurse
Slimes are the most common enemy type. They are almost always the first enemy the player encounters in a new world. They come in multiple sizes and colors, each with different health, defense, and damage. Slimes generally follow the basic Slime AI: They hop in the direction of the player and rest a short amount of time afterwards. When a slime is preparing to hop, it bobs up and down rapidly. Slimes can float in water and move significantly faster while doing so, but only the Lava Slime can float in lava.
Slimes spawned on or near the surface are usually neutral and do not chase the player during the day, unless they take damage. All slimes become hostile at night and slimes spawned underground are always hostile. Green, Blue, Red, Purple, and Yellow Slimes usually spawn on or near the surface, while Mother Slime, Baby Slime, and Black Slime can only be found underground. Pinky may appear anywhere, yet rarely. Similar to Pinky, the Golden Slime(Desktop, Console and Mobile versions) may appear anywhere rarely, but only in Celebrationmk10 and Get fixed boi worlds.
Most slime types drop 1–2 Gel, with exceptions noted in the table below, and also have a very small chance of dropping a Slime Staff.
Variants



3 values: Pre-Hardmode › Hardmode › Post-Plantera
Type | Health | Damage | Defense | Coins | Banner | Bonus drops |
Additional info | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
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14/28›246›338/42›369›507 | 6/12›86›118/18›129›177 | 0 | 3 CCPre-Hardmode: 7 CCHardmode: 47 CCPost-Plantera: 65 CC | ![]() |
✔️ |
| ||||
![]() |
25/50›274›330/75›411›495 | 7/14›62›74/21›93›111 | 2/2›10›12 | 25 CCPre-Hardmode: 62 CCHardmode: 2 SC50 CCPost-Plantera: 3 SC | ![]() |
✔️ |
| ||||
![]() |
35/70›230›308/105›345›462 | 12/24›64›86/36›96›129 | 4/4›12›16 | 8 CCPre-Hardmode: 20 CCHardmode: 47 CCPost-Plantera: 62 CC | ![]() |
✔️ |
| ||||
![]() |
40/80›176›264/120›264›396 | 12/24›42›64/36›63›96 | 6/6›12›18 | 10 CCPre-Hardmode: 25 CCHardmode: 40 CCPost-Plantera: 60 CC | ![]() |
✔️ |
| ||||
![]() |
45/90›198›296/135›297›444 | 15/30›54›80/45›81›120 | 7/7›14›21 | 10 CCPre-Hardmode: 25 CCHardmode: 40 CCPost-Plantera: 60 CC | ![]() |
✔️ |
| ||||
![]() |
45/90›198›296/135›297›444 | 15/30›54›80/45›81›120 | 4/4›8›12 | 20 CCPre-Hardmode: 50 CCHardmode: 80 CCPost-Plantera: 1 SC20 CC | ![]() |
✔️ | |||||
![]() |
30/60›264›330/90›396›495 | 8/16›56›72/24›84›108 | 4/4›16›20 | 50 CCPre-Hardmode: 1 SC25 CCHardmode: 4 SCPost-Plantera: 5 SC | ![]() |
❌ |
| ||||
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50/100›220›330/150›330›495 | 15/30›54›80/45›81›120 | 5/5›10›15 | 75 CCPre-Hardmode: 1 SC87 CCHardmode: 3 SCPost-Plantera: 4 SC50 CC | ![]() |
❌ |
| ||||
![]() |
60/120›264/180›396 | 18/36›64/54›96 | 6/6›12 | 5 SCPre-Hardmode: 12 SC50 CCHardmode: 20 SC | ![]() |
✔️ |
| ||||
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60/120›264/180›396 | 12/24›42/36›63 (contact) 183654 (Ice Spike) |
8/8›16 | 2 SCPre-Hardmode: 5 SCHardmode: 8 SC | ![]() |
❌ | |||||
![]() |
65/130›142/195›213 | 28/56›50/84›75 (contact) 2652 (Jungle Spike) |
8 | 3 SCPre-Hardmode: 7 SC50 CCHardmode: 6 SC | ![]() |
❌ |
| ||||
![]() |
90/180›198›396/270›297›594 | 20/40›36›72/60›54›108 | 7/7›7›14 | 75 CCPre-Hardmode: 1 SC87 CCHardmode: 1 SC50 CCPost-Plantera: 3 SC | ![]() |
❌ |
| ||||
![]() |
30/60›198›264/90›297›396 | 13/26›70›92/39›105›138 | 4/4›12›16 | 10 CCPre-Hardmode: 25 CCHardmode: 60 CCPost-Plantera: 80 CC | ![]() |
✔️ |
| ||||
![]() |
50/100›220/150›330 | 15/30›54/45›81 | 10/10›20 | 1 SC20 CCPre-Hardmode: 3 SCHardmode: 4 SC80 CC | ![]() |
❌ |
| ||||
![]() |
150/300›330/450›495 | 30/60›54/90›81 | 7 | 1 SC50 CCPre-Hardmode: 3 SC75 CCHardmode: 3 SC | ![]() |
❌ |
| ||||
![]() |
150/300›330›660/450›495›990 | 5/10›8›18/15›12›27 | 5/5›5›10 | 1 GCPre-Hardmode: 2 GC50 SCHardmode: 2 GCPost-Plantera: 4 GC | ![]() |
✔️ |
| ||||
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300/600›600›660/900›900›990 | 5/10›10›8/15›15›12 | 5 | 15 GCPre-Hardmode: 37 GC50 SCHardmode: 37 GC50 SCPost-Plantera: 30 GC | n/a | ❌ |
| ||||
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2000/2800/3570 | 40/64/96 | 10 | 1 GC2 GC50 SC | ![]() |
❌ |
| ||||
![]() |
(Expert Mode only) | 100›220›330/150›330›495 | 28›50›74/42›75›111 (contact) 3654 (Slime Spike) |
5›10›15 | Pre-Hardmode: 1 SCHardmode: 1 SC60 CCPost-Plantera: 2 SC40 CC | n/a | ❌ |
| |||
![]() |
35/70›230›308/105›345›462 | 10/20›54›72/30›81›108 | 5/5›15›20 | 2 SCPre-Hardmode: 5 SCHardmode: 12 SCPost-Plantera: 16 SC | ![]() |
❌ |
| ||||
![]() |
1 | 0 | 0 | n/a | ❌ |
| |||||
![]() |
80/160›176›352/240›264›528 | 20/40›36›72/60›54›108 | 5/5›5›10 | 1 SC50 CCPre-Hardmode: 3 SC75 CCHardmode: 3 SCPost-Plantera: 6 SC | ![]() |
❌ |
| ||||
![]() |
25/50›274›330/75›411›495 | 7/14›62›74/21›93›111 | 2/2›10›12 | 25 CCPre-Hardmode: 62 CCHardmode: 2 SC50 CCPost-Plantera: 3 SC | ![]() |
❌ | |||||
![]() |
25/50›274›330/75›411›495 | 7/14›62›74/21›93›111 | 2/2›10›12 | 25 CCPre-Hardmode: 62 CCHardmode: 2 SC50 CCPost-Plantera: 3 SC | ![]() |
❌ | |||||
![]() |
23/46›302›354/69›453›531 | 6/12›64›74/18›96›111 | 2/2›12›14 | 25 CCPre-Hardmode: 62 CCHardmode: 3 SCPost-Plantera: 3 SC50 CC | ![]() |
❌ |
| ||||
![]() |
29/58›254›318/87›381›477 | 8/16›56›72/24›84›108 | 3/3›12›15 | 25 CCPre-Hardmode: 62 CCHardmode: 2 SCPost-Plantera: 2 SC50 CC | ![]() |
❌ |
| ||||
![]() |
22/44›338›434/66›507›651 | 5/10›62›80/15›93›120 | 1/1›7›9 | 25 CCPre-Hardmode: 62 CCHardmode: 3 SC50 CCPost-Plantera: 4 SC50 CC | ![]() |
❌ |
|
Hardmode-only



3 values: Pre-Hardmode › Hardmode › Post-Plantera
Type | Health | Damage | Defense | Coins | Banner | Bonus Drops |
Additional info |
---|---|---|---|---|---|---|---|
![]() |
150/300/450 | 50/100/150 | 18 | 4 SC10 SC | ![]() |
❌ |
|
![]() |
170/340/510 | 55/110/165 | 20 | 4 SC10 SC | ![]() |
❌ |
|
![]() |
90/198/297 | 45/80/120 | 10 | 1 SC2 SC | ![]() |
❌ |
|
![]() |
60/120›132/180›198 (first form) 90/180›198/270›297 (second form) |
45/90›80/135›120 | 20 | 1 SCHardmode: 2 SC50 CCPost-Plantera: 2 SC | n/a | ❌ |
|
![]() |
200/400/600 | 60/120/180 | 26 | 4 SC10 SC | ![]() |
❌ |
|
![]() |
220/440/660 | 60/120/180 (contact) 50100150 (Pink Laser) |
22 | 6 SC15 SC | ![]() |
❌ |
|
![]() |
180/360/540 | 70/140/210 | 30 | 4 SC10 SC | ![]() |
❌ |
|
![]() |
400/800/1200 | 85/170/255 | 26 | 20 SC50 SC | ![]() |
❌ |
|
![]() |
18000/28800/36720 | 60120180 (contact) 80160240 (Queenly Smash) 60120180 (Regal Gel) |
26 | ![]() |
❌ |
| |
![]() |
150/225/286 | 40/80/120 (contact) 3068120 (Crystal Spike) |
35 | n/a | ❌ |
| |
![]() |
150/225/286 | 40/80/120 (contact) 3068120 (Bouncy Gel) |
35 | n/a | ❌ |
| |
![]() |
120/180/229 | 50/100/150 | 30 | n/a | ❌ |
|
Bonus drops
Certain slimes have a 1/20 (5%) chance of carrying a bonus item when spawning naturally.[1] This item can be seen inside the slime's body and will drop upon its death.
The slimes that can have bonus drops are the following:[2]
Slimes spawned from statues can never carry a bonus drop.
The following items can be dropped:[3][4]
Item | Chance | Quantity | |
---|---|---|---|
![]() |
Swiftness Potion | 1/28 (3.57%) | 1 |
![]() |
Ironskin Potion | 1/28 (3.57%) | 1 |
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Spelunker Potion | 1/28 (3.57%) | 1 |
![]() |
Mining Potion | 1/28 (3.57%) | 1 |
![]() |
Recall Potion | 3/56 (5.36%) | 1 |
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Wormhole Potion[a] | 3/56 (5.36%) | 1 |
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Torch | 1/16 (6.25%) | 5–10 |
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Bomb | 1/16 (6.25%) | 2–6 |
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Rope | 1/16 (6.25%) | 20–45 |
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Heart[b] | 1/16 (6.25%) | 1 |
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Copper Ore[c] | 1/32 (3.13%) | 3–13 |
![]() |
Tin Ore[c] | 1/32 (3.13%) | 3–13 |
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Iron Ore[c] | 1/32 (3.13%) | 3–13 |
![]() |
Lead Ore[c] | 1/32 (3.13%) | 3–13 |
![]() |
Tungsten Ore[c] | 1/32 (3.13%) | 3–13 |
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Silver Ore[c] | 1/32 (3.13%) | 3–13 |
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Gold Ore[c] | 1/32 (3.13%) | 3–13 |
![]() |
Platinum Ore[c] | 1/32 (3.13%) | 3–13 |
![]() |
Copper Coin[d] | 1/12 (8.33%) | 50–99 |
![]() |
Silver Coin[d] | 1/12 (8.33%) | 20–99 |
![]() |
Gold Coin[d] | 1/12 (8.33%) | 1–2 |
Other bonus drops:
- In Don't dig up and Get fixed boi worlds, slimes occasionally carry a Fallen Star instead of the other bonus drops listed above.
- The chance for this to occur is 1/3 (33.33%) and is rolled before the other bonus drops.
- Slimes attached to Windy Balloons cannot carry Fallen Stars.
- Dungeon Slimes will always have a Golden Key as a bonus drop.
Notes
- Smaller slimes may clip through walls and one block-wide holes.Verify
- The Royal Gel(Desktop, Console and Mobile versions) accessory (dropped by King Slime in Expert Mode) turns all slimes passive (i.e., behaving neutral and not dealing damage), with the exception of King Slime, Queen Slime, and their exclusive minions.
Achievements








Tips
- Combat can be avoided by standing close to a slime and waiting for them to jump over, as most Surface slimes are passive during the day.
- Due to the small hitbox of slimes, broadswords or melee weapons attacking in an arc are preferable to projectile weapons. Exceptions to this exist, such as controllable magic weapons like the Flamelash or Magic Missile.
- Farming slimes with a Slime Statue can produce an infinite amount of Gel. This an easy way to obtain ammunition for the Flamethrower and Elf Melter.
- A Slime Statue can also be used to farm for a Slime Staff.
Trivia
- Slimes are hinted to be made of a digestive substance by the Nurse in her dialogue: "You look half digested. Have you been chasing slimes again?"
- The fact that Slimes are usually a player's first enemy encounter is referenced in the painting First Encounter.
- According to the Collector's Edition trading card of the Blue Slime, there is a single source where all the slimes originate, and destroying that source will make the slimes vanish from the world. However, no such source exists in the game.
- Grasshoppers use the same AI as slimes, which causes them to hop away from the player during daytime, and towards the player at night.
Bestiary entries
- Bunny Slime: "Is it a slime in a bunny costume? Or is it a bunny in a slime costume? Halloween can be very confusing sometimes."
- Present Slimes: "A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion."
See also
Slime Mount(Desktop, Console, Old-gen console and Mobile versions) – a rideable slime mount.
Winged Slime Mount(Desktop, Console and Mobile versions) – a rideable slime mount with wings.
Baby Slime Minion – a slime minion which fights enemies.
Slime – a novelty debuff.
- Solidifier – a crafting station for slime-themed furniture.
- Slime Rain(Desktop, Console and Mobile versions) – a random event where Green, Blue, and Purple Slimes rain down from the sky, and King Slime spawns after killing enough slimes.
Hoppin' Jack – a slime-like enemy that spawns during Halloween.
Town Slimes(Desktop, Console and Mobile versions) – some slime town pets.
History
- Desktop 1.4.2.3: Golden Slime introduced.
- Desktop 1.4.0.1: Queen Slime, Crystal Slime, Bouncy Slime and Heavenly Slime introduced.
- Desktop 1.3.1: Slimes should no longer be able to go through 1 block high gaps.
- Desktop 1.3.0.1:
- Slimes are guaranteed to spawn in the Slime Rain event.
- King Slime can now move through platforms.
- Slimes can now have items visible inside them that will drop when they die.
- Some slimes now drop their unique banner when they die instead of Slime Banner.
- Sand Slime and Spiked Slime introduced.
- Desktop 1.2.2: Present Slime variants introduced.
- Desktop 1.2.1: Bunny Slime introduced.
- Desktop 1.2: Umbrella Slime, Rainbow Slime, Crimslime, Spiked Jungle Slime, Ice Slime, Spiked Ice Slime, and Slimed Zombie introduced.
- Desktop 1.1: Corrupt Slime, Slimeling, Gastropod, Slimer, Toxic Sludge, and Illuminant Slime introduced.
- Desktop 1.0.6.1: Slimes no longer chase the player in water when they are not in aggressive mode.
- Desktop 1.0.6: Dungeon Slime introduced.
- Desktop 1.0.5:
- Lava Slime introduced.
- All slimes now float in liquids (water and, for the Lava Slime, lava) and do not make a splash sound when hitting water.
- Only one giant slime will appear at a time.
- Desktop 1.0.4: King Slime and Jungle Slime introduced.
- Desktop-Release: Introduced all the various colored slimes, Pinky, Mother, and Baby Slimes.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_001_Slimes()
inTerraria.NPC.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
CanDrop()
inTerraria.GameContent.ItemDropRules.SlimeBodyItemDropRule.cs
. All NPCs that have a base NPC ID of 1. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_001_Slimes_GenerateItemInsideBody()
inTerraria.NPC.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
TryDroppingItem()
inTerraria.GameContent.ItemDropRules.SlimeBodyItemDropRule.cs
andGetDropInfo()
inTerraria.GameContent.ItemDropRules.SlimeBodyItemDropRule.cs
.
- ↑ When in single player mode, this item will be replaced by Recall Potion.
- ↑ Not counting the normal Heart drop rate of all enemies.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Any of these ores may spawn inside of a slime, regardless of whether it was generated in the world or not.
- ↑ 4.0 4.1 4.2 Not counting the normal drop rate of coins for different slimes.