Abigail's Flower is a pre-Hardmodesummon weapon that summons the Abigailminion. Abigail attacks by floating towards enemies, turning red, and flashing a light on them, similar to the Medusa Head. Like other minions, the summoned Abigail is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world. When idle, Abigail will still deal damage to entities upon contact.
Abigail's Flower is special in that if used more than once, multiple Abigails do not spawn – instead, the spawned Abigail becomes stronger and faster for each additional summon. Like the Stardust Dragon and the Desert Tiger, Abigail has a visual indicator for the number of times she is summoned, as the flower on her head will change shape and hue for each stage.
Abigail's Flower can be uncommonly found as a plant growing on grass near a placed Tombstone, regardless of world progression. Its spawn chance is increased in The Constant secret world seed. The flower breaks in one hit when mined, and makes a grassy sound when doing so.
Its best modifiers are Mythical, Furious, or Godly. Due to its low base damage, all damage-improving modifiers +10% or greater improve its damage by the same amount. A Ruthless Abigail's Flower has no lasting advantage over one with other modifiers, as it deals less knockback.
Abigail's base damage starts at 6 and will increase each time she is summoned thereafter. It will increase by 3–4 damage (55% of the base damage) in pre-Hardmode and by 7–8 damage (130% of the base damage) in Hardmode.[1] For example, using Abigail's Flower five times will cause Abigail to deal 19 damage in pre-Hardmode and 37 damage in Hardmode.
Initially, Abigail can damage a maximum of two enemies at once. This number will increase by 1 every two summons.[1] For example, using Abigail's Flower three or four times will allow Abigail to damage three enemies at once, using it five or six times will allow her to damage four enemies at once, and so on.
Abigail also increases in movement speed and acceleration with each summon.[2]
In regular worlds, Abigail's Flower can only grow on the surface layer and above. In Don't dig up and Get fixed boi worlds, it can grow in any layer.[3]
Abigail's Flower grows on most types of grass (see below) that is no more than 10 tiles away (horizontally and vertically) from any type of Tombstone, and can replace existing plants.[4] It cannot grow within a 240×240-tile rectangle centered on another Abigail's Flower[5] (i.e., multiple flowers need at least 120 tiles horizontally or vertically between them).
Abigail floating toward and proceeding to attack a Blue Slime. Note the passive damage dealt to the Target Dummy.
It may help to make a large area of Tombstones evenly spaced out in large areas while trying to obtain this item, as it will have more potential locations to grow.
It is best to be used with another item that can counter an enemy's movement, as Abigail cannot move while attacking.
Despite being a pre-Hardmode summon weapon, Abigail's Flower can work well during Hardmode, due to the substantial damage boost it gains. It can be a good substitute for Hardmode summon weapons, particularly due to the fact that it gains additional damage per summon in Hardmode, which is especially noticeable when paired with the Firecracker.
Trivia
The flavor text of the item is a reference to Wilson's examination quote for Abigail's Flower in Don't Starve Together.
Abigail's Flower and the Terraprisma are the only minion-summoning weapons that do not have the word staff in their name.
Abigail will occasionally make the sound of a laughing Pipspook, an entity in Don't Starve Together.
This also makes Abigail the only summoned minion who has idle sound effects.
The three shapes of Abigail's head flower.
The flower on Abigail's head has three different shapes which she will cycle through when summoned repeatedly. The color of the flower changes every cycle. For example, Abigail first has a red small flower, then a red medium flower, then a red large flower. Summoning her a fourth time will result in a purple small flower, then a purple medium flower, then a purple large flower, and so on.
The colors are represented in the HSL format. Saturation (S) and lightness (L) levels are always fixed at 100% and 60%, respectively. The hue (H) is calculated with the following formula,[6] with [math]\displaystyle{ n }[/math] being the number of summons:
The only exception is the second cycle, which has its own HSL values, separate from this formula.
The colors for the first 21 summonings are listed below. Further summonings continue to use the formula but this cannot be seen in-game without third-party software like mods, due to the limited number of minion slots.
Internally, a modified version of the Medusa Head's rays is used for Abigail's attack animation.[7]
Despite being a plant, Abigail's Flower cannot be grown by walking over grass blocks with Flower Boots equipped, like other plants.
Abigail's Flower is one of the very few weapons that can be acquired as physical objects in the game's world, the others being the Enchanted Sword, the Terragrim, and the Water Bolt.
Mobile 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.1 to 1.4.3.2.
References
↑ 1.01.1Information taken from the Desktop1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.
↑Information taken from the Desktop1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs.
↑Information taken from the Desktop1.4.4.9 source code, method UpdateWorld() in Terraria.WorldGen.cs.
↑Information taken from the Desktop1.4.4.9 source code, methods HasValidGroundForAbigailsFlowerBelowSpot() in Terraria.WorldGen.cs, TryGrowingAbigailsFlower() in Terraria.WorldGen.cs, and PlaceTile() in Terraria.WorldGen.cs.
↑Information taken from the Desktop1.4.4.9 source code, method NoNearbyAbigailsFlower() in Terraria.WorldGen.cs.
↑Information taken from the Desktop1.4.4.9 source code, method DrawProjDirect() in Terraria.Main.cs. The original formula is (0 - i * 0.13 + 1) % 1 where i is the number of summons minus 1 and integer-divided by 3. The formula below is a rearranged version of it, multiplied by 360 to directly yield the hue value.
↑Information taken from the Desktop1.4.4.9 source code, method DrawProjDirect() in Terraria.Main.cs. The texture for projectile 536 is loaded and used as the basis for EntitySpriteDraw.
↑These are the base colors, visible only when the surrounding light level is at 100%. Usually they will appear darker in-game because of reduced brightness.